By default lighting from the world is computed solely with indirect light sampling. However for more complex environment maps this can be too noisy, as sampling the BSDF may not easily find the highlights in the environment map image. By enabling this option, the world background will be sampled as a lamp, with lighter parts automatically given more samples. Map Resolution specifies the size of the importance map (res x res). Before rendering starts, an importance map is generated by "baking" a grayscale image from the world shader. This will then be used to determine which parts of the background are light and so should receive more samples than darker parts. Higher resolutions will result in more accurate sampling but take more setup time and memory. Patch by Mike Farnsworth, thanks!
841 lines
23 KiB
Python
841 lines
23 KiB
Python
#
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# Copyright 2011, Blender Foundation.
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, Menu
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from . import enums, engine
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class CYCLES_MT_integrator_presets(Menu):
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bl_label = "Integrator Presets"
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preset_subdir = "cycles/integrator"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'CYCLES'}
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draw = Menu.draw_preset
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class CyclesButtonsPanel():
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "render"
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return rd.engine == 'CYCLES'
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class CyclesRender_PT_integrator(CyclesButtonsPanel, Panel):
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bl_label = "Integrator"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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cscene = scene.cycles
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row = layout.row(align=True)
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row.menu("CYCLES_MT_integrator_presets", text=bpy.types.CYCLES_MT_integrator_presets.bl_label)
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row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMIN")
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row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMOUT").remove_active = True
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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sub.label(text="Samples:")
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sub.prop(cscene, "samples", text="Render")
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sub.prop(cscene, "preview_samples", text="Preview")
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sub.prop(cscene, "seed")
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sub = col.column(align=True)
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sub.label("Transparency:")
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sub.prop(cscene, "transparent_max_bounces", text="Max")
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sub.prop(cscene, "transparent_min_bounces", text="Min")
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sub.prop(cscene, "use_transparent_shadows", text="Shadows")
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col = split.column()
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sub = col.column(align=True)
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sub.label(text="Bounces:")
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sub.prop(cscene, "max_bounces", text="Max")
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sub.prop(cscene, "min_bounces", text="Min")
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sub = col.column(align=True)
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sub.label(text="Light Paths:")
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sub.prop(cscene, "diffuse_bounces", text="Diffuse")
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sub.prop(cscene, "glossy_bounces", text="Glossy")
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sub.prop(cscene, "transmission_bounces", text="Transmission")
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sub.prop(cscene, "no_caustics")
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#row = col.row()
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#row.prop(cscene, "blur_caustics")
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#row.active = not cscene.no_caustics
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class CyclesRender_PT_film(CyclesButtonsPanel, Panel):
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bl_label = "Film"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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cscene = scene.cycles
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split = layout.split()
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col = split.column()
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col.prop(cscene, "film_exposure")
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col.prop(cscene, "film_transparent")
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col = split.column()
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sub = col.column(align=True)
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sub.prop(cscene, "filter_type", text="")
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if cscene.filter_type != 'BOX':
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sub.prop(cscene, "filter_width", text="Width")
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class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
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bl_label = "Performance"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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cscene = scene.cycles
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Threads:")
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col.row().prop(rd, "threads_mode", expand=True)
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sub = col.column()
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sub.enabled = rd.threads_mode == 'FIXED'
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sub.prop(rd, "threads")
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sub = col.column(align=True)
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sub.label(text="Tiles:")
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sub.prop(cscene, "debug_tile_size")
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sub.prop(cscene, "debug_min_size")
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col = split.column()
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sub = col.column(align=True)
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sub.label(text="Acceleration structure:")
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sub.prop(cscene, "debug_bvh_type", text="")
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sub.prop(cscene, "debug_use_spatial_splits")
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sub.prop(cscene, "use_cache")
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class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
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bl_label = "Layers"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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row = layout.row()
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row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
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col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
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row = layout.row()
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rl = rd.layers.active
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row.prop(rl, "name")
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row.prop(rd, "use_single_layer", text="", icon_only=True)
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split = layout.split()
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col = split.column()
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col.prop(scene, "layers", text="Scene")
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col = split.column()
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col.prop(rl, "layers", text="Layer")
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layout.separator()
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rl = rd.layers[0]
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layout.prop(rl, "material_override", text="Material")
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class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
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bl_label = "Post Processing"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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split = layout.split()
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col = split.column()
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col.prop(rd, "use_compositing")
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col.prop(rd, "use_sequencer")
