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blender-archive/source/blender/makesdna/DNA_object_force.h
Bastien Montagne 9843921288 Merge branch 'master' into blender2.8
Conflicts:
	release/scripts/startup/bl_ui/properties_particle.py
	release/scripts/startup/bl_ui/properties_physics_cloth.py
	release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
	release/scripts/startup/bl_ui/properties_physics_softbody.py
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/cloth.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/library_query.c
	source/blender/blenkernel/intern/particle_system.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/softbody.c
	source/blender/blenloader/intern/readfile.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/editors/space_file/filesel.c
	source/blender/editors/space_outliner/outliner_intern.h
	source/blender/makesdna/DNA_ID.h
	source/blender/makesdna/DNA_object_force.h
	source/blender/makesdna/DNA_particle_types.h
	source/blender/makesrna/intern/rna_particle.c
	source/blender/makesrna/intern/rna_sculpt_paint.c
	source/blender/makesrna/intern/rna_smoke.c
	source/blender/makesrna/intern/rna_space.c
2016-08-06 12:45:03 +02:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004-2005 by Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_object_force.h
* \ingroup DNA
*/
#ifndef __DNA_OBJECT_FORCE_H__
#define __DNA_OBJECT_FORCE_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_listBase.h"
/* pd->forcefield: Effector Fields types */
typedef enum PFieldType {
PFIELD_NULL = 0, /* (this is used for general effector weight) */
PFIELD_FORCE = 1, /* Force away/towards a point depending on force strength */
PFIELD_VORTEX = 2, /* Force around the effector normal */
PFIELD_MAGNET = 3, /* Force from the cross product of effector normal and point velocity */
PFIELD_WIND = 4, /* Force away and towards a point depending which side of the effector */
/* normal the point is */
PFIELD_GUIDE = 5, /* Force along curve for dynamics, a shaping curve for hair paths */
PFIELD_TEXTURE = 6, /* Force based on texture values calculated at point coordinates */
PFIELD_HARMONIC = 7, /* Force of a harmonic (damped) oscillator */
PFIELD_CHARGE = 8, /* Force away/towards a point depending on point charge */
PFIELD_LENNARDJ = 9, /* Force due to a Lennard-Jones potential */
PFIELD_BOID = 10, /* Defines predator / goal for boids */
PFIELD_TURBULENCE = 11, /* Force defined by BLI_gTurbulence */
PFIELD_DRAG = 12, /* Linear & quadratic drag */
PFIELD_SMOKEFLOW = 13, /* Force based on smoke simulation air flow */
NUM_PFIELD_TYPES
} PFieldType;
typedef struct PartDeflect {
int flag; /* general settings flag */
short deflect; /* Deflection flag - does mesh deflect particles */
short forcefield; /* Force field type, do the vertices attract / repel particles? */
short falloff; /* fall-off type */
short shape; /* point, plane or surface */
short tex_mode; /* texture effector */
short kink, kink_axis; /* for curve guide */
short zdir;
/* Main effector values */
float f_strength; /* The strength of the force (+ or - ) */
float f_damp; /* Damping ratio of the harmonic effector. */
float f_flow; /* How much force is converted into "air flow", i.e. */
/* force used as the velocity of surrounding medium. */
float f_size; /* Noise size for noise effector, restlength for harmonic effector */
/* fall-off */
float f_power; /* The power law - real gravitation is 2 (square) */
float maxdist; /* if indicated, use this maximum */
float mindist; /* if indicated, use this minimum */
float f_power_r; /* radial fall-off power */
float maxrad; /* radial versions of above */
float minrad;
/* particle collisions */
float pdef_damp; /* Damping factor for particle deflection */
float pdef_rdamp; /* Random element of damping for deflection */
float pdef_perm; /* Chance of particle passing through mesh */
float pdef_frict; /* Friction factor for particle deflection */
float pdef_rfrict; /* Random element of friction for deflection */
