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blender-archive/intern/cycles/blender/blender_curves.cpp
Bastien Montagne 11af9e9a5b Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/blender_curves.cpp
	intern/cycles/blender/blender_particles.cpp
	source/blender/depsgraph/intern/builder/deg_builder_relations.h
	source/blender/depsgraph/intern/depsgraph_build.cc
2016-06-01 14:34:11 +02:00

805 lines
28 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "attribute.h"
#include "camera.h"
#include "curves.h"
#include "mesh.h"
#include "object.h"
#include "scene.h"
#include "blender_sync.h"
#include "blender_util.h"
#include "util_foreach.h"
#include "util_logging.h"
CCL_NAMESPACE_BEGIN
/* Utilities */
/* Hair curve functions */
void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, float3 *v4, const float w[4]);
void interp_weights(float t, float data[4]);
float shaperadius(float shape, float root, float tip, float time);
void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData);
void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData);
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
float3 RotCam, bool is_ortho);
void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resolution);
void ExportCurveTriangleUV(ParticleCurveData *CData, int vert_offset, int resol, float3 *uvdata);
void ExportCurveTriangleVcol(ParticleCurveData *CData, int vert_offset, int resol, uchar4 *cdata);
ParticleCurveData::ParticleCurveData()
{
}
ParticleCurveData::~ParticleCurveData()
{
}
void interp_weights(float t, float data[4])
{
/* Cardinal curve interpolation */
float t2 = t * t;
float t3 = t2 * t;
float fc = 0.71f;
data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
data[3] = fc * t3 - fc * t2;
}
void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, float3 *v4, const float w[4])
{
p->x = v1->x * w[0] + v2->x * w[1] + v3->x * w[2] + v4->x * w[3];
p->y = v1->y * w[0] + v2->y * w[1] + v3->y * w[2] + v4->y * w[3];
p->z = v1->z * w[0] + v2->z * w[1] + v3->z * w[2] + v4->z * w[3];
}
float shaperadius(float shape, float root, float tip, float time)
{
float radius = 1.0f - time;
if(shape != 0.0f) {
if(shape < 0.0f)
radius = powf(radius, 1.0f + shape);
else
radius = powf(radius, 1.0f / (1.0f - shape));
}
return (radius * (root - tip)) + tip;
}
/* curve functions */
void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData)
{
float3 ckey_loc1 = CData->curvekey_co[key];
float3 ckey_loc2 = ckey_loc1;
float3 ckey_loc3 = CData->curvekey_co[key+1];
float3 ckey_loc4 = ckey_loc3;
if(key > CData->curve_firstkey[curve])
ckey_loc1 = CData->curvekey_co[key - 1];
if(key < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2)
ckey_loc4 = CData->curvekey_co[key + 2];
float time1 = CData->curvekey_time[key]/CData->curve_length[curve];
float time2 = CData->curvekey_time[key + 1]/CData->curve_length[curve];
float dfra = (time2 - time1) / (float)segno;
if(time)
*time = (dfra * seg) + time1;
float t[4];
interp_weights((float)seg / (float)segno, t);
if(keyloc)
curveinterp_v3_v3v3v3v3(keyloc, &ckey_loc1, &ckey_loc2, &ckey_loc3, &ckey_loc4, t);
}
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
float3 RotCam, bool is_ortho)
{
int vertexno = mesh->verts.size();
int vertexindex = vertexno;
int numverts = 0, numtris = 0;
/* compute and reserve size of arrays */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
numverts += 2 + (CData->curve_keynum[curve] - 1)*2;
numtris += (CData->curve_keynum[curve] - 1)*2;
}
}
mesh->reserve_mesh(mesh->verts.size() + numverts, mesh->num_triangles() + numtris);
/* actually export */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
float3 xbasis;
float3 v1;
float time = 0.0f;
float3 ickey_loc = CData->curvekey_co[CData->curve_firstkey[curve]];
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.0f);
v1 = CData->curvekey_co[CData->curve_firstkey[curve] + 1] - CData->curvekey_co[CData->curve_firstkey[curve]];
if(is_ortho)
xbasis = normalize(cross(RotCam, v1));
else
xbasis = normalize(cross(RotCam - ickey_loc, v1));
float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
mesh->add_vertex(ickey_loc_shfl);
mesh->add_vertex(ickey_loc_shfr);
