We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
		
			
				
	
	
		
			262 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2013 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup depsgraph
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 *
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 * Implementation of Querying API
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 */
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include <string.h> // XXX: memcpy
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#include "BLI_utildefines.h"
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#include "BKE_customdata.h"
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#include "BKE_idcode.h"
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#include "BKE_main.h"
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#include "BLI_listbase.h"
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#include "BKE_action.h" // XXX: BKE_pose_channel_from_name
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} /* extern "C" */
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "RNA_access.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/depsgraph.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node_id.h"
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struct Scene *DEG_get_input_scene(const Depsgraph *graph)
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{
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	return deg_graph->scene;
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}
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struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph)
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{
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	return deg_graph->view_layer;
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}
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eEvaluationMode DEG_get_mode(const Depsgraph *graph)
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{
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	return deg_graph->mode;
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}
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float DEG_get_ctime(const Depsgraph *graph)
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{
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	return deg_graph->ctime;
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}
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bool DEG_id_type_updated(const Depsgraph *graph, short id_type)
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{
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	return deg_graph->id_type_updated[BKE_idcode_to_index(id_type)] != 0;
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}
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bool DEG_id_type_any_updated(const Depsgraph *graph)
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{
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	/* Loop over all ID types. */
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	for (int id_type_index = 0; id_type_index < MAX_LIBARRAY; id_type_index++) {
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		if (deg_graph->id_type_updated[id_type_index]) {
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			return true;
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		}
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	}
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	return false;
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}
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uint32_t DEG_get_eval_flags_for_id(const Depsgraph *graph, ID *id)
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{
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	if (graph == NULL) {
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		/* Happens when converting objects to mesh from a python script
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		 * after modifying scene graph.
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		 *
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		 * Currently harmless because it's only called for temporary
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		 * objects which are out of the DAG anyway. */
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		return 0;
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	}
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	const DEG::IDNode *id_node = deg_graph->find_id_node(DEG_get_original_id(id));
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	if (id_node == NULL) {
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		/* TODO(sergey): Does it mean we need to check set scene? */
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		return 0;
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	}
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	return id_node->eval_flags;
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}
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void DEG_get_customdata_mask_for_object(const Depsgraph *graph, Object *ob, CustomData_MeshMasks *r_mask)
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{
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	if (graph == NULL) {
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		/* Happens when converting objects to mesh from a python script
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		 * after modifying scene graph.
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		 *
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		 * Currently harmless because it's only called for temporary
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		 * objects which are out of the DAG anyway. */
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		return;
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	}
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	const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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	const DEG::IDNode *id_node = deg_graph->find_id_node(DEG_get_original_id(&ob->id));
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	if (id_node == NULL) {
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		/* TODO(sergey): Does it mean we need to check set scene? */
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		return;
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	}
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	r_mask->vmask |= id_node->customdata_masks.vert_mask;
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	r_mask->emask |= id_node->customdata_masks.edge_mask;
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	r_mask->fmask |= id_node->customdata_masks.face_mask;
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	r_mask->lmask |= id_node->customdata_masks.loop_mask;
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	r_mask->pmask |= id_node->customdata_masks.poly_mask;
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}
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Scene *DEG_get_evaluated_scene(const Depsgraph *graph)
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{
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	const DEG::Depsgraph *deg_graph =
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	        reinterpret_cast<const DEG::Depsgraph *>(graph);
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	Scene *scene_cow = deg_graph->scene_cow;
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	/* TODO(sergey): Shall we expand datablock here? Or is it OK to assume
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	 * that calleer is OK with just a pointer in case scene is not updated
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	 * yet? */
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	BLI_assert(scene_cow != NULL && DEG::deg_copy_on_write_is_expanded(&scene_cow->id));
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	return scene_cow;
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}
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ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph)
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{
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	const DEG::Depsgraph *deg_graph =
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	        reinterpret_cast<const DEG::Depsgraph *>(graph);
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	Scene *scene_cow = DEG_get_evaluated_scene(graph);
