- property names dont need the bone type prefix anymore - always add a root bone that all non parented bones are parented to - x/y/z axis properties for bones.
		
			
				
	
	
		
			115 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rigify import get_layer_dict
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from rigify_utils import bone_class_instance, copy_bone_simple
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METARIG_NAMES = ("cpy",)
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def metarig_template():
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    # generated by rigify.write_meta_rig
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    bpy.ops.object.mode_set(mode='EDIT')
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    obj = bpy.context.active_object
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    arm = obj.data
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    bone = arm.edit_bones.new('Bone')
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    bone.head[:] = 0.0000, 0.0000, 0.0000
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    bone.tail[:] = 0.0000, 0.0000, 1.0000
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    bone.roll = 0.0000
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    bone.connected = False
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    bpy.ops.object.mode_set(mode='OBJECT')
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    pbone = obj.pose.bones['Bone']
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    pbone['type'] = 'copy'
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def metarig_definition(obj, orig_bone_name):
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    return (orig_bone_name,)
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def deform(obj, definitions, base_names, options):
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    bpy.ops.object.mode_set(mode='EDIT')
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    # Create deform bone.
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    bone = copy_bone_simple(obj.data, definitions[0], "DEF-%s" % base_names[definitions[0]], parent=True)
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    # Store name before leaving edit mode
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    bone_name = bone.name
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    # Leave edit mode
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    bpy.ops.object.mode_set(mode='OBJECT')
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    # Get the pose bone
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    bone = obj.pose.bones[bone_name]
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    # Constrain to the original bone
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    con = bone.constraints.new('COPY_TRANSFORMS')
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    con.name = "copy_loc"
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    con.target = obj
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    con.subtarget = definitions[0]
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    return (bone_name,)
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def control(obj, definitions, base_names, options):
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    bpy.ops.object.mode_set(mode='EDIT')
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    arm = obj.data
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    mt = bone_class_instance(obj, METARIG_NAMES)
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    mt.cpy = definitions[0]
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    mt.update()
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    cp = bone_class_instance(obj, ["cpy"])
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    cp.cpy_e = copy_bone_simple(arm, mt.cpy, base_names[mt.cpy], parent=True)
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    cp.cpy = cp.cpy_e.name
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    bpy.ops.object.mode_set(mode='OBJECT')
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    cp.update()
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    mt.update()
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    con = mt.cpy_p.constraints.new('COPY_TRANSFORMS')
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    con.target = obj
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    con.subtarget = cp.cpy
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    # Rotation mode and axis locks
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    cp.cpy_p.rotation_mode = mt.cpy_p.rotation_mode
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    cp.cpy_p.lock_location = tuple(mt.cpy_p.lock_location)
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    cp.cpy_p.lock_rotations_4d = mt.cpy_p.lock_rotations_4d
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    cp.cpy_p.lock_rotation = tuple(mt.cpy_p.lock_rotation)
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    cp.cpy_p.lock_rotation_w = mt.cpy_p.lock_rotation_w
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    cp.cpy_p.lock_scale = tuple(mt.cpy_p.lock_scale)
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    # Layers
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    cp.cpy_b.layer = list(mt.cpy_b.layer)
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    return (mt.cpy,)
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def main(obj, bone_definition, base_names, options):
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    # Create control bone
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    cpy = control(obj, bone_definition, base_names, options)[0]
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    # Create deform bone
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    deform(obj, bone_definition, base_names, options)
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    return (cpy,)
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