674 lines
17 KiB
C
674 lines
17 KiB
C
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// Gawain immediate mode work-alike
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//
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// This code is part of the Gawain library, with modifications
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// specific to integration with Blender.
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//
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// Copyright 2016 Mike Erwin
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
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// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#include "immediate.h"
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#include "attrib_binding.h"
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#include <string.h>
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typedef struct {
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// TODO: organize this struct by frequency of change (run-time)
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#if IMM_BATCH_COMBO
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Batch* batch;
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#endif
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// current draw call
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GLubyte* buffer_data;
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unsigned buffer_offset;
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unsigned buffer_bytes_mapped;
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unsigned vertex_ct;
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bool strict_vertex_ct;
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GLenum primitive;
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VertexFormat vertex_format;
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// current vertex
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unsigned vertex_idx;
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GLubyte* vertex_data;
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unsigned short attrib_value_bits; // which attributes of current vertex have been given values?
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GLuint vbo_id;
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GLuint vao_id;
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GLuint bound_program;
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AttribBinding attrib_binding;
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uint16_t prev_enabled_attrib_bits; // <-- only affects this VAO, so we're ok
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} Immediate;
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// size of internal buffer -- make this adjustable?
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#define IMM_BUFFER_SIZE (4 * 1024 * 1024)
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static PER_THREAD bool initialized = false;
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static PER_THREAD Immediate imm;
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void immInit()
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{
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#if TRUST_NO_ONE
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assert(!initialized);
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#endif
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memset(&imm, 0, sizeof(Immediate));
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glGenVertexArrays(1, &imm.vao_id);
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glBindVertexArray(imm.vao_id);
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glGenBuffers(1, &imm.vbo_id);
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glBindBuffer(GL_ARRAY_BUFFER, imm.vbo_id);
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glBufferData(GL_ARRAY_BUFFER, IMM_BUFFER_SIZE, NULL, GL_DYNAMIC_DRAW);
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#if APPLE_LEGACY
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glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
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glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
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#endif
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imm.primitive = PRIM_NONE;
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imm.strict_vertex_ct = true;
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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initialized = true;
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}
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void immDestroy()
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{
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#if TRUST_NO_ONE
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assert(initialized);
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assert(imm.primitive == PRIM_NONE); // make sure we're not between a Begin/End pair
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#endif
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VertexFormat_clear(&imm.vertex_format);
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glDeleteVertexArrays(1, &imm.vao_id);
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glDeleteBuffers(1, &imm.vbo_id);
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initialized = false;
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}
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VertexFormat* immVertexFormat()
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{
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VertexFormat_clear(&imm.vertex_format);
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return &imm.vertex_format;
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}
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void immBindProgram(GLuint program)
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{
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#if TRUST_NO_ONE
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assert(imm.bound_program == 0);
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#endif
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if (!imm.vertex_format.packed)
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VertexFormat_pack(&imm.vertex_format);
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glUseProgram(program);
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get_attrib_locations(&imm.vertex_format, &imm.attrib_binding, program);
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imm.bound_program = program;
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}
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void immUnbindProgram()
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{
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#if TRUST_NO_ONE
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assert(imm.bound_program != 0);
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#endif
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glUseProgram(0);
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imm.bound_program = 0;
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}
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static bool vertex_count_makes_sense_for_primitive(unsigned vertex_ct, GLenum primitive)
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{
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// does vertex_ct make sense for this primitive type?
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if (vertex_ct == 0)
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return false;
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switch (primitive)
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{
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case GL_POINTS:
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return true;
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case GL_LINES:
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return vertex_ct % 2 == 0;
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case GL_LINE_STRIP:
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case GL_LINE_LOOP:
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return vertex_ct > 2; // otherwise why bother?
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case GL_TRIANGLES:
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return vertex_ct % 3 == 0;
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case GL_TRIANGLE_STRIP:
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case GL_TRIANGLE_FAN:
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return vertex_ct > 3; // otherwise why bother?
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#ifdef WITH_GL_PROFILE_COMPAT
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case GL_QUADS:
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return vertex_ct % 4 == 0;
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#endif
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default:
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return false;
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}
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}
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void immBegin(GLenum primitive, unsigned vertex_ct)
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{
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#if TRUST_NO_ONE
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assert(initialized);
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assert(imm.primitive == PRIM_NONE); // make sure we haven't already begun
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assert(vertex_count_makes_sense_for_primitive(vertex_ct, primitive));
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#endif
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imm.primitive = primitive;
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imm.vertex_ct = vertex_ct;
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// how many bytes do we need for this draw call?
