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blender-archive/source/blender/editors/io/io_collada.c
Kévin Dietrich bf4875001d Fix T49111: Automatically add file path suffix for Alembic and Collada
export.

This aligns the behaviour of the file selection with the other
exporters. The Alembic case would fail if the filepath did not have an
extension set.

Also set a default file name for the Alembic export operator in case the
Blender file was not saved before exporting.
2016-08-19 04:42:45 +02:00

514 lines
16 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/io/io_collada.c
* \ingroup collada
*/
#ifdef WITH_COLLADA
#include "DNA_scene_types.h"
#include "BLT_translation.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "../../collada/collada.h"
#include "io_collada.h"
static int wm_collada_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
char filepath[FILE_MAX];
if (G.main->name[0] == 0)
BLI_strncpy(filepath, "untitled", sizeof(filepath));
else
BLI_strncpy(filepath, G.main->name, sizeof(filepath));
BLI_replace_extension(filepath, sizeof(filepath), ".dae");
RNA_string_set(op->ptr, "filepath", filepath);
}
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_export_exec(bContext *C, wmOperator *op)
{
char filepath[FILE_MAX];
int apply_modifiers;
int export_mesh_type;
int selected;
int include_children;
int include_armatures;
int include_shapekeys;
int deform_bones_only;
int include_uv_textures;
int include_material_textures;
int use_texture_copies;
int active_uv_only;
int triangulate;
int use_object_instantiation;
int use_blender_profile;
int sort_by_name;
int export_transformation_type;
int open_sim;
int export_count;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
RNA_string_get(op->ptr, "filepath", filepath);
BLI_ensure_extension(filepath, sizeof(filepath), ".dae");
/* Avoid File write exceptions in Collada */
if (!BLI_exists(filepath)) {
BLI_make_existing_file(filepath);
if (!BLI_file_touch(filepath)) {
BKE_report(op->reports, RPT_ERROR, "Can't create export file");
fprintf(stdout, "Collada export: Can not create: %s\n", filepath);
return OPERATOR_CANCELLED;
}
}
else if (!BLI_file_is_writable(filepath)) {
BKE_report(op->reports, RPT_ERROR, "Can't overwrite export file");
fprintf(stdout, "Collada export: Can not modify: %s\n", filepath);
return OPERATOR_CANCELLED;
}
/* Now the exporter can create and write the export file */
/* Options panel */
apply_modifiers = RNA_boolean_get(op->ptr, "apply_modifiers");
export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
selected = RNA_boolean_get(op->ptr, "selected");
include_children = RNA_boolean_get(op->ptr, "include_children");
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys");
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
include_uv_textures = RNA_boolean_get(op->ptr, "include_uv_textures");
include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
triangulate = RNA_boolean_get(op->ptr, "triangulate");
use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation");
use_blender_profile = RNA_boolean_get(op->ptr, "use_blender_profile");
sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name");
export_transformation_type = RNA_enum_get(op->ptr, "export_transformation_type_selection");
open_sim = RNA_boolean_get(op->ptr, "open_sim");
/* get editmode results */
ED_object_editmode_load(CTX_data_edit_object(C));
export_count = collada_export(CTX_data_scene(C),
filepath,
apply_modifiers,
export_mesh_type,
selected,
include_children,
include_armatures,
include_shapekeys,
deform_bones_only,
active_uv_only,
include_uv_textures,
include_material_textures,
use_texture_copies,
triangulate,
use_object_instantiation,
use_blender_profile,
sort_by_name,
export_transformation_type,
open_sim);
if (export_count == 0) {
BKE_report(op->reports, RPT_WARNING, "No objects selected -- Created empty export file");
return OPERATOR_CANCELLED;
}
else if (export_count < 0) {
BKE_report(op->reports, RPT_WARNING, "Error during export (see Console)");
return OPERATOR_CANCELLED;
}
else {
char buff[100];
sprintf(buff, "Exported %d Objects", export_count);
BKE_report(op->reports, RPT_INFO, buff);
return OPERATOR_FINISHED;
}
}
static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row, *col, *split;
/* Export Options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
col = uiLayoutColumn(split, false);
uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE);
uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_shapekeys", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
/* Texture options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_uv_textures", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_material_textures", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
/* Armature options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Armature Options:"), ICON_ARMATURE_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "deform_bones_only", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "open_sim", 0, NULL, ICON_NONE);
/* Collada options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Collada Options:"), ICON_MODIFIER);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "triangulate", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_object_instantiation", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_blender_profile", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE);
}
static void wm_collada_export_draw(bContext *UNUSED(C), wmOperator *op)
{
PointerRNA ptr;
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiCollada_exportSettings(op->layout, &ptr);
}
static bool wm_collada_export_check(bContext *UNUSED(C), wmOperator *op)
{
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
if (!BLI_testextensie(filepath, ".dae")) {
BLI_ensure_extension(filepath, FILE_MAX, ".dae");
RNA_string_set(op->ptr, "filepath", filepath);
return true;
}
return false;
}
void WM_OT_collada_export(wmOperatorType *ot)