float pdef_stickness;/* surface particle stickiness */
float absorption; /* used for forces */
/* softbody collisions */
float pdef_sbdamp; /* Damping factor for softbody deflection */
float pdef_sbift; /* inner face thickness for softbody deflection */
float pdef_sboft; /* outer face thickness for softbody deflection */
/* guide curve, same as for particle child effects */
float clump_fac, clump_pow;
float kink_freq, kink_shape, kink_amp, free_end;
/* texture effector */
float tex_nabla; /* Used for calculating partial derivatives */
struct Tex *tex; /* Texture of the texture effector */
/* effector noise */
struct RNG *rng; /* random noise generator for e.g. wind */
float f_noise; /* noise of force */
int seed; /* noise random seed */
struct Object *f_source; /* force source object */
} PartDeflect;
typedef struct EffectorWeights {
struct Group *group; /* only use effectors from this group of objects */
float weight[14]; /* effector type specific weights */
float global_gravity;
short flag, rt[3];
int pad;
} EffectorWeights;
/* EffectorWeights->flag */
#define EFF_WEIGHT_DO_HAIR 1
typedef struct SBVertex {
float vec[4];
} SBVertex;
typedef struct BulletSoftBody {
int flag; /* various boolean options */
float linStiff; /* linear stiffness 0..1 */
float angStiff; /* angular stiffness 0..1 */
float volume; /* volume preservation 0..1 */
int viterations; /* Velocities solver iterations */
int piterations; /* Positions solver iterations */
int diterations; /* Drift solver iterations */
int citerations; /* Cluster solver iterations */
float kSRHR_CL; /* Soft vs rigid hardness [0,1] (cluster only) */
float kSKHR_CL; /* Soft vs kinetic hardness [0,1] (cluster only) */
float kSSHR_CL; /* Soft vs soft hardness [0,1] (cluster only) */
float kSR_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
float kSK_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
float kSS_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
float kVCF; /* Velocities correction factor (Baumgarte) */
float kDP; /* Damping coefficient [0,1] */
float kDG; /* Drag coefficient [0,+inf] */
float kLF; /* Lift coefficient [0,+inf] */
float kPR; /* Pressure coefficient [-inf,+inf] */
float kVC; /* Volume conversation coefficient [0,+inf] */
float kDF; /* Dynamic friction coefficient [0,1] */
float kMT; /* Pose matching coefficient [0,1] */
float kCHR; /* Rigid contacts hardness [0,1] */
float kKHR; /* Kinetic contacts hardness [0,1] */
float kSHR; /* Soft contacts hardness [0,1] */
float kAHR; /* Anchors hardness [0,1] */
int collisionflags; /* Vertex/Face or Signed Distance Field(SDF) or Clusters, Soft versus Soft or Rigid */
int numclusteriterations; /* number of iterations to refine collision clusters*/
float welding; /* welding limit to remove duplicate/nearby vertices, 0.0..0.01 */
float margin; /* margin specific to softbody */
} BulletSoftBody;
/* BulletSoftBody.flag */
#define OB_BSB_SHAPE_MATCHING 2
// #define OB_BSB_UNUSED 4
#define OB_BSB_BENDING_CONSTRAINTS 8
#define OB_BSB_AERO_VPOINT 16 /* aero model, Vertex normals are oriented toward velocity*/
// #define OB_BSB_AERO_VTWOSIDE 32 /* aero model, Vertex normals are flipped to match velocity */
/* BulletSoftBody.collisionflags */
#define OB_BSB_COL_SDF_RS 2 /* SDF based rigid vs soft */
#define OB_BSB_COL_CL_RS 4 /* Cluster based rigid vs soft */
#define OB_BSB_COL_CL_SS 8 /* Cluster based soft vs soft */
#define OB_BSB_COL_VF_SS 16 /* Vertex/Face based soft vs soft */
typedef struct SoftBody {
/* dynamic data */
int totpoint, totspring;
struct BodyPoint *bpoint; /* not saved in file */
struct BodySpring *bspring; /* not saved in file */
char pad;
char msg_lock;
short msg_value;
/* part of UI: */
/* general options */
float nodemass; /* softbody mass of *vertex* */
char namedVG_Mass[64]; /* MAX_VGROUP_NAME */
/* along with it introduce mass painting
* starting to fix old bug .. nastiness that VG are indexes
* rather find them by name tag to find it -> jow20090613 */
float grav; /* softbody amount of gravitaion to apply */
