2432 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2432 lines
		
	
	
		
			83 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  * Initialize Python thingies.
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|  */
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| 
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| /** \file gameengine/Ketsji/KX_PythonInit.cpp
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|  *  \ingroup ketsji
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|  */
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| 
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| 
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| #include "GL/glew.h"
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| 
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| #if defined(WIN32) && !defined(FREE_WINDOWS)
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| #pragma warning (disable : 4786)
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| #endif //WIN32
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| 
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| #ifdef WITH_PYTHON
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| 
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| #ifdef _POSIX_C_SOURCE
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| #undef _POSIX_C_SOURCE
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| #endif
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| 
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| #ifdef _XOPEN_SOURCE
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| #undef _XOPEN_SOURCE
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| #endif
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| 
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| #if defined(__sun) || defined(sun) 
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| #if defined(_XPG4) 
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| #undef _XPG4 
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| #endif 
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| #endif 
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| 
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| #include <Python.h>
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| 
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| extern "C" {
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| 	#include "bpy_internal_import.h"  /* from the blender python api, but we want to import text too! */
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| 	#include "py_capi_utils.h"
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| 	#include "mathutils.h" // 'mathutils' module copied here so the blenderlayer can use.
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| 	#include "bgl.h"
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| 	#include "blf_py_api.h"
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| 
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| 	#include "marshal.h" /* python header for loading/saving dicts */
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| }
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| 
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| #include "AUD_PyInit.h"
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| 
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| #endif
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| 
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| #include "KX_PythonInit.h"
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| 
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| // directory header for py function getBlendFileList
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| #ifndef WIN32
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|   #include <dirent.h>
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|   #include <stdlib.h>
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| #else
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|   #include <io.h>
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|   #include "BLI_winstuff.h"
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| #endif
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| 
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| //python physics binding
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| #include "KX_PyConstraintBinding.h"
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| 
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| #include "KX_KetsjiEngine.h"
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| #include "KX_RadarSensor.h"
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| #include "KX_RaySensor.h"
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| #include "KX_ArmatureSensor.h"
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| #include "KX_SceneActuator.h"
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| #include "KX_GameActuator.h"
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| #include "KX_ParentActuator.h"
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| #include "KX_SCA_DynamicActuator.h"
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| #include "KX_SteeringActuator.h"
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| #include "KX_NavMeshObject.h"
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| 
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| #include "SCA_IInputDevice.h"
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| #include "SCA_PropertySensor.h"
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| #include "SCA_RandomActuator.h"
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| #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
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| #include "SCA_PythonKeyboard.h"
