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blender-archive/source/blender/depsgraph/intern/depsgraph_query_iter.cc
Jacques Lucke c55d38f00b Geometry Nodes: viewport preview
This adds support for showing geometry passed to the Viewer in the 3d
viewport (instead of just in the spreadsheet). The "viewer geometry"
bypasses the group output. So it is not necessary to change the final
output of the node group to be able to see the intermediate geometry.

**Activation and deactivation of a viewer node**
* A viewer node is activated by clicking on it.
* Ctrl+shift+click on any node/socket connects it to the viewer and
  makes it active.
* Ctrl+shift+click in empty space deactivates the active viewer.
* When the active viewer is not visible anymore (e.g. another object
  is selected, or the current node group is exit), it is deactivated.
* Clicking on the icon in the header of the Viewer node toggles whether
  its active or not.

**Pinning**
* The spreadsheet still allows pinning the active viewer as before.
  When pinned, the spreadsheet still references the viewer node even
  when it becomes inactive.
* The viewport does not support pinning at the moment. It always shows
  the active viewer.

**Attribute**
* When a field is linked to the second input of the viewer node it is
  displayed as an overlay in the viewport.
* When possible the correct domain for the attribute is determined
  automatically. This does not work in all cases. It falls back to the
  face corner domain on meshes and the point domain on curves. When
  necessary, the domain can be picked manually.
* The spreadsheet now only shows the "Viewer" column for the domain
  that is selected in the Viewer node.
* Instance attributes are visualized as a constant color per instance.

**Viewport Options**
* The attribute overlay opacity can be controlled with the "Viewer Node"
  setting in the overlays popover.
* A viewport can be configured not to show intermediate viewer-geometry
  by disabling the "Viewer Node" option in the "View" menu.

**Implementation Details**
* The "spreadsheet context path" was generalized to a "viewer path" that
  is used in more places now.
* The viewer node itself determines the attribute domain, evaluates the
  field and stores the result in a `.viewer` attribute.
* A new "viewer attribute' overlay displays the data from the `.viewer`
  attribute.
* The ground truth for the active viewer node is stored in the workspace
  now. Node editors, spreadsheets and viewports retrieve the active
  viewer from there unless they are pinned.
* The depsgraph object iterator has a new "viewer path" setting. When set,
  the viewed geometry of the corresponding object is part of the iterator
  instead of the final evaluated geometry.
* To support the instance attribute overlay `DupliObject` was extended
  to contain the information necessary for drawing the overlay.
* The ctrl+shift+click operator has been refactored so that it can make
  existing links to viewers active again.
* The auto-domain-detection in the Viewer node works by checking the
  "preferred domain" for every field input. If there is not exactly one
  preferred domain, the fallback is used.

Known limitations:
* Loose edges of meshes don't have the attribute overlay. This could be
  added separately if necessary.
* Some attributes are hard to visualize as a color directly. For example,
  the values might have to be normalized or some should be drawn as arrays.
  For now, we encourage users to build node groups that generate appropriate
  viewer-geometry. We might include some of that functionality in future versions.
  Support for displaying attribute values as text in the viewport is planned as well.
* There seems to be an issue with the attribute overlay for pointclouds on
  nvidia gpus, to be investigated.

Differential Revision: https://developer.blender.org/D15954
2022-09-28 17:54:59 +02:00

