This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/nodes/composite/nodes/node_composite_trackpos.c
Sergey Sharybin 473eff2df8 Compositor: Re-consider the way how track speed works
Based on an user feedback, previous implementation with providing
decoupled X and Y speeds didn't work in production at all: there
is no way to combine this speeds to an usable vector.

So now we're providing speed vector output instead, which provides
speed in an exactly the way Vector Blur node expects it to be:
first two components is a speed from the past, second two components
defines speed to the future.

Old behavior can be achieved by RGBA separating the speed output
and using first tow components.

Now this speed gives quite the same results as a speed pass, with
the only difference that track position speed uses "shutter" of
1 while pass uses shutter of 0.5 (and there's no way to affect on
that?).
2016-02-15 12:43:14 +01:00

61 lines
1.9 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation,
* Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/composite/nodes/node_composite_trackpos.c
* \ingroup cmpnodes
*/
#include "node_composite_util.h"
static bNodeSocketTemplate cmp_node_trackpos_out[] = {
{ SOCK_FLOAT, 0, N_("X")},
{ SOCK_FLOAT, 0, N_("Y")},
{ SOCK_VECTOR, 0, N_("Speed"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_VELOCITY},
{ -1, 0, "" }
};
static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTrackPosData *data = MEM_callocN(sizeof(NodeTrackPosData), "node track position data");
node->storage = data;
}
void register_node_type_cmp_trackpos(void)
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_TRACKPOS, "Track Position", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, cmp_node_trackpos_out);
node_type_init(&ntype, init);
node_type_storage(&ntype, "NodeTrackPosData", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}