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blender-archive/source/blender/compositor/operations/COM_MapUVOperation.cpp
Lukas Tönne c566e408e4 Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
2013-11-19 11:06:16 +01:00

127 lines
3.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
*/
#include "COM_MapUVOperation.h"
#include "BLI_math.h"
MapUVOperation::MapUVOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
this->addInputSocket(COM_DT_VECTOR);
this->addOutputSocket(COM_DT_COLOR);
this->m_alpha = 0.0f;
this->setComplex(true);
this->m_inputUVProgram = NULL;
this->m_inputColorProgram = NULL;
}
void MapUVOperation::initExecution()
{
this->m_inputColorProgram = this->getInputSocketReader(0);
this->m_inputUVProgram = this->getInputSocketReader(1);
}
void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputUV[4];
float uv_a[4], uv_b[4];
float u, v;
float dx, dy;
float uv_l, uv_r;
float uv_u, uv_d;
this->m_inputUVProgram->readSampled(inputUV, x, y, sampler);
if (inputUV[2] == 0.f) {
zero_v4(output);
return;
}
/* adaptive sampling, red (U) channel */
this->m_inputUVProgram->readSampled(uv_a, x - 1, y, COM_PS_NEAREST);
this->m_inputUVProgram->readSampled(uv_b, x + 1, y, COM_PS_NEAREST);
uv_l = uv_a[2] != 0.f ? fabsf(inputUV[0] - uv_a[0]) : 0.f;
uv_r = uv_b[2] != 0.f ? fabsf(inputUV[0] - uv_b[0]) : 0.f;
dx = 0.5f * (uv_l + uv_r);
/* adaptive sampling, green (V) channel */
this->m_inputUVProgram->readSampled(uv_a, x, y - 1, COM_PS_NEAREST);
this->m_inputUVProgram->readSampled(uv_b, x, y + 1, COM_PS_NEAREST);
uv_u = uv_a[2] != 0.f ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
uv_d = uv_b[2] != 0.f ? fabsf(inputUV[1] - uv_b[1]) : 0.f;
dy = 0.5f * (uv_u + uv_d);
/* UV to alpha threshold */
const float threshold = this->m_alpha * 0.05f;
float alpha = 1.0f - threshold * (dx + dy);
if (alpha < 0.f) alpha = 0.f;
else alpha *= inputUV[2];
/* EWA filtering */
u = inputUV[0] * this->m_inputColorProgram->getWidth();
v = inputUV[1] * this->m_inputColorProgram->getHeight();
this->m_inputColorProgram->readFiltered(output, u, v, dx, dy, COM_PS_NEAREST);
/* "premul" */
if (alpha < 1.0f) {
mul_v4_fl(output, alpha);
}
}
void MapUVOperation::deinitExecution()
{
this->m_inputUVProgram = NULL;
this->m_inputColorProgram = NULL;
}
bool MapUVOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti colorInput;
rcti uvInput;
NodeOperation *operation = NULL;
/* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */
operation = getInputOperation(0);
colorInput.xmax = operation->getWidth();
colorInput.xmin = 0;
colorInput.ymax = operation->getHeight();
colorInput.ymin = 0;
if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
return true;
}
operation = getInputOperation(1);
uvInput.xmax = input->xmax + 1;
uvInput.xmin = input->xmin - 1;
uvInput.ymax = input->ymax + 1;
uvInput.ymin = input->ymin - 1;
if (operation->determineDependingAreaOfInterest(&uvInput, readOperation, output)) {
return true;
}
return false;
}