441 lines
13 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*
* Implementation of Querying and Filtering API's
*/
/* Silence warnings from copying deprecated fields. */
#define DNA_DEPRECATED_ALLOW
#include "MEM_guardedalloc.h"
#include "BKE_duplilist.h"
#include "BKE_geometry_set.hh"
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "intern/depsgraph.h"
#include "intern/node/deg_node_id.h"
#ifndef NDEBUG
# include "intern/eval/deg_eval_copy_on_write.h"
#endif
/* If defined, all working data will be set to an invalid state, helping
* to catch issues when areas accessing data which is considered to be no
* longer available. */
#undef INVALIDATE_WORK_DATA
#ifndef NDEBUG
# define INVALIDATE_WORK_DATA
#endif
namespace deg = blender::deg;
/* ************************ DEG ITERATORS ********************* */
namespace {
void deg_invalidate_iterator_work_data(DEGObjectIterData *data)
{
#ifdef INVALIDATE_WORK_DATA
BLI_assert(data != nullptr);
memset((void *)&data->temp_dupli_object, 0xff, sizeof(data->temp_dupli_object));
#else
(void)data;
#endif
}
void ensure_id_properties_freed(const Object *dupli_object, Object *temp_dupli_object)
{
if (temp_dupli_object->id.properties == nullptr) {
/* No ID properties in temp data-block -- no leak is possible. */
return;
}
if (temp_dupli_object->id.properties == dupli_object->id.properties) {
/* Temp copy of object did not modify ID properties. */
return;
}
/* Free memory which is owned by temporary storage which is about to get overwritten. */
IDP_FreeProperty(temp_dupli_object->id.properties);
temp_dupli_object->id.properties = nullptr;
}
void ensure_boundbox_freed(const Object *dupli_object, Object *temp_dupli_object)
{
if (temp_dupli_object->runtime.bb == nullptr) {
/* No Bounding Box in temp data-block -- no leak is possible. */
return;
}
if (temp_dupli_object->runtime.bb == dupli_object->runtime.bb) {
/* Temp copy of object did not modify Bounding Box. */
return;
}
/* Free memory which is owned by temporary storage which is about to get overwritten. */
MEM_freeN(temp_dupli_object->runtime.bb);
temp_dupli_object->runtime.bb = nullptr;
}
void free_owned_memory(DEGObjectIterData *data)
{
if (data->dupli_object_current == nullptr) {
/* We didn't enter duplication yet, so we can't have any dangling pointers. */
return;
}
const Object *dupli_object = data->dupli_object_current->ob;
Object *temp_dupli_object = &data->temp_dupli_object;
ensure_id_properties_freed(dupli_object, temp_dupli_object);
ensure_boundbox_freed(dupli_object, temp_dupli_object);
}
bool deg_object_hide_original(eEvaluationMode eval_mode, Object *ob, DupliObject *dob)
{
/* Automatic hiding if this object is being instanced on verts/faces/frames
* by its parent. Ideally this should not be needed, but due to the wrong
* dependency direction in the data design there is no way to keep the object
* visible otherwise. The better solution eventually would be for objects
* to specify which object they instance, instead of through parenting.
*
* This function should not be used for meta-balls. They have custom visibility rules, as hiding
* the base meta-ball will also hide all the other balls in the group. */
if (eval_mode == DAG_EVAL_RENDER || dob) {
const int hide_original_types = OB_DUPLIVERTS | OB_DUPLIFACES;
if (!dob || !(dob->type & hide_original_types)) {
if (ob->parent && (ob->parent->transflag & hide_original_types)) {
return true;
}
}
}
return false;
}
void deg_iterator_duplis_init(DEGObjectIterData *data, Object *object, ListBase *duplis)
{
data->dupli_parent = object;
data->dupli_list = duplis;
data->dupli_object_next = static_cast<DupliObject *>(duplis->first);
}
/* Returns false when iterator is exhausted. */
bool deg_iterator_duplis_step(DEGObjectIterData *data)
{
if (data->dupli_list == nullptr) {
return false;
}
while (data->dupli_object_next != nullptr) {
DupliObject *dob = data->dupli_object_next;
Object *obd = dob->ob;
data->dupli_object_next = data->dupli_object_next->next;
if (dob->no_draw) {
continue;
}
if (dob->ob_data && GS(dob->ob_data->name) == ID_MB) {