vertexindex += 2;
for(int curvekey = CData->curve_firstkey[curve] + 1; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
ickey_loc = CData->curvekey_co[curvekey];
if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)
v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[max(curvekey - 1, CData->curve_firstkey[curve])];
else
v1 = CData->curvekey_co[curvekey + 1] - CData->curvekey_co[curvekey - 1];
time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
if(is_ortho)
xbasis = normalize(cross(RotCam, v1));
else
xbasis = normalize(cross(RotCam - ickey_loc, v1));
float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
mesh->add_vertex(ickey_loc_shfl);
mesh->add_vertex(ickey_loc_shfr);
mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], true);
mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], true);
vertexindex += 2;
}
}
}
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
mesh->add_face_normals();
mesh->add_vertex_normals();
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
/* texture coords still needed */
}
void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resolution)
{
int vertexno = mesh->verts.size();
int vertexindex = vertexno;
int numverts = 0, numtris = 0;
/* compute and reserve size of arrays */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
numverts += (CData->curve_keynum[curve] - 2)*2*resolution + resolution;
numtris += (CData->curve_keynum[curve] - 2)*resolution;
}
}
mesh->reserve_mesh(mesh->verts.size() + numverts, mesh->num_triangles() + numtris);
/* actually export */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
float3 firstxbasis = cross(make_float3(1.0f,0.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]);
if(!is_zero(firstxbasis))
firstxbasis = normalize(firstxbasis);
else
firstxbasis = normalize(cross(make_float3(0.0f,1.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]));
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
float3 xbasis = firstxbasis;
float3 v1;
float3 v2;
if(curvekey == CData->curve_firstkey[curve]) {
v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1];
v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
}
else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) {
v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])];
}
else {
v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
}
xbasis = cross(v1, v2);
if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) {
firstxbasis = normalize(xbasis);
break;
}
}
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
int subv = 1;
float3 xbasis;
float3 ybasis;
float3 v1;
float3 v2;
if(curvekey == CData->curve_firstkey[curve]) {
subv = 0;
v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1];
v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
}
else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) {
v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])];
}
else {
v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
}
xbasis = cross(v1, v2);
if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) {
xbasis = normalize(xbasis);
firstxbasis = xbasis;
}
else
xbasis = firstxbasis;
ybasis = normalize(cross(xbasis, v2));
for(; subv <= 1; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
float time = 0.0f;
InterpolateKeySegments(subv, 1, curvekey, curve, &ickey_loc, &time, CData);
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == 1))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
if(CData->psys_closetip[sys] && (subv == 1) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
float angle = M_2PI_F / (float)resolution;
for(int section = 0; section < resolution; section++) {
float3 ickey_loc_shf = ickey_loc + radius * (cosf(angle * section) * xbasis + sinf(angle * section) * ybasis);
mesh->add_vertex(ickey_loc_shf);
}
if(subv != 0) {
for(int section = 0; section < resolution - 1; section++) {
mesh->add_triangle(vertexindex - resolution + section, vertexindex + section, vertexindex - resolution + section + 1, CData->psys_shader[sys], true);
mesh->add_triangle(vertexindex + section + 1, vertexindex - resolution + section + 1, vertexindex + section, CData->psys_shader[sys], true);
}
