This adds support for showing geometry passed to the Viewer in the 3d viewport (instead of just in the spreadsheet). The "viewer geometry" bypasses the group output. So it is not necessary to change the final output of the node group to be able to see the intermediate geometry. **Activation and deactivation of a viewer node** * A viewer node is activated by clicking on it. * Ctrl+shift+click on any node/socket connects it to the viewer and makes it active. * Ctrl+shift+click in empty space deactivates the active viewer. * When the active viewer is not visible anymore (e.g. another object is selected, or the current node group is exit), it is deactivated. * Clicking on the icon in the header of the Viewer node toggles whether its active or not. **Pinning** * The spreadsheet still allows pinning the active viewer as before. When pinned, the spreadsheet still references the viewer node even when it becomes inactive. * The viewport does not support pinning at the moment. It always shows the active viewer. **Attribute** * When a field is linked to the second input of the viewer node it is displayed as an overlay in the viewport. * When possible the correct domain for the attribute is determined automatically. This does not work in all cases. It falls back to the face corner domain on meshes and the point domain on curves. When necessary, the domain can be picked manually. * The spreadsheet now only shows the "Viewer" column for the domain that is selected in the Viewer node. * Instance attributes are visualized as a constant color per instance. **Viewport Options** * The attribute overlay opacity can be controlled with the "Viewer Node" setting in the overlays popover. * A viewport can be configured not to show intermediate viewer-geometry by disabling the "Viewer Node" option in the "View" menu. **Implementation Details** * The "spreadsheet context path" was generalized to a "viewer path" that is used in more places now. * The viewer node itself determines the attribute domain, evaluates the field and stores the result in a `.viewer` attribute. * A new "viewer attribute' overlay displays the data from the `.viewer` attribute. * The ground truth for the active viewer node is stored in the workspace now. Node editors, spreadsheets and viewports retrieve the active viewer from there unless they are pinned. * The depsgraph object iterator has a new "viewer path" setting. When set, the viewed geometry of the corresponding object is part of the iterator instead of the final evaluated geometry. * To support the instance attribute overlay `DupliObject` was extended to contain the information necessary for drawing the overlay. * The ctrl+shift+click operator has been refactored so that it can make existing links to viewers active again. * The auto-domain-detection in the Viewer node works by checking the "preferred domain" for every field input. If there is not exactly one preferred domain, the fallback is used. Known limitations: * Loose edges of meshes don't have the attribute overlay. This could be added separately if necessary. * Some attributes are hard to visualize as a color directly. For example, the values might have to be normalized or some should be drawn as arrays. For now, we encourage users to build node groups that generate appropriate viewer-geometry. We might include some of that functionality in future versions. Support for displaying attribute values as text in the viewport is planned as well. * There seems to be an issue with the attribute overlay for pointclouds on nvidia gpus, to be investigated. Differential Revision: https://developer.blender.org/D15954
330 lines
10 KiB
C++
330 lines
10 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2017 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup draw
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*
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* \brief PointCloud API for render engines
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math_base.h"
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#include "BLI_math_vector.h"
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#include "BLI_task.hh"
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#include "BLI_utildefines.h"
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#include "DNA_object_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_pointcloud.h"
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#include "GPU_batch.h"
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#include "draw_cache_impl.h" /* own include */
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/* ---------------------------------------------------------------------- */
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/* PointCloud GPUBatch Cache */
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struct PointCloudBatchCache {
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GPUVertBuf *pos; /* Position and radius. */
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GPUVertBuf *geom; /* Instanced geometry for each point in the cloud (small sphere). */
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GPUVertBuf *attr_viewer;
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GPUIndexBuf *geom_indices;
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GPUBatch *dots;
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GPUBatch *surface;
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GPUBatch **surface_per_mat;
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GPUBatch *surface_viewer_attribute;
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/* settings to determine if cache is invalid */
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bool is_dirty;
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int mat_len;
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};
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/* GPUBatch cache management. */
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static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud &pointcloud)
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{
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return static_cast<PointCloudBatchCache *>(pointcloud.batch_cache);
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}