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| #include "SCA_PythonMouse.h"
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| #include "KX_ConstraintActuator.h"
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| #include "KX_IpoActuator.h"
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| #include "KX_SoundActuator.h"
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| #include "KX_StateActuator.h"
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| #include "BL_ActionActuator.h"
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| #include "BL_ArmatureObject.h"
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| #include "RAS_IRasterizer.h"
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| #include "RAS_ICanvas.h"
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| #include "RAS_BucketManager.h"
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| #include "RAS_2DFilterManager.h"
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| #include "MT_Vector3.h"
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| #include "MT_Point3.h"
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| #include "ListValue.h"
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| #include "InputParser.h"
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| #include "KX_Scene.h"
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| 
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| #include "NG_NetworkScene.h" //Needed for sendMessage()
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| 
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| #include "BL_Shader.h"
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| #include "BL_Action.h"
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| 
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| #include "KX_PyMath.h"
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| 
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| #include "PyObjectPlus.h"
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| 
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| #include "KX_PythonInitTypes.h" 
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| 
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| /* we only need this to get a list of libraries from the main struct */
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| #include "DNA_ID.h"
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| #include "DNA_scene_types.h"
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| 
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| #include "PHY_IPhysicsEnvironment.h"
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| #include "BKE_main.h"
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| #include "BKE_utildefines.h"
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| #include "BKE_global.h"
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| #include "BLI_blenlib.h"
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| #include "GPU_material.h"
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| #include "MEM_guardedalloc.h"
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| 
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| /* for converting new scenes */
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| #include "KX_BlenderSceneConverter.h"
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| #include "KX_MeshProxy.h" /* for creating a new library of mesh objects */
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| extern "C" {
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| 	#include "BKE_idcode.h"
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| }
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| 
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| #include "NG_NetworkScene.h" //Needed for sendMessage()
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| 
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| // 'local' copy of canvas ptr, for window height/width python scripts
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| 
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| #ifdef WITH_PYTHON
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| 
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| static RAS_ICanvas* gp_Canvas = NULL;
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| static char gp_GamePythonPath[FILE_MAX] = "";
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| static char gp_GamePythonPathOrig[FILE_MAX] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
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| 
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| static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
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| static SCA_PythonMouse* gp_PythonMouse = NULL;
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| #endif // WITH_PYTHON
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| 
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| static KX_Scene*	gp_KetsjiScene = NULL;
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| static KX_KetsjiEngine*	gp_KetsjiEngine = NULL;
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| static RAS_IRasterizer* gp_Rasterizer = NULL;
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| 
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| 
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| void KX_SetActiveScene(class KX_Scene* scene)
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| {
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| 	gp_KetsjiScene = scene;
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| }
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| 
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| class KX_Scene* KX_GetActiveScene()
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| {