continue;
}
if (obd->type != OB_MBALL && deg_object_hide_original(data->eval_mode, dob->ob, dob)) {
continue;
}
free_owned_memory(data);
data->dupli_object_current = dob;
/* Temporary object to evaluate. */
Object *dupli_parent = data->dupli_parent;
Object *temp_dupli_object = &data->temp_dupli_object;
*temp_dupli_object = blender::dna::shallow_copy(*dob->ob);
temp_dupli_object->base_flag = dupli_parent->base_flag | BASE_FROM_DUPLI;
temp_dupli_object->base_local_view_bits = dupli_parent->base_local_view_bits;
temp_dupli_object->runtime.local_collections_bits =
dupli_parent->runtime.local_collections_bits;
temp_dupli_object->dt = MIN2(temp_dupli_object->dt, dupli_parent->dt);
copy_v4_v4(temp_dupli_object->color, dupli_parent->color);
temp_dupli_object->runtime.select_id = dupli_parent->runtime.select_id;
if (dob->ob->data != dob->ob_data) {
/* Do not modify the original boundbox. */
temp_dupli_object->runtime.bb = nullptr;
BKE_object_replace_data_on_shallow_copy(temp_dupli_object, dob->ob_data);
}
/* Duplicated elements shouldn't care whether their original collection is visible or not. */
temp_dupli_object->base_flag |= BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT;
int ob_visibility = BKE_object_visibility(temp_dupli_object, data->eval_mode);
if ((ob_visibility & (OB_VISIBLE_SELF | OB_VISIBLE_PARTICLES)) == 0) {
continue;
}
/* This could be avoided by refactoring make_dupli() in order to track all negative scaling
* recursively. */
bool is_neg_scale = is_negative_m4(dob->mat);
SET_FLAG_FROM_TEST(data->temp_dupli_object.transflag, is_neg_scale, OB_NEG_SCALE);
copy_m4_m4(data->temp_dupli_object.obmat, dob->mat);
invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.obmat);
data->next_object = &data->temp_dupli_object;
BLI_assert(deg::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id));
return true;
}
free_owned_memory(data);
free_object_duplilist(data->dupli_list);
data->dupli_parent = nullptr;
data->dupli_list = nullptr;
data->dupli_object_next = nullptr;
data->dupli_object_current = nullptr;
deg_invalidate_iterator_work_data(data);
return false;
}
/* Returns false when iterator is exhausted. */
bool deg_iterator_objects_step(DEGObjectIterData *data)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(data->graph);
for (; data->id_node_index < data->num_id_nodes; data->id_node_index++) {
deg::IDNode *id_node = deg_graph->id_nodes[data->id_node_index];
/* Use the build time visibility so that the ID is not appearing/disappearing throughout
* animation export. */
if (!id_node->is_visible_on_build) {
continue;
}
const ID_Type id_type = GS(id_node->id_orig->name);
if (id_type != ID_OB) {
continue;
}
switch (id_node->linked_state) {
case deg::DEG_ID_LINKED_DIRECTLY:
if ((data->flag & DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY) == 0) {
continue;
}
break;
case deg::DEG_ID_LINKED_VIA_SET:
if ((data->flag & DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET) == 0) {
continue;
}
break;
case deg::DEG_ID_LINKED_INDIRECTLY:
if ((data->flag & DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY) == 0) {
continue;
}
break;
}
Object *object = (Object *)id_node->id_cow;
Object *object_orig = DEG_get_original_object(object);
BLI_assert(deg::deg_validate_copy_on_write_datablock(&object->id));
object->runtime.select_id = object_orig->runtime.select_id;
const bool use_preview = object_orig == data->object_orig_with_preview;
if (use_preview) {
ListBase *preview_duplis = object_duplilist_preview(
data->graph, data->scene, object, data->settings->viewer_path);
deg_iterator_duplis_init(data, object, preview_duplis);
data->id_node_index++;
return true;
}
int ob_visibility = OB_VISIBLE_ALL;
if (data->flag & DEG_ITER_OBJECT_FLAG_VISIBLE) {
ob_visibility = BKE_object_visibility(object, data->eval_mode);
if (object->type != OB_MBALL && deg_object_hide_original(data->eval_mode, object, nullptr)) {
continue;
}
}
if (ob_visibility & OB_VISIBLE_INSTANCES) {
if ((data->flag & DEG_ITER_OBJECT_FLAG_DUPLI) &&
((object->transflag & OB_DUPLI) || object->runtime.geometry_set_eval != nullptr)) {