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col = split.column()
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col.prop(rd, "dither_intensity", text="Dither", slider=True)
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class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel):
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bl_label = "Depth of Field"
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.camera and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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ccam = cam.cycles
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split = layout.split()
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col = split.column()
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col.label("Focus:")
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col.prop(cam, "dof_object", text="")
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sub = col.row()
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sub.active = cam.dof_object is None
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sub.prop(cam, "dof_distance", text="Distance")
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col = split.column()
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col.label("Aperture:")
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col.prop(ccam, "aperture_size", text="Size")
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sub = col.column(align=True)
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sub.prop(ccam, "aperture_blades", text="Blades")
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sub.prop(ccam, "aperture_rotation", text="Rotation")
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class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
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bl_label = "Surface"
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bl_context = "material"
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bl_options = {'HIDE_HEADER'}
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@classmethod
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def poll(cls, context):
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return (context.material or context.object) and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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layout = self.layout
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mat = context.material
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ob = context.object
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slot = context.material_slot
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space = context.space_data
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if ob:
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row = layout.row()
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row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
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col = row.column(align=True)
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col.operator("object.material_slot_add", icon='ZOOMIN', text="")
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col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
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col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
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if ob.mode == 'EDIT':
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row = layout.row(align=True)
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row.operator("object.material_slot_assign", text="Assign")
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row.operator("object.material_slot_select", text="Select")
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row.operator("object.material_slot_deselect", text="Deselect")
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "active_material", new="material.new")
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row = split.row()
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if slot:
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row.prop(slot, "link", text="")
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else:
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row.label()
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elif mat:
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split.template_ID(space, "pin_id")
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split.separator()
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class Cycles_PT_mesh_displacement(CyclesButtonsPanel, Panel):
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bl_label = "Displacement"
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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if CyclesButtonsPanel.poll(context):
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if context.mesh or context.curve or context.meta_ball:
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if context.scene.cycles.feature_set == 'EXPERIMENTAL':
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return True
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return False
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def draw(self, context):
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layout = self.layout
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mesh = context.mesh
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curve = context.curve
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mball = context.meta_ball
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if mesh:
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cdata = mesh.cycles
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elif curve:
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cdata = curve.cycles
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elif mball:
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cdata = mball.cycles
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layout.prop(cdata, "displacement_method", text="Method")
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layout.prop(cdata, "use_subdivision")
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layout.prop(cdata, "dicing_rate")
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class CyclesObject_PT_ray_visibility(CyclesButtonsPanel, Panel):
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bl_label = "Ray Visibility"
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bl_context = "object"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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ob = context.object
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return CyclesButtonsPanel.poll(context) and ob and ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META'} # todo: 'LAMP'
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def draw(self, context):
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layout = self.layout
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ob = context.object
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visibility = ob.cycles_visibility
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split = layout.split()
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col = split.column()
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col.prop(visibility, "camera")
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col.prop(visibility, "diffuse")
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col.prop(visibility, "glossy")
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col = split.column()
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col.prop(visibility, "transmission")
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col.prop(visibility, "shadow")
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def find_node(material, nodetype):
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if material and material.node_tree:
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ntree = material.node_tree
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for node in ntree.nodes:
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if getattr(node, "type", None) == nodetype:
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return node
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return None
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def find_node_input(node, name):
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for input in node.inputs:
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if input.name == name:
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return input
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return None
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def panel_node_draw(layout, id_data, output_type, input_name):
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if not id_data.node_tree:
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layout.prop(id_data, "use_nodes", icon='NODETREE')
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return False
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ntree = id_data.node_tree
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node = find_node(id_data, output_type)
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if not node:
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layout.label(text="No output node.")