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| 	return gp_KetsjiScene;
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| }
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| 
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| class KX_KetsjiEngine* KX_GetActiveEngine()
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| {
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| 	return gp_KetsjiEngine;
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| }
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| 
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| /* why is this in python? */
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| void	KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
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| {
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| 	if (gp_Rasterizer)
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| 		gp_Rasterizer->DrawDebugLine(from,to,color);
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| }
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| 
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| void	KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
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| 									 const MT_Vector3& normal, int nsector)
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| {
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| 	if (gp_Rasterizer)
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| 		gp_Rasterizer->DrawDebugCircle(center, radius, color, normal, nsector);
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| }
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| 
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| #ifdef WITH_PYTHON
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| 
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| static PyObject *gp_OrigPythonSysPath= NULL;
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| static PyObject *gp_OrigPythonSysModules= NULL;
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| 
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| /* Macro for building the keyboard translation */
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| //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
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| #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
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| /* For the defines for types from logic bricks, we do stuff explicitly... */
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| #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
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| 
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| 
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| // temporarily python stuff, will be put in another place later !
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| #include "KX_Python.h"
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| #include "SCA_PythonController.h"
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| // List of methods defined in the module
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| 
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| static PyObject* ErrorObject;
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| static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
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| 
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| static PyObject* gPyGetRandomFloat(PyObject*)
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| {
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| 	return PyFloat_FromDouble(MT_random());
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| }
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| 
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| static PyObject* gPySetGravity(PyObject*, PyObject* value)
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| {
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| 	MT_Vector3 vec;
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| 	if (!PyVecTo(value, vec))
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| 		return NULL;
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| 
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| 	if (gp_KetsjiScene)
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| 		gp_KetsjiScene->SetGravity(vec);
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| 	
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| 	Py_RETURN_NONE;
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| }
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| 
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| static char gPyExpandPath_doc[] =
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| "(path) - Converts a blender internal path into a proper file system path.\n\
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| path - the string path to convert.\n\n\
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| Use / as directory separator in path\n\
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| You can use '//' at the start of the string to define a relative path;\n\
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| Blender replaces that string by the directory of the startup .blend or runtime\n\
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| file to make a full path name (doesn't change during the game, even if you load\n\
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| other .blend).\n\
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| The function also converts the directory separator to the local file system format.";
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| 
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| static PyObject* gPyExpandPath(PyObject*, PyObject* args)
