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blender-archive/source/blender/freestyle/intern/geometry/matrix_util.cpp
Tamito Kajiyama 5db8da8105 Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 1).
The issue was caused by including both Python.h and BLI_math.h.  Since the macro
definition in Python.h was unconditional, it was necessary to include it first and then
BLI_math.h.

Addressing the issue turned out to affect many Freestyle source files.  There were several
other coding flaws that complicated the situation:

1. intern/system/FreestyleConfig.h was abused just to include BLI_math.h which was in
fact unnecessary in FreestyleConfig.h.  While addressing this, inclusion of both math.h
and BLI_math.h had to be duly dealt with to avoid a compiler error about round().

2. #include <Python.h> was not properly put in the extern "C" { ... } construct.

3. intern/view_map/Interface0D.h and intern/python/Director.h, both of which included
Python.h, were included from within Freestyle header files that were almost or completely
independent of Python.  These non-Python header files were used everywhere in the
Freestyle code base, causing many cases of the reported macro redefinitions.

4. The Director.h file was also declaring 'using namespace Freestyle', which was causing
another scope issue in several Freestyle header files.

This commit is intended to address the first problem above.  Subsequent commits will deal
with the other three.
2014-04-17 14:37:05 +09:00

268 lines
5.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is:
* GXML/Graphite: Geometry and Graphics Programming Library + Utilities
* Copyright (C) 2000 Bruno Levy
* Contact: Bruno Levy
* levy@loria.fr
* ISA Project
* LORIA, INRIA Lorraine,
* Campus Scientifique, BP 239
* 54506 VANDOEUVRE LES NANCY CEDEX
* FRANCE
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/geometry/matrix_util.cpp
* \ingroup freestyle
* \author Bruno Levy
*/
#include "matrix_util.h"
#include "BLI_math.h"
namespace Freestyle {
namespace OGF {
namespace MatrixUtil {
static const double EPS = 0.00001;
static int MAX_ITER = 100;
void semi_definite_symmetric_eigen(const double *mat, int n, double *eigen_vec, double *eigen_val)
{
double *a, *v;
double a_norm, a_normEPS, thr, thr_nn;
int nb_iter = 0;
int jj;
int i, j, k, ij, ik, l, m, lm, mq, lq, ll, mm, imv, im, iq, ilv, il, nn;
int *index;
double a_ij, a_lm, a_ll, a_mm, a_im, a_il;
double a_lm_2;
double v_ilv, v_imv;
double x;
double sinx, sinx_2, cosx, cosx_2, sincos;
double delta;
// Number of entries in mat
nn = (n * (n + 1)) / 2;
// Step 1: Copy mat to a
a = new double[nn];
for (ij = 0; ij < nn; ij++) {
a[ij] = mat[ij];
}
// Ugly Fortran-porting trick: indices for a are between 1 and n
a--;
// Step 2 : Init diagonalization matrix as the unit matrix
v = new double[n * n];
ij = 0;
for (i = 0; i < n; i++) {
for (j = 0; j < n; j++) {
if (i == j) {
v[ij++] = 1.0;
}
else {
v[ij++] = 0.0;
}
}
}
// Ugly Fortran-porting trick: indices for v are between 1 and n
v--;
// Step 3 : compute the weight of the non diagonal terms
ij = 1;
a_norm = 0.0;
for (i = 1; i <= n; i++) {
for (j = 1; j <= i; j++) {
if (i != j) {
a_ij = a[ij];
a_norm += a_ij * a_ij;
}
ij++;
}
}
if (a_norm != 0.0) {
a_normEPS = a_norm * EPS;
thr = a_norm;
// Step 4 : rotations
while (thr > a_normEPS && nb_iter < MAX_ITER) {
nb_iter++;
thr_nn = thr / nn;
for (l = 1; l < n; l++) {
for (m = l + 1; m <= n; m++) {
// compute sinx and cosx
lq = (l * l - l) / 2;
mq = (m * m - m) / 2;
lm = l + mq;
a_lm = a[lm];
a_lm_2 = a_lm * a_lm;
if (a_lm_2 < thr_nn) {
continue;
}
ll = l + lq;
mm = m + mq;
a_ll = a[ll];
a_mm = a[mm];
delta = a_ll - a_mm;
if (delta == 0.0) {
x = -M_PI / 4;
}
else {
x = -atan((a_lm + a_lm) / delta) / 2.0;
}
sinx = sin(x);
cosx = cos(x);
sinx_2 = sinx * sinx;
cosx_2 = cosx * cosx;
sincos = sinx * cosx;
// rotate L and M columns
ilv = n * (l - 1);
imv = n * (m - 1);
for (i = 1; i <= n; i++) {
if ((i != l) && (i != m)) {
iq = (i * i - i) / 2;
if (i < m) {
im = i + mq;
}
else {
im = m + iq;
}
a_im = a[im];
if (i < l) {
il = i + lq;
}
else {
il = l + iq;
}
a_il = a[il];
a[il] = a_il * cosx - a_im * sinx;
a[im] = a_il * sinx + a_im * cosx;
}
ilv++;
imv++;
v_ilv = v[ilv];
v_imv = v[imv];
v[ilv] = cosx * v_ilv - sinx * v_imv;
v[imv] = sinx * v_ilv + cosx * v_imv;
}
x = a_lm * sincos;
x += x;
a[ll] = a_ll * cosx_2 + a_mm * sinx_2 - x;
a[mm] = a_ll * sinx_2 + a_mm * cosx_2 + x;
a[lm] = 0.0;
thr = fabs(thr - a_lm_2);
}
}
}
}
// Step 5: index conversion and copy eigen values
// back from Fortran to C++
a++;
for (i = 0; i < n; i++) {
k = i + (i * (i + 1)) / 2;
eigen_val[i] = a[k];
}
delete[] a;
// Step 6: sort the eigen values and eigen vectors
index = new int[n];
for (i = 0; i < n; i++) {
index[i] = i;
}
for (i = 0; i < (n - 1); i++) {
x = eigen_val[i];
k = i;
for (j = i + 1; j < n; j++) {
if (x < eigen_val[j]) {
k = j;
x = eigen_val[j];
}
}
eigen_val[k] = eigen_val[i];
eigen_val[i] = x;
jj = index[k];
index[k] = index[i];
index[i] = jj;
}
// Step 7: save the eigen vectors
// back from Fortran to to C++
v++;
ij = 0;
for (k = 0; k < n; k++) {
ik = index[k] * n;
for (i = 0; i < n; i++) {
eigen_vec[ij++] = v[ik++];
}
}
delete[] v;
delete[] index;
return;
}
//_________________________________________________________
} // MatrixUtil namespace
} // OGF namespace
} /* namespace Freestyle */