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else:
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input = find_node_input(node, input_name)
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layout.template_node_view(ntree, node, input)
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return True
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class CyclesLamp_PT_lamp(CyclesButtonsPanel, Panel):
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bl_label = "Lamp"
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.lamp and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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layout = self.layout
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lamp = context.lamp
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clamp = lamp.cycles
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layout.prop(lamp, "type", expand=True)
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split = layout.split()
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col = split.column(align=True)
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if lamp.type in {'POINT', 'SUN', 'SPOT'}:
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col.prop(lamp, "shadow_soft_size", text="Size")
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elif lamp.type == 'AREA':
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col.prop(lamp, "shape", text="")
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sub = col.column(align=True)
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if lamp.shape == 'SQUARE':
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sub.prop(lamp, "size")
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elif lamp.shape == 'RECTANGLE':
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sub.prop(lamp, "size", text="Size X")
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sub.prop(lamp, "size_y", text="Size Y")
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col = split.column()
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col.prop(clamp, "cast_shadow")
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if lamp.type == 'SPOT':
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layout.label(text="Not supported, interpreted as point lamp.")
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elif lamp.type == 'HEMI':
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layout.label(text="Not supported, interpreted as sun lamp.")
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class CyclesLamp_PT_nodes(CyclesButtonsPanel, Panel):
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bl_label = "Nodes"
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.lamp and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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layout = self.layout
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lamp = context.lamp
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if not panel_node_draw(layout, lamp, 'OUTPUT_LAMP', 'Surface'):
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layout.prop(lamp, "color")
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class CyclesWorld_PT_surface(CyclesButtonsPanel, Panel):
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bl_label = "Surface"
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bl_context = "world"
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@classmethod
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def poll(cls, context):
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return context.world and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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layout = self.layout
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world = context.world
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if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'):
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layout.prop(world, "horizon_color", text="Color")
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class CyclesWorld_PT_settings(CyclesButtonsPanel, Panel):
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bl_label = "Settings"
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bl_context = "world"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return context.world and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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layout = self.layout
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world = context.world
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cworld = world.cycles
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split = layout.split()
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col = split.column()
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col.prop(cworld, "sample_as_light")
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row = col.row()
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row.active = cworld.sample_as_light
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row.prop(cworld, "sample_map_resolution")
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col = split.column()
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col.label()
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class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel):
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bl_label = "Volume"
