Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
303 lines
9.3 KiB
C++
303 lines
9.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ScreenLensDistortionOperation.h"
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extern "C" {
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_rand.h"
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}
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ScreenLensDistortionOperation::ScreenLensDistortionOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->m_inputProgram = NULL;
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this->m_valuesAvailable = false;
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this->m_dispersion = 0.0f;
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this->m_distortion = 0.0f;
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}
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void ScreenLensDistortionOperation::initExecution()
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{
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this->m_inputProgram = this->getInputSocketReader(0);
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this->initMutex();
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this->m_cx = 0.5f * (float)getWidth();
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this->m_cy = 0.5f * (float)getHeight();
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}
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void *ScreenLensDistortionOperation::initializeTileData(rcti *rect)
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{
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void *buffer = this->m_inputProgram->initializeTileData(NULL);
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updateDispersionAndDistortion();
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return buffer;
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}
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void ScreenLensDistortionOperation::executePixel(float output[4], int x, int y, void *data)
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{
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const float height = this->getHeight();
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const float width = this->getWidth();
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MemoryBuffer *buffer = (MemoryBuffer *)data;
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int dr = 0, dg = 0, db = 0;
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float d, t, ln[6] = {0, 0, 0, 0, 0, 0};
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float tc[4] = {0, 0, 0, 0};
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const float v = this->m_sc * ((y + 0.5f) - this->m_cy) / this->m_cy;
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const float u = this->m_sc * ((x + 0.5f) - this->m_cx) / this->m_cx;
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const float uv_dot = u * u + v * v;
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int sta = 0, mid = 0, end = 0;
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if ((t = 1.0f - this->m_kr4 * uv_dot) >= 0.0f) {
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d = 1.0f / (1.0f + sqrtf(t));
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ln[0] = (u * d + 0.5f) * width - 0.5f, ln[1] = (v * d + 0.5f) * height - 0.5f;
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sta = 1;
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}
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if ((t = 1.0f - this->m_kg4 * uv_dot) >= 0.0f) {
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d = 1.0f / (1.0f + sqrtf(t));
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ln[2] = (u * d + 0.5f) * width - 0.5f, ln[3] = (v * d + 0.5f) * height - 0.5f;
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mid = 1;
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}
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if ((t = 1.0f - this->m_kb4 * uv_dot) >= 0.0f) {
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d = 1.0f / (1.0f + sqrtf(t));
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ln[4] = (u * d + 0.5f) * width - 0.5f, ln[5] = (v * d + 0.5f) * height - 0.5f;
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end = 1;
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}
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if (sta && mid && end) {
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float jit = this->m_data->jit;
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float z;
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float color[4];
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{
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// RG
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const int dx = ln[2] - ln[0], dy = ln[3] - ln[1];
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const float dsf = sqrtf((float)dx * dx + dy * dy) + 1.0f;
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const int ds = (int)(jit ? ((dsf < 4.0f) ? 2.0f : sqrtf(dsf)) : dsf);
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const float sd = 1.0f / (float)ds;
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for (z = 0; z < ds; ++z) {
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const float tz = (z + (jit ? BLI_frand() : 0.5f)) * sd;
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t = 1.0f - (this->m_kr4 + tz * this->m_drg) * uv_dot;
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d = 1.0f / (1.0f + sqrtf(t));
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const float nx = (u * d + 0.5f) * width - 0.5f;
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const float ny = (v * d + 0.5f) * height - 0.5f;
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buffer->readBilinear(color, nx, ny);
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tc[0] += (1.0f - tz) * color[0], tc[1] += tz * color[1];
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dr++, dg++;
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}
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}
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{
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// GB
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const int dx = ln[4] - ln[2], dy = ln[5] - ln[3];
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const float dsf = sqrtf((float)dx * dx + dy * dy) + 1.0f;
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const int ds = (int)(jit ? ((dsf < 4.0f) ? 2.0f : sqrtf(dsf)) : dsf);
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const float sd = 1.0f / (float)ds;
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for (z = 0; z < ds; ++z) {
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const float tz = (z + (jit ? BLI_frand() : 0.5f)) * sd;
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t = 1.0f - (this->m_kg4 + tz * this->m_dgb) * uv_dot;
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d = 1.0f / (1.0f + sqrtf(t));
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const float nx = (u * d + 0.5f) * width - 0.5f;
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const float ny = (v * d + 0.5f) * height - 0.5f;
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buffer->readBilinear(color, nx, ny);
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tc[1] += (1.0f - tz) * color[1], tc[2] += tz * color[2];
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dg++, db++;
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}
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}
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if (dr) output[0] = 2.0f * tc[0] / (float)dr;
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if (dg) output[1] = 2.0f * tc[1] / (float)dg;
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if (db) output[2] = 2.0f * tc[2] / (float)db;
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/* set alpha */
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output[3] = 1.0f;
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}
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else {
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zero_v4(output);
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}
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}
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void ScreenLensDistortionOperation::deinitExecution()
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{
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this->deinitMutex();
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this->m_inputProgram = NULL;
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}
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void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y, float distortion, float dispersion)
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{
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if (!this->m_valuesAvailable) {
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updateVariables(distortion, dispersion);
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}
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determineUV(result, x, y);
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}
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void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y) const
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{
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const float height = this->getHeight();
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const float width = this->getWidth();
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result[0] = x;
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result[1] = y;
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result[2] = x;
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result[3] = y;
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result[4] = x;
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result[5] = y;