{
static EnumPropertyItem prop_bc_export_mesh_type[] = {
{BC_MESH_TYPE_VIEW, "view", 0, "View", "Apply modifier's view settings"},
{BC_MESH_TYPE_RENDER, "render", 0, "Render", "Apply modifier's render settings"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_bc_export_transformation_type[] = {
{BC_TRANSFORMATION_TYPE_MATRIX, "matrix", 0, "Matrix", "Use <matrix> to specify transformations"},
{BC_TRANSFORMATION_TYPE_TRANSROTLOC, "transrotloc", 0, "TransRotLoc", "Use <translate>, <rotate>, <scale> to specify transformations"},
{BC_TRANSFORMATION_TYPE_BOTH, "both", 0, "Both", "Use <matrix> AND <translate>, <rotate>, <scale> to specify transformations"},
{0, NULL, 0, NULL, NULL}
};
ot->name = "Export COLLADA";
ot->description = "Save a Collada file";
ot->idname = "WM_OT_collada_export";
ot->invoke = wm_collada_export_invoke;
ot->exec = wm_collada_export_exec;
ot->poll = WM_operator_winactive;
ot->check = wm_collada_export_check;
ot->flag |= OPTYPE_PRESET;
ot->ui = wm_collada_export_draw;
WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna,
"apply_modifiers", 0, "Apply Modifiers",
"Apply modifiers to exported mesh (non destructive))");
RNA_def_int(ot->srna, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_enum(ot->srna, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
"Resolution", "Modifier resolution for export");
RNA_def_boolean(ot->srna, "selected", 0, "Selection Only",
"Export only selected elements");
RNA_def_boolean(ot->srna, "include_children", 0, "Include Children",
"Export all children of selected objects (even if not selected)");
RNA_def_boolean(ot->srna, "include_armatures", 0, "Include Armatures",
"Export related armatures (even if not selected)");
RNA_def_boolean(ot->srna, "include_shapekeys", 1, "Include Shape Keys",
"Export all Shape Keys from Mesh Objects");
RNA_def_boolean(ot->srna, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(ot->srna, "active_uv_only", 0, "Only Selected UV Map",
"Export only the selected UV Map");
RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
"Export textures assigned to the object UV Maps");
RNA_def_boolean(ot->srna, "include_material_textures", 0, "Include Material Textures",
"Export textures assigned to the object Materials");
RNA_def_boolean(ot->srna, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(ot->srna, "triangulate", 1, "Triangulate",
"Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(ot->srna, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
RNA_def_boolean(ot->srna, "use_blender_profile", 1, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(ot->srna, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_int(ot->srna, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_enum(ot->srna, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
"Transform", "Transformation type for translation, scale and rotation");
RNA_def_boolean(ot->srna, "open_sim", 0, "Export to SL/OpenSim",
"Compatibility mode for SL, OpenSim and other compatible online worlds");
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_import_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
int import_units;
int find_chains;
int auto_connect;
int fix_orientation;
int min_chain_length;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
/* Options panel */
import_units = RNA_boolean_get(op->ptr, "import_units");
find_chains = RNA_boolean_get(op->ptr, "find_chains");
auto_connect = RNA_boolean_get(op->ptr, "auto_connect");
fix_orientation = RNA_boolean_get(op->ptr, "fix_orientation");
min_chain_length = RNA_int_get(op->ptr, "min_chain_length");
RNA_string_get(op->ptr, "filepath", filename);
if (collada_import(
C, filename,
import_units,
find_chains,
auto_connect,
fix_orientation,
min_chain_length))
{
return OPERATOR_FINISHED;
}
else {
BKE_report(op->reports, RPT_ERROR, "Errors found during parsing COLLADA document (see console for details)");
return OPERATOR_CANCELLED;
}
}
static void uiCollada_importSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row;
/* Import Options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Import Data Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "import_units", 0, NULL, ICON_NONE);
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Armature Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "fix_orientation", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "find_chains", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "auto_connect", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "min_chain_length", 0, NULL, ICON_NONE);
}
static void wm_collada_import_draw(bContext *UNUSED(C), wmOperator *op)
{
PointerRNA ptr;
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiCollada_importSettings(op->layout, &ptr);
}
void WM_OT_collada_import(wmOperatorType *ot)
{
ot->name = "Import COLLADA";
ot->description = "Load a Collada file";
ot->idname = "WM_OT_collada_import";
ot->invoke = WM_operator_filesel;
ot->exec = wm_collada_import_exec;
ot->poll = WM_operator_winactive;
//ot->flag |= OPTYPE_PRESET;
ot->ui = wm_collada_import_draw;
WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_OPENFILE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna,
"import_units", 0, "Import Units",
"If disabled match import to Blender's current Unit settings, "
"otherwise use the settings from the Imported scene");
RNA_def_boolean(ot->srna,
"fix_orientation", 0, "Fix Leaf Bones",
"Fix Orientation of Leaf Bones (Collada does only support Joints)");
RNA_def_boolean(ot->srna,
"find_chains", 0, "Find Bone Chains",
"Find best matching Bone Chains and ensure bones in chain are connected");
RNA_def_boolean(ot->srna,
"auto_connect", 0, "Auto Connect",
"Set use_connect for parent bones which have exactly one child bone");
RNA_def_int(ot->srna,
"min_chain_length",
0,
0,
INT_MAX,
"Minimum Chain Length",
"When searching Bone Chains disregard chains of length below this value",
0,
INT_MAX);
}
#endif