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	if (scene_cow == NULL) {
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		return NULL;  /* Happens with new, not-yet-built/evaluated graphes. */
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	}
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	/* Do name-based lookup. */
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	/* TODO(sergey): Can this be optimized? */
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	ViewLayer *view_layer_orig = deg_graph->view_layer;
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	ViewLayer *view_layer_cow =
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	        (ViewLayer *)BLI_findstring(&scene_cow->view_layers,
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	                                     view_layer_orig->name,
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	                                     offsetof(ViewLayer, name));
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	BLI_assert(view_layer_cow != NULL);
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	return view_layer_cow;
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}
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Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object)
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{
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	return (Object *)DEG_get_evaluated_id(depsgraph, &object->id);
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}
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ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id)
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{
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	if (id == NULL) {
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		return NULL;
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	}
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	/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
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	 * but here we never do assert, since we don't know nature of the
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	 * incoming ID datablock. */
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	const DEG::Depsgraph *deg_graph = (const DEG::Depsgraph *)depsgraph;
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	const DEG::IDNode *id_node = deg_graph->find_id_node(id);
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	if (id_node == NULL) {
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		return id;
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	}
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	return id_node->id_cow;
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}
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/* Get evaluated version of data pointed to by RNA pointer */
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void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph, PointerRNA *ptr, PointerRNA *r_ptr_eval)
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{
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	if ((ptr == NULL) || (r_ptr_eval == NULL)) {
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		return;
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	}
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	ID *orig_id = (ID *)ptr->id.data;
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	ID *cow_id = DEG_get_evaluated_id(depsgraph, orig_id);
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	if (ptr->id.data == ptr->data) {
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		/* For ID pointers, it's easy... */
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		r_ptr_eval->id.data = (void *)cow_id;
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		r_ptr_eval->data = (void *)cow_id;
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		r_ptr_eval->type = ptr->type;
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	}
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	else if (ptr->type == &RNA_PoseBone) {
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		/* HACK: Since bone keyframing is quite commonly used,
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		 * speed things up for this case by doing a special lookup
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		 * for bones */
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		const Object *ob_eval = (Object *)cow_id;
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		bPoseChannel *pchan = (bPoseChannel *)ptr->data;
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		const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
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		r_ptr_eval->id.data = (void *)cow_id;
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		r_ptr_eval->data = (void *)pchan_eval;
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		r_ptr_eval->type = ptr->type;
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	}
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	else {
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		/* For everything else, try to get RNA Path of the BMain-pointer,
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		 * then use that to look up what the COW-domain one should be
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		 * given the COW ID pointer as the new lookup point */
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		/* TODO: Find a faster alternative, or implement support for other
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		 * common types too above (e.g. modifiers) */
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		char *path = RNA_path_from_ID_to_struct(ptr);
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		if (path) {
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			PointerRNA cow_id_ptr;
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			RNA_id_pointer_create(cow_id, &cow_id_ptr);
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			if (!RNA_path_resolve(&cow_id_ptr, path, r_ptr_eval, NULL)) {
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				/* Couldn't find COW copy of data */
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				fprintf(stderr,
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				        "%s: Couldn't resolve RNA path ('%s') relative to COW ID (%p) for '%s'\n",
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				        __func__, path, (void *)cow_id, orig_id->name);
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			}
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		}
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		else {
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			/* Path resolution failed - XXX: Hide this behind a debug flag */
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			fprintf(stderr,
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			        "%s: Couldn't get RNA path for %s relative to %s\n",
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			        __func__, RNA_struct_identifier(ptr->type), orig_id->name);
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		}
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	}
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}
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Object *DEG_get_original_object(Object *object)
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{
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	return (Object *)DEG_get_original_id(&object->id);
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}
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ID *DEG_get_original_id(ID *id)
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{
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	if (id == NULL) {
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		return NULL;
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	}
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	if (id->orig_id == NULL) {
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		return id;
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	}
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	BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) != 0);
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	return (ID *)id->orig_id;
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}
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