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| {
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| 	char expanded[FILE_MAX];
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| 	char* filename;
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| 	
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| 	if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
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| 		return NULL;
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| 
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| 	BLI_strncpy(expanded, filename, FILE_MAX);
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| 	BLI_path_abs(expanded, gp_GamePythonPath);
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| 	return PyUnicode_DecodeFSDefault(expanded);
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| }
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| 
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| static char gPyStartGame_doc[] =
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| "startGame(blend)\n\
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| Loads the blend file";
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| 
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| static PyObject* gPyStartGame(PyObject*, PyObject* args)
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| {
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| 	char* blendfile;
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| 
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| 	if (!PyArg_ParseTuple(args, "s:startGame", &blendfile))
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| 		return NULL;
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| 
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| 	gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
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| 	gp_KetsjiEngine->SetNameNextGame(blendfile);
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| 
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| 	Py_RETURN_NONE;
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| }
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| 
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| static char gPyEndGame_doc[] =
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| "endGame()\n\
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| Ends the current game";
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| 
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| static PyObject* gPyEndGame(PyObject*)
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| {
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| 	gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
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| 
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| 	//printf("%s\n", gp_GamePythonPath);
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| 
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| 	Py_RETURN_NONE;
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| }
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| 
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| static char gPyRestartGame_doc[] =
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| "restartGame()\n\
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| Restarts the current game by reloading the .blend file";
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| 
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| static PyObject* gPyRestartGame(PyObject*)
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| {
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| 	gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
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| 	gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
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| 
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| 	Py_RETURN_NONE;
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| }
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| 
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| static char gPySaveGlobalDict_doc[] =
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| 	"saveGlobalDict()\n"
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| 	"Saves bge.logic.globalDict to a file";
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| 
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| static PyObject* gPySaveGlobalDict(PyObject*)
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| {
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| 	char marshal_path[512];
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| 	char *marshal_buffer = NULL;
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| 	unsigned int marshal_length;
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| 	FILE *fp = NULL;
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| 
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| 	pathGamePythonConfig(marshal_path);
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| 	marshal_length = saveGamePythonConfig(&marshal_buffer);
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| 
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| 	if (marshal_length && marshal_buffer)
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| 	{
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| 		fp = fopen(marshal_path, "wb");
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| 
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| 		if (fp)
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| 		{
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| 			if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length)
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| 				printf("Warning: could not write marshal data\n");