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const unsigned bytes_needed = vertex_buffer_size(&imm.vertex_format, vertex_ct);
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#if TRUST_NO_ONE
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assert(bytes_needed <= IMM_BUFFER_SIZE);
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#endif
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glBindBuffer(GL_ARRAY_BUFFER, imm.vbo_id);
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// does the current buffer have enough room?
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const unsigned available_bytes = IMM_BUFFER_SIZE - imm.buffer_offset;
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// ensure vertex data is aligned
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const unsigned pre_padding = padding(imm.buffer_offset, imm.vertex_format.stride); // might waste a little space, but it's safe
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if ((bytes_needed + pre_padding) <= available_bytes)
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imm.buffer_offset += pre_padding;
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else
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{
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// orphan this buffer & start with a fresh one
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#if APPLE_LEGACY
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glBufferData(GL_ARRAY_BUFFER, IMM_BUFFER_SIZE, NULL, GL_DYNAMIC_DRAW);
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#else
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if (GLEW_VERSION_4_3 || GLEW_ARB_invalidate_subdata)
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glInvalidateBufferData(imm.vbo_id);
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else
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glMapBufferRange(GL_ARRAY_BUFFER, 0, IMM_BUFFER_SIZE, GL_MAP_INVALIDATE_BUFFER_BIT);
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#endif
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imm.buffer_offset = 0;
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}
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// printf("mapping %u to %u\n", imm.buffer_offset, imm.buffer_offset + bytes_needed - 1);
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#if APPLE_LEGACY
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imm.buffer_data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY) + imm.buffer_offset;
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#else
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imm.buffer_data = glMapBufferRange(GL_ARRAY_BUFFER, imm.buffer_offset, bytes_needed, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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#endif
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#if TRUST_NO_ONE
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assert(imm.buffer_data != NULL);
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#endif
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imm.buffer_bytes_mapped = bytes_needed;
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imm.vertex_data = imm.buffer_data;
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}
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void immBeginAtMost(GLenum primitive, unsigned vertex_ct)
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{
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imm.strict_vertex_ct = false;
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immBegin(primitive, vertex_ct);
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}
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#if IMM_BATCH_COMBO
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Batch* immBeginBatch(GLenum prim_type, unsigned vertex_ct)
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{
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#if TRUST_NO_ONE
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assert(initialized);
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assert(imm.primitive == PRIM_NONE); // make sure we haven't already begun
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assert(vertex_count_makes_sense_for_primitive(vertex_ct, prim_type));
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#endif
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imm.primitive = prim_type;
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imm.vertex_ct = vertex_ct;
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VertexBuffer* verts = VertexBuffer_create_with_format(&imm.vertex_format);
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VertexBuffer_allocate_data(verts, vertex_ct);
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imm.buffer_bytes_mapped = VertexBuffer_size(verts);
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imm.vertex_data = verts->data;
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imm.batch = Batch_create(prim_type, verts, NULL);
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imm.batch->phase = BUILDING;
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Batch_set_program(imm.batch, imm.bound_program);
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return imm.batch;
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}
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Batch* immBeginBatchAtMost(GLenum prim_type, unsigned vertex_ct)
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{
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imm.strict_vertex_ct = false;
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return immBeginBatch(prim_type, vertex_ct);
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}
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#endif // IMM_BATCH_COMBO
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static void immDrawSetup(void)
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{
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// set up VAO -- can be done during Begin or End really
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glBindVertexArray(imm.vao_id);
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// enable/disable vertex attribs as needed
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if (imm.attrib_binding.enabled_bits != imm.prev_enabled_attrib_bits)
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{
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for (unsigned loc = 0; loc < MAX_VERTEX_ATTRIBS; ++loc)
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{
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bool is_enabled = imm.attrib_binding.enabled_bits & (1 << loc);
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bool was_enabled = imm.prev_enabled_attrib_bits & (1 << loc);
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if (is_enabled && !was_enabled)
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{
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// printf("enabling attrib %u\n", loc);
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glEnableVertexAttribArray(loc);
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}
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else if (was_enabled && !is_enabled)
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{
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// printf("disabling attrib %u\n", loc);
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glDisableVertexAttribArray(loc);
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}
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}
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imm.prev_enabled_attrib_bits = imm.attrib_binding.enabled_bits;
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}
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const unsigned stride = imm.vertex_format.stride;
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for (unsigned a_idx = 0; a_idx < imm.vertex_format.attrib_ct; ++a_idx)
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{
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const Attrib* a = imm.vertex_format.attribs + a_idx;
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const unsigned offset = imm.buffer_offset + a->offset;
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const GLvoid* pointer = (const GLubyte*)0 + offset;