mesh->add_triangle(vertexindex-1, vertexindex + resolution - 1, vertexindex - resolution, CData->psys_shader[sys], true);
mesh->add_triangle(vertexindex, vertexindex - resolution , vertexindex + resolution - 1, CData->psys_shader[sys], true);
}
vertexindex += resolution;
}
}
}
}
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
mesh->add_face_normals();
mesh->add_vertex_normals();
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
/* texture coords still needed */
}
void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
{
int num_keys = 0;
int num_curves = 0;
if(mesh->num_curves())
return;
Attribute *attr_intercept = NULL;
if(mesh->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = mesh->curve_attributes.add(ATTR_STD_CURVE_INTERCEPT);
/* compute and reserve size of arrays */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
num_keys += CData->curve_keynum[curve];
num_curves++;
}
}
if(num_curves > 0) {
VLOG(1) << "Exporting curve segments for mesh " << mesh->name;
}
mesh->reserve_curves(mesh->num_curves() + num_curves, mesh->curve_keys.size() + num_keys);
num_keys = 0;
num_curves = 0;
/* actually export */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
size_t num_curve_keys = 0;
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
float3 ickey_loc = CData->curvekey_co[curvekey];
float time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius = 0.0f;
mesh->add_curve_key(ickey_loc, radius);
if(attr_intercept)
attr_intercept->add(time);
num_curve_keys++;
}
mesh->add_curve(num_keys, CData->psys_shader[sys]);
num_keys += num_curve_keys;
num_curves++;
}
}
/* check allocation */
if((mesh->curve_keys.size() != num_keys) || (mesh->num_curves() != num_curves)) {
VLOG(1) << "Allocation failed, clearing data";
mesh->clear();
}
}
static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int time_index)
{
VLOG(1) << "Exporting curve motion segments for mesh " << mesh->name
<< ", time index " << time_index;
/* find attribute */
Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
bool new_attribute = false;
/* add new attribute if it doesn't exist already */
if(!attr_mP) {
VLOG(1) << "Creating new motion vertex position attribute";
attr_mP = mesh->curve_attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
new_attribute = true;
}
/* export motion vectors for curve keys */
size_t numkeys = mesh->curve_keys.size();
float4 *mP = attr_mP->data_float4() + time_index*numkeys;
bool have_motion = false;
int i = 0;
for(int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
if(CData->psys_curvenum[sys] == 0)
continue;
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys]; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
if(i < mesh->curve_keys.size()) {
float3 ickey_loc = CData->curvekey_co[curvekey];
float time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius = 0.0f;
/* curve motion keys store both position and radius in float4 */
mP[i] = float3_to_float4(ickey_loc);
mP[i].w = radius;
/* unlike mesh coordinates, these tend to be slightly different
* between frames due to particle transforms into/out of object
* space, so we use an epsilon to detect actual changes */
float4 curve_key = float3_to_float4(mesh->curve_keys[i]);
curve_key.w = mesh->curve_radius[i];
if(len_squared(mP[i] - curve_key) > 1e-5f*1e-5f)
have_motion = true;
}
i++;
}
}
}
/* in case of new attribute, we verify if there really was any motion */
if(new_attribute) {
if(i != numkeys || !have_motion) {
/* no motion, remove attributes again */
VLOG(1) << "No motion, removing attribute";
mesh->curve_attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
}
else if(time_index > 0) {
VLOG(1) << "Filling in new motion vertex position for time_index "
<< time_index;
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
for(int step = 0; step < time_index; step++) {
float4 *mP = attr_mP->data_float4() + step*numkeys;
for(int key = 0; key < numkeys; key++) {
mP[key] = float3_to_float4(mesh->curve_keys[key]);
mP[key].w = mesh->curve_radius[key];
}
}
}
}
}
void ExportCurveTriangleUV(ParticleCurveData *CData, int vert_offset, int resol, float3 *uvdata)
{
if(uvdata == NULL)
return;