float mediafrict; /* friction to env */
float rklimit; /* error limit for ODE solver */
float physics_speed;/* user control over simulation speed */
/* goal */
float goalspring; /* softbody goal springs */
float goalfrict; /* softbody goal springs friction */
float mingoal; /* quick limits for goal */
float maxgoal;
float defgoal; /* default goal for vertices without vgroup */
short vertgroup; /* index starting at 1 */
char namedVG_Softgoal[64]; /* MAX_VGROUP_NAME */
/* starting to fix old bug .. nastiness that VG are indexes
* rather find them by name tag to find it -> jow20090613 */
short fuzzyness; /* */
/* springs */
float inspring; /* softbody inner springs */
float infrict; /* softbody inner springs friction */
char namedVG_Spring_K[64]; /* MAX_VGROUP_NAME */
/* along with it introduce Spring_K painting
* starting to fix old bug .. nastiness that VG are indexes
* rather find them by name tag to find it -> jow20090613 */
/* baking */
int sfra, efra;
int interval;
short local, solverflags; /* local==1: use local coords for baking */
/* -- these must be kept for backwards compatibility -- */
SBVertex **keys; /* array of size totpointkey */
int totpointkey, totkey; /* if totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys */
/* ---------------------------------------------------- */
float secondspring;
/* self collision*/
float colball; /* fixed collision ball size if > 0 */
float balldamp; /* cooling down collision response */
float ballstiff; /* pressure the ball is loaded with */
short sbc_mode;
short aeroedge,
minloops,
maxloops,
choke,
solver_ID,
plastic, springpreload
;
struct SBScratch *scratch; /* scratch pad/cache on live time not saved in file */
float shearstiff;
float inpush;
struct Group *collision_group;
struct EffectorWeights *effector_weights;
/* reverse esimated obmatrix .. no need to store in blend file .. how ever who cares */
float lcom[3];
float lrot[3][3];
float lscale[3][3];
int last_frame;
} SoftBody;
/* pd->flag: various settings */
#define PFIELD_USEMAX 1
/*#define PDEFLE_DEFORM 2*/ /*UNUSED*/
#define PFIELD_GUIDE_PATH_ADD 4 /* TODO: do_versions for below */
#define PFIELD_PLANAR 8 /* used for do_versions */
#define PDEFLE_KILL_PART 16
#define PFIELD_POSZ 32 /* used for do_versions */
#define PFIELD_TEX_OBJECT 64
#define PFIELD_GLOBAL_CO 64 /* used for turbulence */
#define PFIELD_TEX_2D 128
#define PFIELD_MULTIPLE_SPRINGS 128 /* used for harmonic force */
#define PFIELD_USEMIN 256
#define PFIELD_USEMAXR 512
#define PFIELD_USEMINR 1024
#define PFIELD_TEX_ROOTCO 2048
#define PFIELD_SURFACE (1<<12) /* used for do_versions */
#define PFIELD_VISIBILITY (1<<13)
#define PFIELD_DO_LOCATION (1<<14)
#define PFIELD_DO_ROTATION (1<<15)
#define PFIELD_GUIDE_PATH_WEIGHT (1<<16) /* apply curve weights */
#define PFIELD_SMOKE_DENSITY (1<<17) /* multiply smoke force by density */
/* pd->falloff */
#define PFIELD_FALL_SPHERE 0
#define PFIELD_FALL_TUBE 1
#define PFIELD_FALL_CONE 2
/* pd->shape */
#define PFIELD_SHAPE_POINT 0
#define PFIELD_SHAPE_PLANE 1
#define PFIELD_SHAPE_SURFACE 2
#define PFIELD_SHAPE_POINTS 3
/* pd->tex_mode */
#define PFIELD_TEX_RGB 0
#define PFIELD_TEX_GRAD 1
#define PFIELD_TEX_CURL 2
/* pd->zdir */
#define PFIELD_Z_BOTH 0
#define PFIELD_Z_POS 1
#define PFIELD_Z_NEG 2
/* ob->softflag */
#define OB_SB_ENABLE 1 /* deprecated, use modifier */
#define OB_SB_GOAL 2
#define OB_SB_EDGES 4
#define OB_SB_QUADS 8
#define OB_SB_POSTDEF 16
// #define OB_SB_REDO 32
// #define OB_SB_BAKESET 64
// #define OB_SB_BAKEDO 128
// #define OB_SB_RESET 256
#define OB_SB_SELF 512
#define OB_SB_FACECOLL 1024
#define OB_SB_EDGECOLL 2048
/* #define OB_SB_COLLFINAL 4096 */ /* deprecated */
/* #define OB_SB_BIG_UI 8192 */ /* deprecated */
#define OB_SB_AERO_ANGLE 16384
/* sb->solverflags */
#define SBSO_MONITOR 1
#define SBSO_OLDERR 2
#define SBSO_ESTIMATEIPO 4
/* sb->sbc_mode */
#define SBC_MODE_MANUAL 0
#define SBC_MODE_AVG 1
#define SBC_MODE_MIN 2
#define SBC_MODE_MAX 3
#define SBC_MODE_AVGMINMAX 4
#ifdef __cplusplus
}
#endif
#endif