Two were actual bugs, though they existed only in unused code: * In Freestyle it was unintentionally copying a scene rather than referencing it. * In BLI_array_store_is_valid there was use of uninitialized memory.
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__
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#define __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__
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/** \file blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h
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* \ingroup freestyle
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* \brief Class to represent a scene render layer in Blender.
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*/
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#include "Node.h"
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extern "C" {
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#include "DNA_scene_types.h" /* for Scene and SceneRenderLayer */
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}
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using namespace std;
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namespace Freestyle {
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class NodeSceneRenderLayer : public Node
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{
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public:
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inline NodeSceneRenderLayer(Scene& scene, SceneRenderLayer& srl) : Node(), _Scene(scene), _SceneRenderLayer(srl) {}
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virtual ~NodeSceneRenderLayer() {}
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inline struct Scene& scene() const
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{
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return _Scene;
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}
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inline struct SceneRenderLayer& sceneRenderLayer() const
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{
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return _SceneRenderLayer;
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor& v);
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protected:
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Scene& _Scene;
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SceneRenderLayer& _SceneRenderLayer;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__
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