ListBase *duplis = object_duplilist(data->graph, data->scene, object);
deg_iterator_duplis_init(data, object, duplis);
}
}
if (ob_visibility & (OB_VISIBLE_SELF | OB_VISIBLE_PARTICLES)) {
data->next_object = object;
}
data->id_node_index++;
return true;
}
return false;
}
} // namespace
void DEG_iterator_objects_begin(BLI_Iterator *iter, DEGObjectIterData *data)
{
Depsgraph *depsgraph = data->graph;
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
const size_t num_id_nodes = deg_graph->id_nodes.size();
iter->data = data;
if (num_id_nodes == 0) {
iter->valid = false;
return;
}
data->next_object = nullptr;
data->dupli_parent = nullptr;
data->dupli_list = nullptr;
data->dupli_object_next = nullptr;
data->dupli_object_current = nullptr;
data->scene = DEG_get_evaluated_scene(depsgraph);
data->id_node_index = 0;
data->num_id_nodes = num_id_nodes;
data->eval_mode = DEG_get_mode(depsgraph);
deg_invalidate_iterator_work_data(data);
/* Determine if the preview of any object should be in the iterator. */
const ViewerPath *viewer_path = data->settings->viewer_path;
if (viewer_path != nullptr) {
if (!BLI_listbase_is_empty(&viewer_path->path)) {
const ViewerPathElem *elem = static_cast<const ViewerPathElem *>(viewer_path->path.first);
if (elem->type == VIEWER_PATH_ELEM_TYPE_ID) {
const IDViewerPathElem *id_elem = reinterpret_cast<const IDViewerPathElem *>(elem);
if (id_elem->id != nullptr) {
if (GS(id_elem->id->name) == ID_OB) {
data->object_orig_with_preview = reinterpret_cast<Object *>(id_elem->id);
}
}
}
}
}
DEG_iterator_objects_next(iter);
}
void DEG_iterator_objects_next(BLI_Iterator *iter)
{
DEGObjectIterData *data = (DEGObjectIterData *)iter->data;
while (true) {
if (data->next_object != nullptr) {
iter->current = data->next_object;
data->next_object = nullptr;
return;
}
if (deg_iterator_duplis_step(data)) {
continue;
}
if (deg_iterator_objects_step(data)) {
continue;
}
iter->valid = false;
break;
}
}
void DEG_iterator_objects_end(BLI_Iterator *iter)
{
DEGObjectIterData *data = (DEGObjectIterData *)iter->data;
if (data != nullptr) {
/* Force crash in case the iterator data is referenced and accessed down
* the line. (T51718) */
deg_invalidate_iterator_work_data(data);
}
}
/* ************************ DEG ID ITERATOR ********************* */
static void DEG_iterator_ids_step(BLI_Iterator *iter, deg::IDNode *id_node, bool only_updated)
{
ID *id_cow = id_node->id_cow;
/* Use the build time visibility so that the ID is not appearing/disappearing throughout
* animation export. */
if (!id_node->is_visible_on_build) {
iter->skip = true;
return;
}
if (only_updated && !(id_cow->recalc & ID_RECALC_ALL)) {
/* Node-tree is considered part of the data-block. */
bNodeTree *ntree = ntreeFromID(id_cow);
if (ntree == nullptr) {
iter->skip = true;
return;
}
if ((ntree->id.recalc & ID_RECALC_NTREE_OUTPUT) == 0) {
iter->skip = true;
return;
}
}
iter->current = id_cow;
iter->skip = false;
}
void DEG_iterator_ids_begin(BLI_Iterator *iter, DEGIDIterData *data)
{
Depsgraph *depsgraph = data->graph;
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
const size_t num_id_nodes = deg_graph->id_nodes.size();
iter->data = data;
if ((num_id_nodes == 0) || (data->only_updated && !DEG_id_type_any_updated(depsgraph))) {
iter->valid = false;
return;
}
data->id_node_index = 0;
data->num_id_nodes = num_id_nodes;
deg::IDNode *id_node = deg_graph->id_nodes[data->id_node_index];
DEG_iterator_ids_step(iter, id_node, data->only_updated);
if (iter->skip) {
DEG_iterator_ids_next(iter);
}
}
void DEG_iterator_ids_next(BLI_Iterator *iter)
{
DEGIDIterData *data = (DEGIDIterData *)iter->data;
Depsgraph *depsgraph = data->graph;
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
do {
iter->skip = false;
++data->id_node_index;
if (data->id_node_index == data->num_id_nodes) {
iter->valid = false;
return;
}
deg::IDNode *id_node = deg_graph->id_nodes[data->id_node_index];
DEG_iterator_ids_step(iter, id_node, data->only_updated);
} while (iter->skip);
}
void DEG_iterator_ids_end(BLI_Iterator *UNUSED(iter))
{
}