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| 
 | |
| 			fclose(fp);
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| 		} else {
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| 			printf("Warning: could not open marshal file\n");
 | |
| 		}
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| 	} else {
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| 		printf("Warning: could not create marshal buffer\n");
 | |
| 	}
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| 
 | |
| 	if (marshal_buffer)
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| 		delete [] marshal_buffer;
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| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
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| 
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| static char gPyLoadGlobalDict_doc[] =
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| 	"LoadGlobalDict()\n"
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| 	"Loads bge.logic.globalDict from a file";
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| 
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| static PyObject* gPyLoadGlobalDict(PyObject*)
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| {
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| 	char marshal_path[512];
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| 	char *marshal_buffer = NULL;
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| 	size_t marshal_length;
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| 	FILE *fp = NULL;
 | |
| 	int result;
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| 
 | |
| 	pathGamePythonConfig(marshal_path);
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| 
 | |
| 	fp = fopen(marshal_path, "rb");
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| 
 | |
| 	if (fp) {
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| 		// obtain file size:
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| 		fseek (fp, 0, SEEK_END);
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| 		marshal_length = (size_t)ftell(fp);
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| 		rewind(fp);
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| 
 | |
| 		marshal_buffer = (char*)malloc (sizeof(char)*marshal_length);
 | |
| 
 | |
| 		result = fread(marshal_buffer, 1, marshal_length, fp);
 | |
| 
 | |
| 		if (result == marshal_length) {
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| 			loadGamePythonConfig(marshal_buffer, marshal_length);
 | |
| 		} else {
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| 			printf("Warning: could not read all of '%s'\n", marshal_path);
 | |
| 		}
 | |
| 
 | |
| 		free(marshal_buffer);
 | |
| 		fclose(fp);
 | |
| 	} else {
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| 		printf("Warning: could not open '%s'\n", marshal_path);
 | |
| 	}
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static char gPySendMessage_doc[] = 
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| "sendMessage(subject, [body, to, from])\n\
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| sends a message in same manner as a message actuator\
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| subject = Subject of the message\
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| body = Message body\
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| to = Name of object to send the message to\
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| from = Name of object to send the string from";
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| 
 | |
| static PyObject* gPySendMessage(PyObject*, PyObject* args)
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| {
 | |
| 	char* subject;
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| 	char* body = (char *)"";
 | |
| 	char* to = (char *)"";
 | |
| 	char* from = (char *)"";
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
 | |
| 		return NULL;
 | |
| 
 | |
| 	gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| // this gets a pointer to an array filled with floats
 | |
| static PyObject* gPyGetSpectrum(PyObject*)
 | |
| {
 | |
| 	PyObject* resultlist = PyList_New(512);
 | |
| 
 | |
| 	for (int index = 0; index < 512; index++)
 | |
| 	{
 | |
| 		PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
 | |
| 	}
 | |
| 
 | |
| 	return resultlist;
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
 | |
| {
 | |
| 	float ticrate;
 | |
| 	if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	KX_KetsjiEngine::SetTicRate(ticrate);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetLogicTicRate(PyObject*)
 | |
| {
 | |
| 	return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetExitKey(PyObject*, PyObject* args)
 | |
| {
 | |
| 	short exitkey;
 | |
| 	if (!PyArg_ParseTuple(args, "h:setExitKey", &exitkey))
 | |
| 		return NULL;
 | |
| 	KX_KetsjiEngine::SetExitKey(exitkey);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetExitKey(PyObject*)
 | |
| {
 | |
| 	return PyLong_FromSsize_t(KX_KetsjiEngine::GetExitKey());
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int frame;
 | |
| 	if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	KX_KetsjiEngine::SetMaxLogicFrame(frame);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetMaxLogicFrame(PyObject*)
 | |
| {
 | |
| 	return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int frame;
 | |
| 	if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
 | |
| {
 | |
| 	return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
 | |
| {
 | |
| 	float ticrate;
 | |
| 	if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| #if 0 // unused
 | |
| static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int debugMode;
 | |