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static bool pointcloud_batch_cache_valid(PointCloud &pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (cache == nullptr) {
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return false;
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}
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if (cache->mat_len != DRW_pointcloud_material_count_get(&pointcloud)) {
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return false;
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}
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return cache->is_dirty == false;
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}
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static void pointcloud_batch_cache_init(PointCloud &pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (!cache) {
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cache = MEM_cnew<PointCloudBatchCache>(__func__);
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pointcloud.batch_cache = cache;
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}
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else {
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memset(cache, 0, sizeof(*cache));
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}
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cache->mat_len = DRW_pointcloud_material_count_get(&pointcloud);
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cache->surface_per_mat = static_cast<GPUBatch **>(
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MEM_callocN(sizeof(GPUBatch *) * cache->mat_len, __func__));
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cache->is_dirty = false;
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}
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void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
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if (cache == nullptr) {
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return;
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}
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switch (mode) {
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case BKE_POINTCLOUD_BATCH_DIRTY_ALL:
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cache->is_dirty = true;
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break;
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default:
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BLI_assert(0);
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}
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}
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static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (!cache) {
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return;
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}
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GPU_BATCH_DISCARD_SAFE(cache->dots);
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GPU_BATCH_DISCARD_SAFE(cache->surface);
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GPU_VERTBUF_DISCARD_SAFE(cache->pos);
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GPU_VERTBUF_DISCARD_SAFE(cache->geom);
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GPU_VERTBUF_DISCARD_SAFE(cache->attr_viewer);
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GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices);
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if (cache->surface_per_mat) {
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for (int i = 0; i < cache->mat_len; i++) {
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GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
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}
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}
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GPU_BATCH_DISCARD_SAFE(cache->surface_viewer_attribute);
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MEM_SAFE_FREE(cache->surface_per_mat);
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}
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void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud)
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{
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if (!pointcloud_batch_cache_valid(*pointcloud)) {
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pointcloud_batch_cache_clear(*pointcloud);
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pointcloud_batch_cache_init(*pointcloud);
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}
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}
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void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud)
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{
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pointcloud_batch_cache_clear(*pointcloud);
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MEM_SAFE_FREE(pointcloud->batch_cache);
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}
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static void pointcloud_batch_cache_ensure_pos(const PointCloud &pointcloud,
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PointCloudBatchCache &cache)
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{
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using namespace blender;
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if (cache.pos != nullptr) {
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return;
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}
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const bke::AttributeAccessor attributes = pointcloud.attributes();
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const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
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const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
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/* From the opengl wiki:
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* Note that size does not have to exactly match the size used by the vertex shader. If the
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* vertex shader has fewer components than the attribute provides, then the extras are ignored.