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const unsigned loc = read_attrib_location(&imm.attrib_binding, a_idx);
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// printf("specifying attrib %u '%s' with offset %u, stride %u\n", loc, a->name, offset, stride);
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switch (a->fetch_mode)
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{
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case KEEP_FLOAT:
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case CONVERT_INT_TO_FLOAT:
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glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
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break;
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case NORMALIZE_INT_TO_FLOAT:
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glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
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break;
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case KEEP_INT:
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glVertexAttribIPointer(loc, a->comp_ct, a->comp_type, stride, pointer);
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}
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}
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}
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void immEnd()
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{
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#if TRUST_NO_ONE
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assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
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#endif
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unsigned buffer_bytes_used;
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if (imm.strict_vertex_ct)
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{
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#if TRUST_NO_ONE
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assert(imm.vertex_idx == imm.vertex_ct); // with all vertices defined
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#endif
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buffer_bytes_used = imm.buffer_bytes_mapped;
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}
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else
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{
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#if TRUST_NO_ONE
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assert(imm.vertex_idx <= imm.vertex_ct);
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assert(vertex_count_makes_sense_for_primitive(imm.vertex_idx, imm.primitive));
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#endif
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// printf("used %u of %u verts,", imm.vertex_idx, imm.vertex_ct);
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imm.vertex_ct = imm.vertex_idx;
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buffer_bytes_used = vertex_buffer_size(&imm.vertex_format, imm.vertex_ct);
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// unused buffer bytes are available to the next immBegin
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// printf(" %u of %u bytes\n", buffer_bytes_used, imm.buffer_bytes_mapped);
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}
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#if IMM_BATCH_COMBO
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if (imm.batch)
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{
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if (buffer_bytes_used != imm.buffer_bytes_mapped)
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{
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VertexBuffer_resize_data(imm.batch->verts, imm.vertex_ct);
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// TODO: resize only if vertex count is much smaller
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}
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imm.batch->phase = READY_TO_DRAW;
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imm.batch = NULL; // don't free, batch belongs to caller
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}
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else
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#endif
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{
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#if APPLE_LEGACY
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// tell OpenGL what range was modified so it doesn't copy the whole buffer
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glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, imm.buffer_offset, buffer_bytes_used);
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// printf("flushing %u to %u\n", imm.buffer_offset, imm.buffer_offset + buffer_bytes_used - 1);
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#endif
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glUnmapBuffer(GL_ARRAY_BUFFER);
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immDrawSetup();
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glDrawArrays(imm.primitive, 0, imm.vertex_ct);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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// prep for next immBegin
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imm.buffer_offset += buffer_bytes_used;
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}
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// prep for next immBegin
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imm.primitive = PRIM_NONE;
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imm.strict_vertex_ct = true;
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imm.vertex_idx = 0;
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imm.attrib_value_bits = 0;
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// further optional cleanup
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// imm.buffer_bytes_mapped = 0;
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// imm.buffer_data = NULL;
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// imm.vertex_data = NULL;
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}
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static void setAttribValueBit(unsigned attrib_id)
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{
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unsigned short mask = 1 << attrib_id;
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#if TRUST_NO_ONE
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assert((imm.attrib_value_bits & mask) == 0); // not already set
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#endif
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imm.attrib_value_bits |= mask;
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}
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void immAttrib1f(unsigned attrib_id, float x)
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{
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Attrib* attrib = imm.vertex_format.attribs + attrib_id;
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#if TRUST_NO_ONE
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assert(attrib_id < imm.vertex_format.attrib_ct);
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assert(attrib->comp_type == GL_FLOAT);
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assert(attrib->comp_ct == 1);
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assert(imm.vertex_idx < imm.vertex_ct);
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assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
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#endif
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setAttribValueBit(attrib_id);
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float* data = (float*)(imm.vertex_data + attrib->offset);
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// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
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data[0] = x;
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}
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void immAttrib2f(unsigned attrib_id, float x, float y)