| 	if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	PHY_GetActiveEnvironment()->setDebugMode(debugMode);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| 
 | |
| static PyObject* gPyGetPhysicsTicRate(PyObject*)
 | |
| {
 | |
| 	return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetAverageFrameRate(PyObject*)
 | |
| {
 | |
| 	return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
 | |
| {
 | |
| 	char cpath[sizeof(gp_GamePythonPath)];
 | |
| 	char *searchpath = NULL;
 | |
| 	PyObject* list, *value;
 | |
| 
 | |
| 	DIR *dp;
 | |
| 	struct dirent *dirp;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
 | |
| 		return NULL;
 | |
| 
 | |
| 	list = PyList_New(0);
 | |
| 	
 | |
| 	if (searchpath) {
 | |
| 		BLI_strncpy(cpath, searchpath, FILE_MAX);
 | |
| 		BLI_path_abs(cpath, gp_GamePythonPath);
 | |
| 	} else {
 | |
| 		/* Get the dir only */
 | |
| 		BLI_split_dir_part(gp_GamePythonPath, cpath, sizeof(cpath));
 | |
| 	}
 | |
| 
 | |
| 	if ((dp  = opendir(cpath)) == NULL) {
 | |
| 		/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
 | |
| 		fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
 | |
| 		return list;
 | |
| 	}
 | |
| 	
 | |
| 	while ((dirp = readdir(dp)) != NULL) {
 | |
| 		if (BLI_testextensie(dirp->d_name, ".blend")) {
 | |
| 			value= PyUnicode_DecodeFSDefault(dirp->d_name);
 | |
| 			PyList_Append(list, value);
 | |
| 			Py_DECREF(value);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	closedir(dp);
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static char gPyAddScene_doc[] = 
 | |
| "addScene(name, [overlay])\n\
 | |
| adds a scene to the game engine\n\
 | |
| name = Name of the scene\n\
 | |
| overlay = Overlay or underlay";
 | |
| static PyObject* gPyAddScene(PyObject*, PyObject* args)
 | |
| {
 | |
| 	char* name;
 | |
| 	int overlay = 1;
 | |
| 	
 | |
| 	if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static const char *gPyGetCurrentScene_doc =
 | |
| "getCurrentScene()\n"
 | |
| "Gets a reference to the current scene.\n";
 | |
| static PyObject* gPyGetCurrentScene(PyObject* self)
 | |
| {
 | |
| 	return gp_KetsjiScene->GetProxy();
 | |
| }
 | |
| 
 | |
| static const char *gPyGetSceneList_doc =
 | |
| "getSceneList()\n"
 | |
| "Return a list of converted scenes.\n";
 | |
| static PyObject* gPyGetSceneList(PyObject* self)
 | |
| {
 | |
| 	KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
 | |
| 	PyObject* list;
 | |
| 	KX_SceneList* scenes = m_engine->CurrentScenes();
 | |
| 	int numScenes = scenes->size();
 | |
| 	int i;
 | |
| 	
 | |
| 	list = PyList_New(numScenes);
 | |
| 	
 | |
| 	for (i=0;i<numScenes;i++)
 | |
| 	{
 | |
| 		KX_Scene* scene = scenes->at(i);
 | |
| 		PyList_SET_ITEM(list, i, scene->GetProxy());
 | |
| 	}
 | |
| 
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static PyObject *pyPrintStats(PyObject *,PyObject *,PyObject *)
 | |
| {
 | |
| 	gp_KetsjiScene->GetSceneConverter()->PrintStats();
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
 | |
| {
 | |
| #define pprint(x) std::cout << x << std::endl;
 | |
| 	bool count=0;
 | |
| 	bool support=0;
 | |
| 	pprint("Supported Extensions...");
 | |
| 	pprint(" GL_ARB_shader_objects supported?       "<< (GLEW_ARB_shader_objects?"yes.":"no."));
 | |
| 	count = 1;
 | |
| 
 | |
| 	support= GLEW_ARB_vertex_shader;
 | |
| 	pprint(" GL_ARB_vertex_shader supported?        "<< (support?"yes.":"no."));
 | |
| 	count = 1;
 | |
| 	if (support) {
 | |
| 		pprint(" ----------Details----------");
 | |
| 		int max=0;
 | |
| 		glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
 | |
| 		pprint("  Max uniform components." << max);
 | |
| 
 | |
| 		glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
 | |
| 		pprint("  Max varying floats." << max);
 | |
| 
 | |
| 		glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
 | |
| 		pprint("  Max vertex texture units." << max);
 | |
| 	
 | |
| 		glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
 | |
| 		pprint("  Max combined texture units." << max);
 | |
| 		pprint("");
 | |
| 	}
 | |
| 
 | |
| 	support=GLEW_ARB_fragment_shader;
 | |
| 	pprint(" GL_ARB_fragment_shader supported?      "<< (support?"yes.":"no."));
 | |
| 	count = 1;
 | |
| 	if (support) {
 | |
| 		pprint(" ----------Details----------");
 | |
| 		int max=0;
 | |
| 		glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
 | |
| 		pprint("  Max uniform components." << max);
 | |
| 		pprint("");
 | |
| 	}
 | |
| 
 | |
| 	support = GLEW_ARB_texture_cube_map;
 | |
| 	pprint(" GL_ARB_texture_cube_map supported?     "<< (support?"yes.":"no."));
 | |
| 	count = 1;
 | |
| 	if (support) {
 | |
| 		pprint(" ----------Details----------");
 | |
| 		int size=0;
 | |
| 		glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
 | |
| 		pprint("  Max cubemap size." << size);
 | |
| 		pprint("");
 | |
| 	}
 | |
| 
 | |
| 	support = GLEW_ARB_multitexture;
 | |
| 	count = 1;
 | |
| 	pprint(" GL_ARB_multitexture supported?         "<< (support?"yes.":"no."));
 | |
| 	if (support) {
 | |
| 		pprint(" ----------Details----------");
 | |
| 		int units=0;
 | |
| 		glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
 | |
| 		pprint("  Max texture units available.  " << units);
 | |
| 		pprint("");
 | |
| 	}
 | |
| 
 | |
| 	pprint(" GL_ARB_texture_env_combine supported?  "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
 | |
| 	count = 1;
 | |
| 
 | |
| 	if (!count)
 | |
| 		pprint("No extenstions are used in this build");
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
 | |
| {
 | |
| 	KX_Scene *kx_scene= gp_KetsjiScene;
 | |
| 	char *path;
 | |
| 	char *group;
 | |
| 	Py_buffer py_buffer;
 | |
| 	py_buffer.buf = NULL;
 | |
| 	char *err_str= NULL;
 | |
| 
 | |
| 	short options=0;
 | |
| 	int load_actions=0, verbose=0, load_scripts=1;
 | |
| 
 | |
| 	static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", "load_scripts", NULL};
 | |
| 	
 | |
