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blender-archive/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation,
* Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/composite/nodes/node_composite_stabilize2d.c
* \ingroup cmpnodes
*/
#include "node_composite_util.h"
#include "BKE_context.h"
/* **************** Translate ******************** */
static bNodeSocketTemplate cmp_node_stabilize2d_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate cmp_node_stabilize2d_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
static void init(const bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
Scene *scene = CTX_data_scene(C);
node->id = (ID *)scene->clip;
/* default to bilinear, see node_sampler_type_items in rna_nodetree.c */
node->custom1 = 1;
}
void register_node_type_cmp_stabilize2d(void)
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_STABILIZE2D, "Stabilize 2D", NODE_CLASS_DISTORT, 0);
node_type_socket_templates(&ntype, cmp_node_stabilize2d_in, cmp_node_stabilize2d_out);
ntype.initfunc_api = init;
nodeRegisterType(&ntype);
}