193 lines
5.5 KiB
Python
193 lines
5.5 KiB
Python
#
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# Copyright 2011-2013 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# <pep8 compliant>
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def _is_using_buggy_driver():
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import bgl
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# We need to be conservative here because in multi-GPU systems display card
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# might be quite old, but others one might be just good.
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#
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# So We shouldn't disable possible good dedicated cards just because display
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# card seems weak. And instead we only blacklist configurations which are
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# proven to cause problems.
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if bgl.glGetString(bgl.GL_VENDOR) == "ATI Technologies Inc.":
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import re
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version = bgl.glGetString(bgl.GL_VERSION)
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if version.endswith("Compatibility Profile Context"):
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# Old HD 4xxx and 5xxx series drivers did not have driver version
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# in the version string, but those cards do not quite work and
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# causing crashes.
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return True
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regex = re.compile(".*Compatibility Profile Context ([0-9]+(\.[0-9]+)+)$")
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if not regex.match(version):
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# Skip cards like FireGL
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return False
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version = regex.sub("\\1", version).split('.')
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return int(version[0]) == 8
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return False
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def _workaround_buggy_drivers():
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if _is_using_buggy_driver():
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import _cycles
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if hasattr(_cycles, "opencl_disable"):
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print("Cycles: OpenGL driver known to be buggy, disabling OpenCL platform.")
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_cycles.opencl_disable()
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def _parse_command_line():
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import sys
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argv = sys.argv
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if "--" not in argv:
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return
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argv = argv[argv.index("--") + 1:]
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num_resumable_chunks = None
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current_resumable_chunk = None
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# TODO(sergey): Add some nice error ptins if argument is not used properly.
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idx = 0
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while idx < len(argv) - 1:
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arg = argv[idx]
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if arg == '--cycles-resumable-num-chunks':
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num_resumable_chunks = int(argv[idx + 1])
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elif arg == '--cycles-resumable-current-chunk':
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current_resumable_chunk = int(argv[idx + 1])
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idx += 1
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if num_resumable_chunks is not None and current_resumable_chunk is not None:
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import _cycles
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_cycles.set_resumable_chunks(num_resumable_chunks,
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current_resumable_chunk)
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def init():
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import bpy
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import _cycles
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import os.path
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# Workaround possibly buggy legacy drivers which crashes on the OpenCL
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# device enumeration.
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#
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# This checks are not really correct because they might still fail
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# in the case of multiple GPUs. However, currently buggy drivers
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# are really old and likely to be used in single GPU systems only
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# anyway.
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#
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# Can't do it in the background mode, so we hope OpenCL is no enabled
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# in the user preferences.
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if not bpy.app.background:
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_workaround_buggy_drivers()
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path = os.path.dirname(__file__)
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user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', '')))
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_cycles.init(path, user_path, bpy.app.background)
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_parse_command_line()
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def exit():
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import _cycles
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_cycles.exit()
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def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=False):
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import bpy
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import _cycles
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data = data.as_pointer()
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userpref = bpy.context.user_preferences.as_pointer()
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scene = scene.as_pointer()
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if region:
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region = region.as_pointer()
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if v3d:
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v3d = v3d.as_pointer()
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if rv3d:
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rv3d = rv3d.as_pointer()
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if bpy.app.debug_value == 256:
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_cycles.debug_flags_update(scene)
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else:
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_cycles.debug_flags_reset()
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engine.session = _cycles.create(engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl)
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def free(engine):
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if hasattr(engine, "session"):
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if engine.session:
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import _cycles
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_cycles.free(engine.session)
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del engine.session
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def render(engine):
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import _cycles
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if hasattr(engine, "session"):
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_cycles.render(engine.session)
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def bake(engine, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
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import _cycles
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session = getattr(engine, "session", None)
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if session is not None:
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_cycles.bake(engine.session, obj.as_pointer(), pass_type, pass_filter, object_id, pixel_array.as_pointer(), num_pixels, depth, result.as_pointer())
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def reset(engine, data, scene):
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import _cycles
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data = data.as_pointer()
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scene = scene.as_pointer()
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_cycles.reset(engine.session, data, scene)
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def update(engine, data, scene):
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import _cycles
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_cycles.sync(engine.session)
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def draw(engine, region, v3d, rv3d):
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import _cycles
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v3d = v3d.as_pointer()
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rv3d = rv3d.as_pointer()
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# draw render image
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_cycles.draw(engine.session, v3d, rv3d)
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def available_devices():
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import _cycles
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return _cycles.available_devices()
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def with_osl():
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import _cycles
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return _cycles.with_osl
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def with_network():
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import _cycles
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return _cycles.with_network
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def system_info():
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import _cycles
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return _cycles.system_info()
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