| 	if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*iii:LibLoad", const_cast<char**>(kwlist),
 | |
| 									&path, &group, &py_buffer, &load_actions, &verbose, &load_scripts))
 | |
| 		return NULL;
 | |
| 
 | |
| 	/* setup options */
 | |
| 	if (load_actions != 0)
 | |
| 		options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_ACTIONS;
 | |
| 	if (verbose != 0)
 | |
| 		options |= KX_BlenderSceneConverter::LIB_LOAD_VERBOSE;
 | |
| 	if (load_scripts != 0)
 | |
| 		options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_SCRIPTS;
 | |
| 
 | |
| 	if (!py_buffer.buf)
 | |
| 	{
 | |
| 		char abs_path[FILE_MAX];
 | |
| 		// Make the path absolute
 | |
| 		BLI_strncpy(abs_path, path, sizeof(abs_path));
 | |
| 		BLI_path_abs(abs_path, gp_GamePythonPath);
 | |
| 
 | |
| 		if (kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
 | |
| 			Py_RETURN_TRUE;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 
 | |
| 		if (kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options))	{
 | |
| 			PyBuffer_Release(&py_buffer);
 | |
| 			Py_RETURN_TRUE;
 | |
| 		}
 | |
| 
 | |
| 		PyBuffer_Release(&py_buffer);
 | |
| 	}
 | |
| 	
 | |
| 	if (err_str) {
 | |
| 		PyErr_SetString(PyExc_ValueError, err_str);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	Py_RETURN_FALSE;
 | |
| }
 | |
| 
 | |
| static PyObject *gLibNew(PyObject*, PyObject* args)
 | |
| {
 | |
| 	KX_Scene *kx_scene= gp_KetsjiScene;
 | |
| 	char *path;
 | |
| 	char *group;
 | |
| 	const char *name;
 | |
| 	PyObject *names;
 | |
| 	int idcode;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
 | |
| 	{
 | |
| 		PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	idcode= BKE_idcode_from_name(group);
 | |
| 	if (idcode==0) {
 | |
| 		PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	Main *maggie= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
 | |
| 	kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
 | |
| 	strncpy(maggie->name, path, sizeof(maggie->name)-1);
 | |
| 	
 | |
| 	/* Copy the object into main */
 | |
| 	if (idcode==ID_ME) {
 | |
| 		PyObject *ret= PyList_New(0);
 | |
| 		PyObject *item;
 | |
| 		for (Py_ssize_t i= 0; i < PyList_GET_SIZE(names); i++) {
 | |
| 			name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
 | |
| 			if (name) {
 | |
| 				RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
 | |
| 				if (meshobj) {
 | |
| 					KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
 | |
| 					item= meshproxy->NewProxy(true);
 | |
| 					PyList_Append(ret, item);
 | |
| 					Py_DECREF(item);
 | |
| 				}
 | |
| 			}
 | |
| 			else {
 | |
| 				PyErr_Clear(); /* wasnt a string, ignore for now */
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		return ret;
 | |
| 	}
 | |
| 	else {
 | |
| 		PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject *gLibFree(PyObject*, PyObject* args)
 | |
| {
 | |
| 	KX_Scene *kx_scene= gp_KetsjiScene;
 | |
| 	char *path;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args,"s:LibFree",&path))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (kx_scene->GetSceneConverter()->FreeBlendFile(path))
 | |
| 	{
 | |
| 		Py_RETURN_TRUE;
 | |
| 	}
 | |
| 	else {
 | |
| 		Py_RETURN_FALSE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static PyObject *gLibList(PyObject*, PyObject* args)
 | |
| {
 | |
| 	vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
 | |
| 	int i= 0;
 | |
| 	PyObject *list= PyList_New(dynMaggie.size());
 | |
| 	
 | |
| 	for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
 | |
| 	{
 | |
| 		PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
 | |
| 	}
 | |
| 	
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static struct PyMethodDef game_methods[] = {
 | |
| 	{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
 | |
| 	{"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
 | |
| 	{"endGame", (PyCFunction)gPyEndGame, METH_NOARGS, (const char *)gPyEndGame_doc},
 | |
| 	{"restartGame", (PyCFunction)gPyRestartGame, METH_NOARGS, (const char *)gPyRestartGame_doc},
 | |
| 	{"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
 | |
| 	{"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
 | |
| 	{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
 | |
| 	{"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
 | |
| 	{"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc},
 | |
| 	{"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc},
 | |
| 	{"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc},
 | |
| 	{"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
 | |
| 	{"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
 | |
| 	{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
 | |
| 	{"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
 | |
| 	{"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
 | |
| 	{"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
 | |
| 	{"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
 | |
| 	{"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
 | |
| 	{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
 | |
| 	{"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
 | |
| 	{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
 | |
| 	{"getExitKey", (PyCFunction) gPyGetExitKey, METH_NOARGS, (const char *)"Gets the key used to exit the game engine"},
 | |
| 	{"setExitKey", (PyCFunction) gPySetExitKey, METH_VARARGS, (const char *)"Sets the key used to exit the game engine"},
 | |
| 	{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
 | |
| 	{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
 | |
| 	{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
 | |
| 	{"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine statistics"},
 | |
| 	
 | |
| 	/* library functions */
 | |
| 	{"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS|METH_KEYWORDS, (const char *)""},
 | |
| 	{"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