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* If the vertex shader has more components than the array provides, the extras are given
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* values from the vector (0, 0, 0, 1) for the missing XYZW components. */
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if (radii) {
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static GPUVertFormat format = {0};
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if (format.attr_len == 0) {
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GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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}
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cache.pos = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(cache.pos, positions.size());
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const VArraySpan<float> radii_span(radii);
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MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos)),
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pointcloud.totpoint};
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threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
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for (const int i : range) {
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vbo_data[i].x = positions[i].x;
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vbo_data[i].y = positions[i].y;
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vbo_data[i].z = positions[i].z;
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/* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
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vbo_data[i].w = radii_span[i] * 100.0f;
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}
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});
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}
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else {
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static GPUVertFormat format = {0};
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static uint pos;
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if (format.attr_len == 0) {
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pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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}
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cache.pos = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(cache.pos, positions.size());
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GPU_vertbuf_attr_fill(cache.pos, pos, positions.data());
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}
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}
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static const float half_octahedron_normals[5][3] = {
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{0.0f, 0.0f, 1.0f},
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{1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f},
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{-1.0f, 0.0f, 0.0f},
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{0.0f, -1.0f, 0.0f},
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};
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static const uint half_octahedron_tris[4][3] = {
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{0, 1, 2},
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{0, 2, 3},
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{0, 3, 4},
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{0, 4, 1},
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};
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static void pointcloud_batch_cache_ensure_geom(PointCloudBatchCache &cache)
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{
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if (cache.geom != nullptr) {
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return;
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}
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static GPUVertFormat format = {0};
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static uint pos;
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if (format.attr_len == 0) {
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pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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GPU_vertformat_alias_add(&format, "nor");
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}
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cache.geom = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(cache.geom, ARRAY_SIZE(half_octahedron_normals));
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GPU_vertbuf_attr_fill(cache.geom, pos, half_octahedron_normals);
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GPUIndexBufBuilder builder;
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GPU_indexbuf_init(&builder,
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GPU_PRIM_TRIS,
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ARRAY_SIZE(half_octahedron_tris),
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ARRAY_SIZE(half_octahedron_normals));
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for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
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GPU_indexbuf_add_tri_verts(&builder, UNPACK3(half_octahedron_tris[i]));
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}
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cache.geom_indices = GPU_indexbuf_build(&builder);
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}
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static void pointcloud_batch_cache_ensure_attribute_overlay(const PointCloud &pointcloud,
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PointCloudBatchCache &cache)
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{
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using namespace blender;
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if (cache.attr_viewer != nullptr) {
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return;
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}
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const bke::AttributeAccessor attributes = pointcloud.attributes();
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const VArray<ColorGeometry4f> colors = attributes.lookup_or_default<ColorGeometry4f>(
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".viewer", ATTR_DOMAIN_POINT, {1.0f, 0.0f, 1.0f, 1.0f});
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static GPUVertFormat format = {0};
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if (format.attr_len == 0) {
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GPU_vertformat_attr_add(&format, "attribute_value", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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}
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cache.attr_viewer = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(cache.attr_viewer, pointcloud.totpoint);
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MutableSpan<ColorGeometry4f> vbo_data{
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static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(cache.attr_viewer)),
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pointcloud.totpoint};
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colors.materialize(vbo_data);
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}
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GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
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{
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PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (cache->dots == nullptr) {
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pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
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cache->dots = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, nullptr);
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}
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return cache->dots;
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}
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GPUBatch *DRW_pointcloud_batch_cache_get_surface(Object *ob)
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{
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PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (cache->surface == nullptr) {
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pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
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pointcloud_batch_cache_ensure_geom(*cache);
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cache->surface = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
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GPU_batch_instbuf_add_ex(cache->surface, cache->pos, false);
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}
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return cache->surface;
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}
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GPUBatch *DRW_pointcloud_batch_cache_get_surface_viewer_attribute(Object *ob)
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{
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PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (cache->surface_viewer_attribute == nullptr) {
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pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
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pointcloud_batch_cache_ensure_geom(*cache);
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pointcloud_batch_cache_ensure_attribute_overlay(pointcloud, *cache);
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cache->surface_viewer_attribute = GPU_batch_create(
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GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
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GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->attr_viewer, false);
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GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->pos, false);
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}
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return cache->surface_viewer_attribute;
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}
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GPUBatch **DRW_cache_pointcloud_surface_shaded_get(Object *ob,
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struct GPUMaterial **UNUSED(gpumat_array),
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uint gpumat_array_len)
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{
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PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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BLI_assert(cache->mat_len == gpumat_array_len);
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UNUSED_VARS(gpumat_array_len);
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if (cache->surface_per_mat[0] == nullptr) {
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pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
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pointcloud_batch_cache_ensure_geom(*cache);
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cache->surface_per_mat[0] = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
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GPU_batch_instbuf_add_ex(cache->surface_per_mat[0], cache->pos, false);
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}
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return cache->surface_per_mat;
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}
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int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
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{
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return max_ii(1, pointcloud->totcol);
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}
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