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bl_context = "world"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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# world = context.world
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# world and world.node_tree and CyclesButtonsPanel.poll(context)
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return False
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def draw(self, context):
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layout = self.layout
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layout.active = False
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world = context.world
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panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
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class CyclesMaterial_PT_surface(CyclesButtonsPanel, Panel):
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bl_label = "Surface"
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bl_context = "material"
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@classmethod
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def poll(cls, context):
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return context.material and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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layout = self.layout
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mat = context.material
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if not panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface'):
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layout.prop(mat, "diffuse_color")
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class CyclesMaterial_PT_volume(CyclesButtonsPanel, Panel):
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bl_label = "Volume"
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bl_context = "material"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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# mat = context.material
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# mat and mat.node_tree and CyclesButtonsPanel.poll(context)
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return False
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def draw(self, context):
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layout = self.layout
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layout.active = False
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mat = context.material
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cmat = mat.cycles
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panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume')
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layout.prop(cmat, "homogeneous_volume")
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class CyclesMaterial_PT_displacement(CyclesButtonsPanel, Panel):
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bl_label = "Displacement"
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bl_context = "material"
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@classmethod
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def poll(cls, context):
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mat = context.material
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return mat and mat.node_tree and CyclesButtonsPanel.poll(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mat = context.material
|
|
panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')
|
|
|
|
|
|
class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
|
|
bl_label = "Settings"
|
|
bl_context = "material"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.material and CyclesButtonsPanel.poll(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mat = context.material
|
|
cmat = mat.cycles
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(mat, "diffuse_color", text="Viewport Color")
|
|
|
|
col = split.column()
|
|
col.prop(cmat, "sample_as_light")
|
|
|
|
|
|
class CyclesTexture_PT_context(CyclesButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_context = "texture"
|
|
bl_options = {'HIDE_HEADER'}
|
|
COMPAT_ENGINES = {'CYCLES'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
space = context.space_data
|
|
pin_id = space.pin_id
|
|
use_pin_id = space.use_pin_id
|
|
user = context.texture_user
|
|
# node = context.texture_node
|
|
|
|
if not use_pin_id or not isinstance(pin_id, bpy.types.Texture):
|
|
pin_id = None
|
|
|
|
if not pin_id:
|
|
layout.template_texture_user()
|
|
|
|
if user:
|
|
layout.separator()
|
|
|
|
split = layout.split(percentage=0.65)
|
|
col = split.column()
|
|
|
|
if pin_id:
|
|
col.template_ID(space, "pin_id")
|
|
elif user:
|
|
col.template_ID(user, "texture", new="texture.new")
|
|
|
|
if tex:
|
|
row = split.row()
|
|
row.prop(tex, "use_nodes", icon="NODETREE", text="")
|
|
row.label()
|
|
|
|
if not tex.use_nodes:
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="Type:")
|
|
split.prop(tex, "type", text="")
|
|
|
|
|
|
class CyclesTexture_PT_nodes(CyclesButtonsPanel, Panel):
|
|
bl_label = "Nodes"
|
|
bl_context = "texture"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
tex = context.texture
|
|
return (tex and tex.use_nodes) and CyclesButtonsPanel.poll(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
panel_node_draw(layout, tex, 'OUTPUT_TEXTURE', 'Color')
|
|
|
|
|
|
class CyclesTexture_PT_node(CyclesButtonsPanel, Panel):
