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blender-archive/source/blender/blenlib/intern/rct.c
Ton Roosendaal 042d612df2 Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:

Render:
- Full cleanup of render code, removing *all* globals and bad level calls
  all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
  default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
  tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.

Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
  easier use of movies in Blender

PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
  code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)

3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
  (pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
  rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!

Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
  with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
  done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
  window. (yes, output nodes to render-result, and to files, is on the list!)

The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
  system should be built from scratch. I can't really understand this code...
  I expect it is not much needed, especially with advanced layer/passes
  control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
  recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
  effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
  to check first the option to render to a Image window, so Blender can become
  a true single-window application. :)
  For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again

OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00

172 lines
3.8 KiB
C

/*
*
* rct.c
*
* april 95
*
* $Id$
*
* A minimalist lib for functions doing stuff with rectangle structs.
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#include "DNA_vec_types.h"
#include "BLI_blenlib.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
int BLI_rcti_is_empty(rcti * rect)
{
return ((rect->xmax<=rect->xmin) ||
(rect->ymax<=rect->ymin));
}
int BLI_in_rcti(rcti * rect, int x, int y)
{
if(x<rect->xmin) return 0;
if(x>rect->xmax) return 0;
if(y<rect->ymin) return 0;
if(y>rect->ymax) return 0;
return 1;
}
int BLI_in_rctf(rctf *rect, float x, float y)
{
if(x<rect->xmin) return 0;
if(x>rect->xmax) return 0;
if(y<rect->ymin) return 0;
if(y>rect->ymax) return 0;
return 1;
}
void BLI_union_rctf(rctf *rct1, rctf *rct2)
{
if(rct1->xmin>rct2->xmin) rct1->xmin= rct2->xmin;
if(rct1->xmax<rct2->xmax) rct1->xmax= rct2->xmax;
if(rct1->ymin>rct2->ymin) rct1->ymin= rct2->ymin;
if(rct1->ymax<rct2->ymax) rct1->ymax= rct2->ymax;
}
void BLI_init_rctf(rctf *rect, float xmin, float xmax, float ymin, float ymax)
{
rect->xmin= xmin;
rect->xmax= xmax;
rect->ymin= ymin;
rect->ymax= ymax;
}
void BLI_init_rcti(rcti *rect, int xmin, int xmax, int ymin, int ymax)
{
rect->xmin= xmin;
rect->xmax= xmax;
rect->ymin= ymin;
rect->ymax= ymax;
}
void BLI_translate_rcti(rcti *rect, int x, int y)
{
rect->xmin += x;
rect->ymin += y;
rect->xmax += x;
rect->ymax += y;
}
void BLI_translate_rctf(rctf *rect, float x, float y)
{
rect->xmin += x;
rect->ymin += y;
rect->xmax += x;
rect->ymax += y;
}
int BLI_isect_rctf(rctf *src1, rctf *src2, rctf *dest)
{
float xmin, xmax;
float ymin, ymax;
xmin = (src1->xmin) > (src2->xmin) ? (src1->xmin) : (src2->xmin);
xmax = (src1->xmax) < (src2->xmax) ? (src1->xmax) : (src2->xmax);
ymin = (src1->ymin) > (src2->ymin) ? (src1->ymin) : (src2->ymin);
ymax = (src1->ymax) < (src2->ymax) ? (src1->ymax) : (src2->ymax);
if(xmax>=xmin && ymax>=ymin) {
if(dest) {
dest->xmin = xmin;
dest->xmax = xmax;
dest->ymin = ymin;
dest->ymax = ymax;
}
return 1;
}
else {
if(dest) {
dest->xmin = 0;
dest->xmax = 0;
dest->ymin = 0;
dest->ymax = 0;
}
return 0;
}
}
int BLI_isect_rcti(rcti *src1, rcti *src2, rcti *dest)
{
int xmin, xmax;
int ymin, ymax;
xmin = (src1->xmin) > (src2->xmin) ? (src1->xmin) : (src2->xmin);
xmax = (src1->xmax) < (src2->xmax) ? (src1->xmax) : (src2->xmax);
ymin = (src1->ymin) > (src2->ymin) ? (src1->ymin) : (src2->ymin);
ymax = (src1->ymax) < (src2->ymax) ? (src1->ymax) : (src2->ymax);
if(xmax>=xmin && ymax>=ymin) {
if(dest) {
dest->xmin = xmin;
dest->xmax = xmax;
dest->ymin = ymin;
dest->ymax = ymax;
}
return 1;
}
else {
if(dest) {
dest->xmin = 0;
dest->xmax = 0;
dest->ymin = 0;
dest->ymax = 0;
}
return 0;
}
}