float time = 0.0f;
float prevtime = 0.0f;
int vertexindex = vert_offset;
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
for(int section = 0; section < resol; section++) {
uvdata[vertexindex] = CData->curve_uv[curve];
uvdata[vertexindex].z = prevtime;
vertexindex++;
uvdata[vertexindex] = CData->curve_uv[curve];
uvdata[vertexindex].z = time;
vertexindex++;
uvdata[vertexindex] = CData->curve_uv[curve];
uvdata[vertexindex].z = prevtime;
vertexindex++;
uvdata[vertexindex] = CData->curve_uv[curve];
uvdata[vertexindex].z = time;
vertexindex++;
uvdata[vertexindex] = CData->curve_uv[curve];
uvdata[vertexindex].z = prevtime;
vertexindex++;
uvdata[vertexindex] = CData->curve_uv[curve];
uvdata[vertexindex].z = time;
vertexindex++;
}
prevtime = time;
}
}
}
}
void ExportCurveTriangleVcol(ParticleCurveData *CData, int vert_offset, int resol, uchar4 *cdata)
{
if(cdata == NULL)
return;
int vertexindex = vert_offset;
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
if(CData->curve_keynum[curve] <= 1 || CData->curve_length[curve] == 0.0f)
continue;
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
for(int section = 0; section < resol; section++) {
cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
vertexindex++;
cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
vertexindex++;
cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
vertexindex++;
cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
vertexindex++;
cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
vertexindex++;
cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
vertexindex++;
}
}
}
}
}
/* Hair Curve Sync */
void BlenderSync::sync_curve_settings()
{
PointerRNA csscene = RNA_pointer_get(&b_scene.ptr, "cycles_curves");
CurveSystemManager *curve_system_manager = scene->curve_system_manager;
CurveSystemManager prev_curve_system_manager = *curve_system_manager;
curve_system_manager->use_curves = get_boolean(csscene, "use_curves");
curve_system_manager->minimum_width = get_float(csscene, "minimum_width");
curve_system_manager->maximum_width = get_float(csscene, "maximum_width");
curve_system_manager->primitive =
(CurvePrimitiveType)get_enum(csscene,
"primitive",
CURVE_NUM_PRIMITIVE_TYPES,
CURVE_LINE_SEGMENTS);
curve_system_manager->curve_shape =
(CurveShapeType)get_enum(csscene,
"shape",
CURVE_NUM_SHAPE_TYPES,
CURVE_THICK);
curve_system_manager->resolution = get_int(csscene, "resolution");
curve_system_manager->subdivisions = get_int(csscene, "subdivisions");
curve_system_manager->use_backfacing = !get_boolean(csscene, "cull_backfacing");
/* Triangles */
if(curve_system_manager->primitive == CURVE_TRIANGLES) {
/* camera facing planes */
if(curve_system_manager->curve_shape == CURVE_RIBBON) {
curve_system_manager->triangle_method = CURVE_CAMERA_TRIANGLES;
curve_system_manager->resolution = 1;
}
else if(curve_system_manager->curve_shape == CURVE_THICK) {
curve_system_manager->triangle_method = CURVE_TESSELATED_TRIANGLES;
}
}
/* Line Segments */
else if(curve_system_manager->primitive == CURVE_LINE_SEGMENTS) {
if(curve_system_manager->curve_shape == CURVE_RIBBON) {
/* tangent shading */
curve_system_manager->line_method = CURVE_UNCORRECTED;
curve_system_manager->use_encasing = true;
curve_system_manager->use_backfacing = false;
curve_system_manager->use_tangent_normal_geometry = true;
}
else if(curve_system_manager->curve_shape == CURVE_THICK) {
curve_system_manager->line_method = CURVE_ACCURATE;
curve_system_manager->use_encasing = false;
curve_system_manager->use_tangent_normal_geometry = false;
}
}
/* Curve Segments */
else if(curve_system_manager->primitive == CURVE_SEGMENTS) {
if(curve_system_manager->curve_shape == CURVE_RIBBON) {
curve_system_manager->primitive = CURVE_RIBBONS;
curve_system_manager->use_backfacing = false;
}
}
if(curve_system_manager->modified_mesh(prev_curve_system_manager)) {
}
if(curve_system_manager->modified(prev_curve_system_manager))
curve_system_manager->tag_update(scene);
}
void BlenderSync::sync_curves(Mesh *mesh,
BL::Mesh& b_mesh,
BL::Object& b_ob,
bool motion,
int time_index)
{
if(!motion) {
/* Clear stored curve data */
mesh->curve_keys.clear();
mesh->curve_radius.clear();