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float d, t;
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const float v = this->m_sc * ((y + 0.5f) - this->m_cy) / this->m_cy;
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const float u = this->m_sc * ((x + 0.5f) - this->m_cx) / this->m_cx;
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const float uv_dot = u * u + v * v;
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if ((t = 1.0f - this->m_kr4 * uv_dot) >= 0.0f) {
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d = 1.0f / (1.0f + sqrtf(t));
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result[0] = (u * d + 0.5f) * width - 0.5f, result[1] = (v * d + 0.5f) * height - 0.5f;
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}
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if ((t = 1.0f - this->m_kg4 * uv_dot) >= 0.0f) {
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d = 1.0f / (1.0f + sqrtf(t));
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result[2] = (u * d + 0.5f) * width - 0.5f, result[3] = (v * d + 0.5f) * height - 0.5f;
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}
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if ((t = 1.0f - this->m_kb4 * uv_dot) >= 0.0f) {
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d = 1.0f / (1.0f + sqrtf(t));
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result[4] = (u * d + 0.5f) * width - 0.5f, result[5] = (v * d + 0.5f) * height - 0.5f;
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}
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}
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bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInputValue;
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newInputValue.xmin = 0;
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newInputValue.ymin = 0;
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newInputValue.xmax = 2;
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newInputValue.ymax = 2;
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NodeOperation *operation = getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&newInputValue, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(2);
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if (operation->determineDependingAreaOfInterest(&newInputValue, readOperation, output) ) {
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return true;
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}
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#define UPDATE_INPUT { \
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newInput.xmin = min_ffff(newInput.xmin, coords[0], coords[2], coords[4]); \
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newInput.ymin = min_ffff(newInput.ymin, coords[1], coords[3], coords[5]); \
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newInput.xmax = max_ffff(newInput.xmax, coords[0], coords[2], coords[4]); \
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newInput.ymax = max_ffff(newInput.ymax, coords[1], coords[3], coords[5]); \
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} (void)0
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rcti newInput;
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const float margin = 2;
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float coords[6];
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if (m_valuesAvailable) {
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determineUV(coords, input->xmin, input->ymin);
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newInput.xmin = coords[0];
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newInput.ymin = coords[1];
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newInput.xmax = coords[0];
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newInput.ymax = coords[1];
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UPDATE_INPUT;
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determineUV(coords, input->xmin, input->ymax);
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UPDATE_INPUT;
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determineUV(coords, input->xmax, input->ymax);
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UPDATE_INPUT;
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determineUV(coords, input->xmax, input->ymin);
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UPDATE_INPUT;
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}
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else {
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determineUV(coords, input->xmin, input->ymin, 1.0f, 1.0f);
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newInput.xmin = coords[0];
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newInput.ymin = coords[1];
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newInput.xmax = coords[0];
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newInput.ymax = coords[1];
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UPDATE_INPUT;
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determineUV(coords, input->xmin, input->ymin, -1.0f, 1.0f);
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UPDATE_INPUT;
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determineUV(coords, input->xmin, input->ymax, -1.0f, 1.0f);
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UPDATE_INPUT;
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determineUV(coords, input->xmin, input->ymax, 1.0f, 1.0f);
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UPDATE_INPUT;
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determineUV(coords, input->xmax, input->ymax, -1.0f, 1.0f);
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UPDATE_INPUT;
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determineUV(coords, input->xmax, input->ymax, 1.0f, 1.0f);
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UPDATE_INPUT;
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determineUV(coords, input->xmax, input->ymin, -1.0f, 1.0f);
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UPDATE_INPUT;
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determineUV(coords, input->xmax, input->ymin, 1.0f, 1.0f);
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UPDATE_INPUT;
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}
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#undef UPDATE_INPUT
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newInput.xmin -= margin;
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newInput.ymin -= margin;
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newInput.xmax += margin;
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newInput.ymax += margin;
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operation = getInputOperation(0);
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if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output)) {
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return true;
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}
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return false;
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}
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void ScreenLensDistortionOperation::updateVariables(float distortion, float dispersion)
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{
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this->m_kg = max_ff(min_ff(distortion, 1.0f), -0.999f);
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// smaller dispersion range for somewhat more control
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const float d = 0.25f * max_ff(min_ff(dispersion, 1.0f), 0.0f);
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this->m_kr = max_ff(min_ff((this->m_kg + d), 1.0f), -0.999f);
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this->m_kb = max_ff(min_ff((this->m_kg - d), 1.0f), -0.999f);
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this->m_maxk = max_fff(this->m_kr, this->m_kg, this->m_kb);
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this->m_sc = (this->m_data->fit && (this->m_maxk > 0.0f)) ? (1.0f / (1.0f + 2.0f * this->m_maxk)) :
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(1.0f / (1.0f + this->m_maxk));
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this->m_drg = 4.0f * (this->m_kg - this->m_kr);
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this->m_dgb = 4.0f * (this->m_kb - this->m_kg);
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this->m_kr4 = this->m_kr * 4.0f;
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this->m_kg4 = this->m_kg * 4.0f;
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this->m_kb4 = this->m_kb * 4.0f;
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}
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void ScreenLensDistortionOperation::updateDispersionAndDistortion()
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{
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if (this->m_valuesAvailable) return;
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this->lockMutex();
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if (!this->m_valuesAvailable) {
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float result[4];
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this->getInputSocketReader(1)->readSampled(result, 0, 0, COM_PS_NEAREST);
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this->m_distortion = result[0];
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this->getInputSocketReader(2)->readSampled(result, 0, 0, COM_PS_NEAREST);
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this->m_dispersion = result[0];
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updateVariables(this->m_distortion, this->m_dispersion);
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this->m_valuesAvailable = true;
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}
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this->unlockMutex();
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}
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