WARNING! Full build is broken, alembic has not been merged in correctly and has some references to particle stuff. Don't have time to tackle this now (and probably would be better if someone knowing what he's doing does it anyway). Conflicts: release/scripts/startup/bl_ui/properties_particle.py source/blender/blenkernel/intern/library_remap.c source/blender/blenkernel/intern/smoke.c source/blender/editors/physics/particle_object.c source/blender/editors/physics/physics_intern.h source/blender/editors/physics/physics_ops.c source/blender/editors/space_outliner/outliner_intern.h source/blender/editors/space_view3d/drawvolume.c source/blender/makesrna/intern/rna_smoke.c
97 lines
2.7 KiB
C
97 lines
2.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/physics/physics_ops.c
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* \ingroup edphys
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*/
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#include <stdlib.h>
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_physics.h"
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#include "ED_object.h"
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#include "physics_intern.h" // own include
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/***************************** particles ***********************************/
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static void operatortypes_rigidbody(void)
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{
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WM_operatortype_append(RIGIDBODY_OT_object_add);
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WM_operatortype_append(RIGIDBODY_OT_object_remove);
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WM_operatortype_append(RIGIDBODY_OT_objects_add);
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WM_operatortype_append(RIGIDBODY_OT_objects_remove);
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WM_operatortype_append(RIGIDBODY_OT_shape_change);
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WM_operatortype_append(RIGIDBODY_OT_mass_calculate);
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WM_operatortype_append(RIGIDBODY_OT_constraint_add);
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WM_operatortype_append(RIGIDBODY_OT_constraint_remove);
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WM_operatortype_append(RIGIDBODY_OT_world_add);
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WM_operatortype_append(RIGIDBODY_OT_world_remove);
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// WM_operatortype_append(RIGIDBODY_OT_world_export);
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}
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/********************************* fluid ***********************************/
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static void operatortypes_fluid(void)
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{
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WM_operatortype_append(FLUID_OT_bake);
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}
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/********************************* dynamic paint ***********************************/
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static void operatortypes_dynamicpaint(void)
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{
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WM_operatortype_append(DPAINT_OT_bake);
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WM_operatortype_append(DPAINT_OT_surface_slot_add);
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WM_operatortype_append(DPAINT_OT_surface_slot_remove);
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WM_operatortype_append(DPAINT_OT_type_toggle);
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WM_operatortype_append(DPAINT_OT_output_toggle);
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}
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/****************************** general ************************************/
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void ED_operatortypes_physics(void)
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{
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operatortypes_rigidbody();
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operatortypes_fluid();
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operatortypes_dynamicpaint();
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}
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void ED_keymap_physics(wmKeyConfig *UNUSED(keyconf))
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{
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}
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