|
|
bl_label = "Node"
|
|
bl_context = "texture"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
node = context.texture_node
|
|
return node and CyclesButtonsPanel.poll(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
node = context.texture_node
|
|
ntree = node.id_data
|
|
layout.template_node_view(ntree, node, None)
|
|
|
|
|
|
class CyclesTexture_PT_mapping(CyclesButtonsPanel, Panel):
|
|
bl_label = "Mapping"
|
|
bl_context = "texture"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
tex = context.texture
|
|
node = context.texture_node
|
|
return (node or (tex and tex.use_nodes)) and CyclesButtonsPanel.poll(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
# tex = context.texture
|
|
node = context.texture_node
|
|
|
|
mapping = node.texture_mapping
|
|
|
|
row = layout.row()
|
|
|
|
row.column().prop(mapping, "location")
|
|
row.column().prop(mapping, "rotation")
|
|
row.column().prop(mapping, "scale")
|
|
|
|
layout.label(text="Projection:")
|
|
|
|
row = layout.row()
|
|
row.prop(mapping, "mapping_x", text="")
|
|
row.prop(mapping, "mapping_y", text="")
|
|
row.prop(mapping, "mapping_z", text="")
|
|
|
|
|
|
class CyclesTexture_PT_colors(CyclesButtonsPanel, Panel):
|
|
bl_label = "Color"
|
|
bl_context = "texture"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
# tex = context.texture
|
|
# node = context.texture_node
|
|
return False
|
|
#return (node or (tex and tex.use_nodes)) and CyclesButtonsPanel.poll(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
# tex = context.texture
|
|
node = context.texture_node
|
|
|
|
mapping = node.color_mapping
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Blend:")
|
|
col.prop(mapping, "blend_type", text="")
|
|
col.prop(mapping, "blend_factor", text="Factor")
|
|
col.prop(mapping, "blend_color", text="")
|
|
|
|
col = split.column()
|
|
col.label(text="Adjust:")
|
|
col.prop(mapping, "brightness")
|
|
col.prop(mapping, "contrast")
|
|
col.prop(mapping, "saturation")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(mapping, "use_color_ramp", text="Ramp")
|
|
if mapping.use_color_ramp:
|
|
layout.template_color_ramp(mapping, "color_ramp", expand=True)
|
|
|
|
|
|
def draw_device(self, context):
|
|
scene = context.scene
|
|
layout = self.layout
|
|
|
|
if scene.render.engine == 'CYCLES':
|
|
cscene = scene.cycles
|
|
|
|
layout.prop(cscene, "feature_set")
|
|
|
|
device_type = context.user_preferences.system.compute_device_type
|
|
if device_type == 'CUDA':
|
|
layout.prop(cscene, "device")
|
|
elif device_type == 'OPENCL' and cscene.feature_set == 'EXPERIMENTAL':
|
|
layout.prop(cscene, "device")
|
|
|
|
|
|
def draw_pause(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
|
|
if scene.render.engine == "CYCLES":
|
|
view = context.space_data
|
|
|
|
if view.viewport_shade == 'RENDERED':
|
|
cscene = scene.cycles
|
|
layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
|
|
|
|
|
|
def get_panels():
|
|
return (
|
|
bpy.types.RENDER_PT_render,
|
|
bpy.types.RENDER_PT_output,
|
|
bpy.types.RENDER_PT_encoding,
|
|
bpy.types.RENDER_PT_dimensions,
|
|
bpy.types.RENDER_PT_stamp,
|
|
bpy.types.SCENE_PT_scene,
|
|
bpy.types.SCENE_PT_audio,
|
|
bpy.types.SCENE_PT_unit,
|
|
bpy.types.SCENE_PT_keying_sets,
|
|
bpy.types.SCENE_PT_keying_set_paths,
|
|
bpy.types.SCENE_PT_physics,
|
|
bpy.types.WORLD_PT_context_world,
|
|
bpy.types.DATA_PT_context_mesh,
|
|
bpy.types.DATA_PT_context_camera,
|
|
bpy.types.DATA_PT_context_lamp,
|
|
bpy.types.DATA_PT_texture_space,
|
|
bpy.types.DATA_PT_curve_texture_space,
|
|
bpy.types.DATA_PT_mball_texture_space,
|
|
bpy.types.DATA_PT_vertex_groups,
|
|
bpy.types.DATA_PT_shape_keys,
|
|
bpy.types.DATA_PT_uv_texture,
|
|
bpy.types.DATA_PT_vertex_colors,
|
|
bpy.types.DATA_PT_camera,
|
|
bpy.types.DATA_PT_camera_display,
|
|
bpy.types.DATA_PT_lens,
|
|
bpy.types.DATA_PT_custom_props_mesh,
|
|
bpy.types.DATA_PT_custom_props_camera,
|
|
bpy.types.DATA_PT_custom_props_lamp,
|
|
bpy.types.TEXTURE_PT_clouds,
|
|
bpy.types.TEXTURE_PT_wood,
|
|
bpy.types.TEXTURE_PT_marble,
|
|
bpy.types.TEXTURE_PT_magic,
|
|
bpy.types.TEXTURE_PT_blend,
|
|
bpy.types.TEXTURE_PT_stucci,
|
|
bpy.types.TEXTURE_PT_image,
|
|
bpy.types.TEXTURE_PT_image_sampling,
|
|
bpy.types.TEXTURE_PT_image_mapping,
|
|
bpy.types.TEXTURE_PT_musgrave,
|
|
bpy.types.TEXTURE_PT_voronoi,
|
|
bpy.types.TEXTURE_PT_distortednoise,
|
|
bpy.types.TEXTURE_PT_voxeldata,
|
|
bpy.types.TEXTURE_PT_pointdensity,
|
|
bpy.types.TEXTURE_PT_pointdensity_turbulence,
|
|
bpy.types.PARTICLE_PT_context_particles,
|
|
bpy.types.PARTICLE_PT_emission,
|
|
bpy.types.PARTICLE_PT_hair_dynamics,
|
|
bpy.types.PARTICLE_PT_cache,
|
|
bpy.types.PARTICLE_PT_velocity,
|
|
bpy.types.PARTICLE_PT_rotation,
|
|
bpy.types.PARTICLE_PT_physics,
|
|
bpy.types.PARTICLE_PT_boidbrain,
|
|
bpy.types.PARTICLE_PT_render,
|
|
bpy.types.PARTICLE_PT_draw,
|
|
bpy.types.PARTICLE_PT_children,
|
|
bpy.types.PARTICLE_PT_field_weights,
|
|
bpy.types.PARTICLE_PT_force_fields,
|
|
bpy.types.PARTICLE_PT_vertexgroups,
|
|
bpy.types.PARTICLE_PT_custom_props,
|
|
)
|
|
|
|
|
|
def register():
|
|
bpy.types.RENDER_PT_render.append(draw_device)
|
|
bpy.types.VIEW3D_HT_header.append(draw_pause)
|
|
|
|
for panel in get_panels():
|
|
panel.COMPAT_ENGINES.add('CYCLES')
|
|
|
|
|
|
def unregister():
|
|
bpy.types.RENDER_PT_render.remove(draw_device)
|
|
bpy.types.VIEW3D_HT_header.remove(draw_pause)
|
|
|
|
for panel in get_panels():
|
|
panel.COMPAT_ENGINES.remove('CYCLES')
|