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{
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Attrib* attrib = imm.vertex_format.attribs + attrib_id;
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#if TRUST_NO_ONE
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assert(attrib_id < imm.vertex_format.attrib_ct);
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assert(attrib->comp_type == GL_FLOAT);
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assert(attrib->comp_ct == 2);
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assert(imm.vertex_idx < imm.vertex_ct);
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assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
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#endif
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setAttribValueBit(attrib_id);
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float* data = (float*)(imm.vertex_data + attrib->offset);
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// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
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data[0] = x;
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data[1] = y;
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}
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void immAttrib3f(unsigned attrib_id, float x, float y, float z)
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{
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Attrib* attrib = imm.vertex_format.attribs + attrib_id;
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#if TRUST_NO_ONE
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assert(attrib_id < imm.vertex_format.attrib_ct);
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assert(attrib->comp_type == GL_FLOAT);
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assert(attrib->comp_ct == 3);
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assert(imm.vertex_idx < imm.vertex_ct);
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assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
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#endif
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setAttribValueBit(attrib_id);
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float* data = (float*)(imm.vertex_data + attrib->offset);
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// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
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data[0] = x;
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data[1] = y;
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data[2] = z;
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}
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void immAttrib4f(unsigned attrib_id, float x, float y, float z, float w)
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{
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Attrib* attrib = imm.vertex_format.attribs + attrib_id;
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#if TRUST_NO_ONE
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assert(attrib_id < imm.vertex_format.attrib_ct);
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assert(attrib->comp_type == GL_FLOAT);
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assert(attrib->comp_ct == 4);
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assert(imm.vertex_idx < imm.vertex_ct);
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assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
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#endif
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setAttribValueBit(attrib_id);
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float* data = (float*)(imm.vertex_data + attrib->offset);
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// printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data);
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data[0] = x;
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data[1] = y;
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data[2] = z;
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data[3] = w;
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}
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void immAttrib2i(unsigned attrib_id, int x, int y)
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{
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Attrib* attrib = imm.vertex_format.attribs + attrib_id;
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#if TRUST_NO_ONE
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assert(attrib_id < imm.vertex_format.attrib_ct);
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assert(attrib->comp_type == GL_INT);
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assert(attrib->comp_ct == 2);
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assert(imm.vertex_idx < imm.vertex_ct);
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assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
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#endif
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setAttribValueBit(attrib_id);
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int* data = (int*)(imm.vertex_data + attrib->offset);
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data[0] = x;
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data[1] = y;
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}
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void immAttrib3fv(unsigned attrib_id, const float data[3])
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{
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immAttrib3f(attrib_id, data[0], data[1], data[2]);
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}
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void immAttrib4fv(unsigned attrib_id, const float data[4])
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{
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immAttrib4f(attrib_id, data[0], data[1], data[2], data[3]);
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}
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void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b)
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{
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Attrib* attrib = imm.vertex_format.attribs + attrib_id;
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#if TRUST_NO_ONE
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assert(attrib_id < imm.vertex_format.attrib_ct);
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assert(attrib->comp_type == GL_UNSIGNED_BYTE);
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assert(attrib->comp_ct == 3);
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assert(imm.vertex_idx < imm.vertex_ct);
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assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
|
|
#endif
|
|
|
|
setAttribValueBit(attrib_id);
|
|
|
|
GLubyte* data = imm.vertex_data + attrib->offset;
|
|
// printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data);
|
|
|
|
data[0] = r;
|
|
data[1] = g;
|
|
data[2] = b;
|
|
}
|
|
|
|
void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
|
{
|
|
Attrib* attrib = imm.vertex_format.attribs + attrib_id;
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(attrib_id < imm.vertex_format.attrib_ct);
|
|
assert(attrib->comp_type == GL_UNSIGNED_BYTE);
|
|
assert(attrib->comp_ct == 4);
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
|
|
#endif
|
|
|
|
setAttribValueBit(attrib_id);
|
|
|
|
GLubyte* data = imm.vertex_data + attrib->offset;
|
|
// printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data);
|
|
|
|
data[0] = r;
|
|
data[1] = g;
|
|
data[2] = b;
|
|
data[3] = a;
|
|
}
|
|
|
|
void immAttrib3ubv(unsigned attrib_id, const unsigned char data[3])
|
|
{
|
|
immAttrib3ub(attrib_id, data[0], data[1], data[2]);
|
|
}
|
|
|
|
void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4])
|
|
{
|
|
immAttrib4ub(attrib_id, data[0], data[1], data[2], data[3]);
|
|
}
|
|
|
|
void immEndVertex()
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(imm.primitive != PRIM_NONE); // make sure we're between a Begin/End pair
|
|
assert(imm.vertex_idx < imm.vertex_ct);
|
|
#endif
|
|
|
|
// have all attribs been assigned values?
