Added malloc mutex handling. (Sorry, had to patch threads.c a bit, since otherwise scene tracks will completely screw things up...)
228 lines
5.3 KiB
C
228 lines
5.3 KiB
C
/**
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*
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_threads.h"
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/* ********** basic thread control API ************
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Many thread cases have an X amount of jobs, and only an Y amount of
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threads are useful (typically amount of cpus)
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This code can be used to start a maximum amount of 'thread slots', which
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then can be filled in a loop with an idle timer.
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A sample loop can look like this (pseudo c);
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ListBase lb;
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int maxthreads= 2;
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int cont= 1;
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BLI_init_threads(&lb, do_something_func, maxthreads);
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while(cont) {
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if(BLI_available_threads(&lb) && !(escape loop event)) {
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// get new job (data pointer)
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// tag job 'processed
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BLI_insert_thread(&lb, job);
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}
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else PIL_sleep_ms(50);
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// find if a job is ready, this the do_something_func() should write in job somewhere
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cont= 0;
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for(go over all jobs)
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if(job is ready) {
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if(job was not removed) {
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BLI_remove_thread(&lb, job);
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}
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}
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else cont= 1;
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}
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// conditions to exit loop
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if(if escape loop event) {
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if(BLI_available_threadslots(&lb)==maxthreads)
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break;
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}
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}
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BLI_end_threads(&lb);
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************************************************ */
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static pthread_mutex_t _malloc_lock = PTHREAD_MUTEX_INITIALIZER;
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static pthread_mutex_t _image_lock = PTHREAD_MUTEX_INITIALIZER;
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static pthread_mutex_t _custom1_lock = PTHREAD_MUTEX_INITIALIZER;
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static int thread_levels= 0; /* threads can be invoked inside threads */
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/* just a max for security reasons */
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#define RE_MAX_THREAD 8
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typedef struct ThreadSlot {
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struct ThreadSlot *next, *prev;
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void *(*do_thread)(void *);
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void *callerdata;
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pthread_t pthread;
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int avail;
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} ThreadSlot;
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static void BLI_lock_malloc_thread(void)
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{
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pthread_mutex_lock(&_malloc_lock);
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}
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static void BLI_unlock_malloc_thread(void)
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{
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pthread_mutex_unlock(&_malloc_lock);
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}
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/* tot = 0 only initializes malloc mutex in a safe way (see sequence.c)
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problem otherwise: scene render will kill of the mutex!
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*/
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void BLI_init_threads(ListBase *threadbase, void *(*do_thread)(void *), int tot)
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{
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int a;
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if(threadbase != NULL && tot > 0) {
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threadbase->first= threadbase->last= NULL;
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if(tot>RE_MAX_THREAD) tot= RE_MAX_THREAD;
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else if(tot<1) tot= 1;
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for(a=0; a<tot; a++) {
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ThreadSlot *tslot= MEM_callocN(sizeof(ThreadSlot), "threadslot");
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BLI_addtail(threadbase, tslot);
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tslot->do_thread= do_thread;
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tslot->avail= 1;
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}
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}
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MEM_set_lock_callback(BLI_lock_malloc_thread, BLI_unlock_malloc_thread);
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thread_levels++;
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}
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/* amount of available threads */
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int BLI_available_threads(ListBase *threadbase)
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{
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ThreadSlot *tslot;
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int counter=0;
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for(tslot= threadbase->first; tslot; tslot= tslot->next) {
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if(tslot->avail)
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counter++;
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}
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return counter;
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}
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/* returns thread number, for sample patterns or threadsafe tables */
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int BLI_available_thread_index(ListBase *threadbase)
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{
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ThreadSlot *tslot;
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int counter=0;
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for(tslot= threadbase->first; tslot; tslot= tslot->next, counter++) {
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if(tslot->avail)
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return counter;
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}
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return 0;
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}
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void BLI_insert_thread(ListBase *threadbase, void *callerdata)
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{
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ThreadSlot *tslot;
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for(tslot= threadbase->first; tslot; tslot= tslot->next) {
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if(tslot->avail) {
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tslot->avail= 0;
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tslot->callerdata= callerdata;
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pthread_create(&tslot->pthread, NULL, tslot->do_thread, tslot->callerdata);
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return;
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}
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}
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printf("ERROR: could not insert thread slot\n");
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}
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void BLI_remove_thread(ListBase *threadbase, void *callerdata)
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{
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ThreadSlot *tslot;
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for(tslot= threadbase->first; tslot; tslot= tslot->next) {
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if(tslot->callerdata==callerdata) {
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tslot->callerdata= NULL;
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pthread_join(tslot->pthread, NULL);
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tslot->avail= 1;
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}
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}
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}
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void BLI_end_threads(ListBase *threadbase)
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{
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ThreadSlot *tslot;
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if (threadbase) {
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for(tslot= threadbase->first; tslot; tslot= tslot->next) {
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if(tslot->avail==0) {
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pthread_join(tslot->pthread, NULL);
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}
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}
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BLI_freelistN(threadbase);
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}
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thread_levels--;
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if(thread_levels==0)
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MEM_set_lock_callback(NULL, NULL);
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}
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void BLI_lock_thread(int type)
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{
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if (type==LOCK_IMAGE)
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pthread_mutex_lock(&_image_lock);
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else if (type==LOCK_CUSTOM1)
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pthread_mutex_lock(&_custom1_lock);
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}
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void BLI_unlock_thread(int type)
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{
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if (type==LOCK_IMAGE)
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pthread_mutex_unlock(&_image_lock);
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else if(type==LOCK_CUSTOM1)
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pthread_mutex_unlock(&_custom1_lock);
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}
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/* eof */
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