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blender-archive/source
Campbell Barton c53a8105da Project snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per face snapping and added BVH raycasting.
adjust epsilon value for isect_ray_tri_v3()

from the comment...
/* note: these values were 0.000001 in 2.4x but for projection snapping on
 * a human head (1BU==1m), subsurf level 2, this gave many errors */
- 0.000001 -> 0.00000001
2009-11-12 11:45:29 +00:00
..
2009-09-28 03:19:52 +00:00