mesh->curve_first_key.clear();
mesh->curve_shader.clear();
mesh->curve_attributes.clear();
}
/* obtain general settings */
bool use_curves = scene->curve_system_manager->use_curves;
if(!use_curves) {
if(!motion)
mesh->compute_bounds();
return;
}
int primitive = scene->curve_system_manager->primitive;
int triangle_method = scene->curve_system_manager->triangle_method;
int resolution = scene->curve_system_manager->resolution;
size_t vert_num = mesh->verts.size();
size_t tri_num = mesh->num_triangles();
int used_res = 1;
/* extract particle hair data - should be combined with connecting to mesh later*/
ParticleCurveData CData;
/* add hair geometry to mesh */
if(primitive == CURVE_TRIANGLES) {
if(triangle_method == CURVE_CAMERA_TRIANGLES) {
/* obtain camera parameters */
float3 RotCam;
Camera *camera = scene->camera;
Transform &ctfm = camera->matrix;
if(camera->type == CAMERA_ORTHOGRAPHIC) {
RotCam = -make_float3(ctfm.x.z, ctfm.y.z, ctfm.z.z);
}
else {
Transform tfm = get_transform(b_ob.matrix_world());
Transform itfm = transform_quick_inverse(tfm);
RotCam = transform_point(&itfm, make_float3(ctfm.x.w,
ctfm.y.w,
ctfm.z.w));
}
bool is_ortho = camera->type == CAMERA_ORTHOGRAPHIC;
ExportCurveTrianglePlanes(mesh, &CData, RotCam, is_ortho);
}
else {
ExportCurveTriangleGeometry(mesh, &CData, resolution);
used_res = resolution;
}
}
else {
if(motion)
ExportCurveSegmentsMotion(mesh, &CData, time_index);
else
ExportCurveSegments(scene, mesh, &CData);
}
/* generated coordinates from first key. we should ideally get this from
* blender to handle deforming objects */
if(!motion) {
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
if(primitive == CURVE_TRIANGLES) {
Attribute *attr_generated = mesh->attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
for(size_t i = vert_num; i < mesh->verts.size(); i++)
generated[i] = mesh->verts[i]*size - loc;
}
else {
Attribute *attr_generated = mesh->curve_attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
for(size_t i = 0; i < mesh->num_curves(); i++) {
float3 co = mesh->curve_keys[mesh->get_curve(i).first_key];
generated[i] = co*size - loc;
}
}
}
}
/* create vertex color attributes */
if(!motion) {
BL::Mesh::tessface_vertex_colors_iterator l;
int vcol_num = 0;
for(b_mesh.tessface_vertex_colors.begin(l); l != b_mesh.tessface_vertex_colors.end(); ++l, vcol_num++) {
if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
continue;
if(primitive == CURVE_TRIANGLES) {
Attribute *attr_vcol = mesh->attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
uchar4 *cdata = attr_vcol->data_uchar4();
ExportCurveTriangleVcol(&CData, tri_num * 3, used_res, cdata);
}
else {
Attribute *attr_vcol = mesh->curve_attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CURVE);
float3 *fdata = attr_vcol->data_float3();
if(fdata) {
size_t i = 0;
for(size_t curve = 0; curve < CData.curve_vcol.size(); curve++)
if(!(CData.curve_keynum[curve] <= 1 || CData.curve_length[curve] == 0.0f))
fdata[i++] = color_srgb_to_scene_linear(CData.curve_vcol[curve]);
}
}
}
}
/* create UV attributes */
if(!motion) {
BL::Mesh::tessface_uv_textures_iterator l;
int uv_num = 0;
for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l, uv_num++) {
bool active_render = l->active_render();
AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
ustring name = ustring(l->name().c_str());
/* UV map */
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
Attribute *attr_uv;
if(primitive == CURVE_TRIANGLES) {
if(active_render)
attr_uv = mesh->attributes.add(std, name);
else
attr_uv = mesh->attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
float3 *uv = attr_uv->data_float3();
ExportCurveTriangleUV(&CData, tri_num * 3, used_res, uv);
}
else {
if(active_render)
attr_uv = mesh->curve_attributes.add(std, name);
else
attr_uv = mesh->curve_attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
float3 *uv = attr_uv->data_float3();
if(uv) {
size_t i = 0;
for(size_t curve = 0; curve < CData.curve_uv.size(); curve++)
if(!(CData.curve_keynum[curve] <= 1 || CData.curve_length[curve] == 0.0f))
uv[i++] = CData.curve_uv[curve];
}
}
}
}
}
mesh->compute_bounds();
}
CCL_NAMESPACE_END