Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
280 lines
8.6 KiB
C++
280 lines
8.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Lukas Tönne
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*/
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#include "COM_OutputFileOperation.h"
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#include "COM_SocketConnection.h"
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#include <string.h>
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BKE_image.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "DNA_color_types.h"
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extern "C" {
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#include "MEM_guardedalloc.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf_types.h"
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}
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static int get_datatype_size(DataType datatype)
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{
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switch (datatype) {
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case COM_DT_VALUE: return 1;
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case COM_DT_VECTOR: return 3;
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case COM_DT_COLOR: return 4;
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default: return 0;
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}
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}
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static float *init_buffer(unsigned int width, unsigned int height, DataType datatype)
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{
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// When initializing the tree during initial load the width and height can be zero.
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if (width != 0 && height != 0) {
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int size = get_datatype_size(datatype);
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return (float *)MEM_callocN(width * height * size * sizeof(float), "OutputFile buffer");
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}
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else
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return NULL;
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}
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static void write_buffer_rect(rcti *rect, const bNodeTree *tree,
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SocketReader *reader, float *buffer, unsigned int width, DataType datatype)
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{
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float color[4];
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int i, size = get_datatype_size(datatype);
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if (!buffer) return;
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int x1 = rect->xmin;
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int y1 = rect->ymin;
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int x2 = rect->xmax;
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int y2 = rect->ymax;
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int offset = (y1 * width + x1) * size;
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int x;
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int y;
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bool breaked = false;
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for (y = y1; y < y2 && (!breaked); y++) {
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for (x = x1; x < x2 && (!breaked); x++) {
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reader->readSampled(color, x, y, COM_PS_NEAREST);
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for (i = 0; i < size; ++i)
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buffer[offset + i] = color[i];
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offset += size;
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if (tree->test_break && tree->test_break(tree->tbh))
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breaked = true;
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}
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offset += (width - (x2 - x1)) * size;
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}
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}
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OutputSingleLayerOperation::OutputSingleLayerOperation(
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const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_rd = rd;
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this->m_tree = tree;
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this->addInputSocket(datatype);
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this->m_outputBuffer = NULL;
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this->m_datatype = datatype;
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this->m_imageInput = NULL;
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this->m_format = format;
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BLI_strncpy(this->m_path, path, sizeof(this->m_path));
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this->m_viewSettings = viewSettings;
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this->m_displaySettings = displaySettings;
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}
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void OutputSingleLayerOperation::initExecution()
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{
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this->m_imageInput = getInputSocketReader(0);
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this->m_outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_datatype);
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}
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void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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{
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write_buffer_rect(rect, this->m_tree, this->m_imageInput, this->m_outputBuffer, this->getWidth(), this->m_datatype);
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}
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void OutputSingleLayerOperation::deinitExecution()
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{
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if (this->getWidth() * this->getHeight() != 0) {
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int size = get_datatype_size(this->m_datatype);
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ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0);
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Main *bmain = G.main; /* TODO, have this passed along */
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char filename[FILE_MAX];
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ibuf->channels = size;
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ibuf->rect_float = this->m_outputBuffer;
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ibuf->mall |= IB_rectfloat;
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ibuf->dither = this->m_rd->dither_intensity;
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IMB_colormanagement_imbuf_for_write(ibuf, true, false, m_viewSettings, m_displaySettings,
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this->m_format);
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BKE_makepicstring(filename, this->m_path, bmain->name, this->m_rd->cfra, this->m_format,
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(this->m_rd->scemode & R_EXTENSION), true);
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if (0 == BKE_imbuf_write(ibuf, filename, this->m_format))
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printf("Cannot save Node File Output to %s\n", filename);
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else
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printf("Saved: %s\n", filename);
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IMB_freeImBuf(ibuf);
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}
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this->m_outputBuffer = NULL;
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this->m_imageInput = NULL;
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}
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OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_)
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{
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BLI_strncpy(this->name, name_, sizeof(this->name));
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this->datatype = datatype_;
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/* these are created in initExecution */
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this->outputBuffer = 0;
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this->imageInput = 0;
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}
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OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(
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const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec)
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{
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this->m_rd = rd;
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this->m_tree = tree;
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BLI_strncpy(this->m_path, path, sizeof(this->m_path));
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this->m_exr_codec = exr_codec;
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}
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void OutputOpenExrMultiLayerOperation::add_layer(const char *name, DataType datatype)
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{
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this->addInputSocket(datatype);
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this->m_layers.push_back(OutputOpenExrLayer(name, datatype));
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}
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void OutputOpenExrMultiLayerOperation::initExecution()
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{
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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SocketReader *reader = getInputSocketReader(i);
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this->m_layers[i].imageInput = reader;
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if (reader)
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this->m_layers[i].outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_layers[i].datatype);
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else
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this->m_layers[i].outputBuffer = NULL;
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}
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}
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void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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{
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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OutputOpenExrLayer &layer = this->m_layers[i];
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if (layer.imageInput)
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write_buffer_rect(rect, this->m_tree, layer.imageInput, layer.outputBuffer, this->getWidth(), layer.datatype);
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}
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}
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void OutputOpenExrMultiLayerOperation::deinitExecution()
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{
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unsigned int width = this->getWidth();
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unsigned int height = this->getHeight();
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if (width != 0 && height != 0) {
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Main *bmain = G.main; /* TODO, have this passed along */
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char filename[FILE_MAX];
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void *exrhandle = IMB_exr_get_handle();
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BKE_makepicstring_from_type(filename, this->m_path, bmain->name, this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER,
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(this->m_rd->scemode & R_EXTENSION), true);
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BLI_make_existing_file(filename);
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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OutputOpenExrLayer &layer = this->m_layers[i];
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if (!layer.imageInput)
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continue; /* skip unconnected sockets */
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char channelname[EXR_TOT_MAXNAME];
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BLI_strncpy(channelname, this->m_layers[i].name, sizeof(channelname) - 2);
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char *channelname_ext = channelname + strlen(channelname);
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float *buf = this->m_layers[i].outputBuffer;
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/* create channels */
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switch (this->m_layers[i].datatype) {
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case COM_DT_VALUE:
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strcpy(channelname_ext, ".V");
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IMB_exr_add_channel(exrhandle, 0, channelname, 1, width, buf);
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break;
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case COM_DT_VECTOR:
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strcpy(channelname_ext, ".X");
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IMB_exr_add_channel(exrhandle, 0, channelname, 3, 3 * width, buf);
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strcpy(channelname_ext, ".Y");
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IMB_exr_add_channel(exrhandle, 0, channelname, 3, 3 * width, buf + 1);
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strcpy(channelname_ext, ".Z");
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IMB_exr_add_channel(exrhandle, 0, channelname, 3, 3 * width, buf + 2);
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break;
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case COM_DT_COLOR:
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strcpy(channelname_ext, ".R");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf);
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strcpy(channelname_ext, ".G");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf + 1);
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strcpy(channelname_ext, ".B");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf + 2);
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strcpy(channelname_ext, ".A");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf + 3);
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break;
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default:
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break;
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}
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}
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/* when the filename has no permissions, this can fail */
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if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec)) {
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IMB_exr_write_channels(exrhandle);
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}
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else {
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/* TODO, get the error from openexr's exception */
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/* XXX nice way to do report? */
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printf("Error Writing Render Result, see console\n");
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}
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IMB_exr_close(exrhandle);
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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if (this->m_layers[i].outputBuffer) {
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MEM_freeN(this->m_layers[i].outputBuffer);
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this->m_layers[i].outputBuffer = NULL;
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}
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this->m_layers[i].imageInput = NULL;
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}
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}
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}
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