|
|
// if not, copy value from previous vertex
|
|
const unsigned short all_bits = ~(0xFFFFU << imm.vertex_format.attrib_ct);
|
|
if (imm.attrib_value_bits != all_bits)
|
|
{
|
|
#if TRUST_NO_ONE
|
|
assert(imm.vertex_idx > 0); // first vertex must have all attribs specified
|
|
#endif
|
|
|
|
for (unsigned a_idx = 0; a_idx < imm.vertex_format.attrib_ct; ++a_idx)
|
|
{
|
|
const uint16_t mask = 1 << a_idx;
|
|
if ((imm.attrib_value_bits & mask) == 0)
|
|
{
|
|
const Attrib* a = imm.vertex_format.attribs + a_idx;
|
|
|
|
// printf("copying %s from vertex %u to %u\n", a->name, imm.vertex_idx - 1, imm.vertex_idx);
|
|
|
|
GLubyte* data = imm.vertex_data + a->offset;
|
|
memcpy(data, data - imm.vertex_format.stride, a->sz);
|
|
}
|
|
}
|
|
}
|
|
|
|
imm.vertex_idx++;
|
|
imm.vertex_data += imm.vertex_format.stride;
|
|
imm.attrib_value_bits = 0;
|
|
}
|
|
|
|
void immVertex2f(unsigned attrib_id, float x, float y)
|
|
{
|
|
immAttrib2f(attrib_id, x, y);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immVertex3f(unsigned attrib_id, float x, float y, float z)
|
|
{
|
|
immAttrib3f(attrib_id, x, y, z);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immVertex2i(unsigned attrib_id, int x, int y)
|
|
{
|
|
immAttrib2i(attrib_id, x, y);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immVertex2fv(unsigned attrib_id, const float data[2])
|
|
{
|
|
immAttrib2f(attrib_id, data[0], data[1]);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immVertex3fv(unsigned attrib_id, const float data[3])
|
|
{
|
|
immAttrib3f(attrib_id, data[0], data[1], data[2]);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immUniform1f(const char* name, float x)
|
|
{
|
|
int loc = glGetUniformLocation(imm.bound_program, name);
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(loc != -1);
|
|
#endif
|
|
|
|
glUniform1f(loc, x);
|
|
}
|
|
|
|
void immUniform4f(const char* name, float x, float y, float z, float w)
|
|
{
|
|
int loc = glGetUniformLocation(imm.bound_program, name);
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(loc != -1);
|
|
#endif
|
|
|
|
glUniform4f(loc, x, y, z, w);
|
|
}
|
|
|
|
void immVertex2iv(unsigned attrib_id, const int data[2])
|
|
{
|
|
immAttrib2i(attrib_id, data[0], data[1]);
|
|
immEndVertex();
|
|
}
|
|
|
|
void immUniformColor3ubv(const unsigned char rgb[3])
|
|
{
|
|
const float scale = 1.0f / 255.0f;
|
|
immUniform4f("color", scale * rgb[0], scale * rgb[1], scale * rgb[2], 1.0f);
|
|
}
|
|
|
|
void immUniformColor4ubv(const unsigned char rgba[4])
|
|
{
|
|
const float scale = 1.0f / 255.0f;
|
|
immUniform4f("color", scale * rgba[0], scale * rgba[1], scale * rgba[2], rgba[3]);
|
|
}
|
|
|
|
void immUniform1i(const char *name, const unsigned int data)
|
|
{
|
|
int loc = glGetUniformLocation(imm.bound_program, name);
|
|
|
|
#if TRUST_NO_ONE
|
|
assert(loc != -1);
|
|
#endif
|
|
|
|
glUniform1i(loc, data);
|
|
} |