 | |
| 	{"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
 | |
| 	{"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
 | |
| 	
 | |
| 	{NULL, (PyCFunction) NULL, 0, NULL }
 | |
| };
 | |
| 
 | |
| static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
 | |
| {
 | |
| 	return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
 | |
| {
 | |
| 	return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| // temporarility visibility thing, will be moved to rasterizer/renderer later
 | |
| bool gUseVisibilityTemp = false;
 | |
| 
 | |
| static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int visible;
 | |
| 	if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	gUseVisibilityTemp = (visible != 0);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static PyObject* gPyShowMouse(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int visible;
 | |
| 	if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (visible)
 | |
| 	{
 | |
| 		if (gp_Canvas)
 | |
| 			gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
 | |
| 	} else
 | |
| 	{
 | |
| 		if (gp_Canvas)
 | |
| 			gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
 | |
| 	}
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int x,y;
 | |
| 	if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (gp_Canvas)
 | |
| 		gp_Canvas->SetMousePosition(x,y);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
 | |
| {
 | |
| 	float sep;
 | |
| 	if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	gp_Rasterizer->SetEyeSeparation(sep);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetEyeSeparation(PyObject*)
 | |
| {
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
 | |
| {
 | |
| 	float focus;
 | |
| 	if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	gp_Rasterizer->SetFocalLength(focus);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
 | |
| {
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
 | |
| {
 | |
| 	
 | |
| 	MT_Vector4 vec;
 | |
| 	if (!PyVecTo(value, vec))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (gp_Canvas)
 | |
| 	{
 | |
| 		gp_Rasterizer->SetBackColor((float)vec[0], (float)vec[1], (float)vec[2], (float)vec[3]);
 | |
| 	}
 | |
| 
 | |
| 	KX_WorldInfo *wi = gp_KetsjiScene->GetWorldInfo();
 | |
| 	if (wi->hasWorld())
 | |
| 		wi->setBackColor((float)vec[0], (float)vec[1], (float)vec[2]);
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static PyObject* gPySetMistColor(PyObject*, PyObject* value)
 | |
| {
 | |
| 	
 | |
| 	MT_Vector3 vec;
 | |
| 	if (!PyVecTo(value, vec))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}	
 | |
| 	gp_Rasterizer->SetFogColor((float)vec[0], (float)vec[1], (float)vec[2]);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyDisableMist(PyObject*)
 | |
| {
 | |
| 	
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}	
 | |
| 	gp_Rasterizer->DisableFog();
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetMistStart(PyObject*, PyObject* args)
 | |
| {
 | |
| 
 | |
| 	float miststart;
 | |
| 	if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	gp_Rasterizer->SetFogStart(miststart);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
 | |
| {
 | |
| 
 | |
| 	float mistend;
 | |
| 	if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	gp_Rasterizer->SetFogEnd(mistend);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
 | |
| {
 | |
| 	
 | |
| 	MT_Vector3 vec;
 | |
| 	if (!PyVecTo(value, vec))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}	
 | |
| 	gp_Rasterizer->SetAmbientColor((float)vec[0], (float)vec[1], (float)vec[2]);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
 | |
| {
 | |
| 	char* filename;
 | |
| 	if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (gp_Canvas)
 | |
| 	{
 | |
| 		gp_Canvas->MakeScreenShot(filename);
 | |
| 	}
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
 | |
| {
 | |
| 	float motionblurvalue;
 | |
| 	if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	gp_Rasterizer->EnableMotionBlur(motionblurvalue);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyDisableMotionBlur(PyObject*)
 | |
| {
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	
 | |
| 	gp_Rasterizer->DisableMotionBlur();
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static int getGLSLSettingFlag(const char *setting)
 | |
| {
 | |
| 	if (strcmp(setting, "lights") == 0)
 | |
| 		return GAME_GLSL_NO_LIGHTS;
 | |
| 	else if (strcmp(setting, "shaders") == 0)
 | |
| 		return GAME_GLSL_NO_SHADERS;
 | |
| 	else if (strcmp(setting, "shadows") == 0)
 | |
| 		return GAME_GLSL_NO_SHADOWS;
 | |
| 	else if (strcmp(setting, "ramps") == 0)
 | |
| 		return GAME_GLSL_NO_RAMPS;
 | |
| 	else if (strcmp(setting, "nodes") == 0)
 | |
| 		return GAME_GLSL_NO_NODES;
 | |
| 	else if (strcmp(setting, "extra_textures") == 0)
 | |
| 		return GAME_GLSL_NO_EXTRA_TEX;
 | |
| 	else
 | |
| 		return -1;
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetGLSLMaterialSetting(PyObject*,
 | |
|                                            PyObject* args,
 | |
|                                            PyObject*)
 | |
| {
 | |
| 	GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
 | |
| 	char *setting;
 | |
| 	int enable, flag, sceneflag;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	flag = getGLSLSettingFlag(setting);
 | |
| 	
 | |
| 	if (flag == -1) {
 | |
| 		PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	sceneflag= gs->glslflag;
 | |
| 	
 | |
| 	if (enable)
 | |
| 		gs->glslflag &= ~flag;
 | |
| 	else
 | |
| 		gs->glslflag |= flag;
 | |
| 
 | |
| 	/* display lists and GLSL materials need to be remade */
 | |
| 	if (sceneflag != gs->glslflag) {
 | |
| 		GPU_materials_free();
 | |
| 		if (gp_KetsjiEngine) {
 | |
| 			KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
 | |
| 			KX_SceneList::iterator it;
 | |
| 
 | |
| 			for (it=scenes->begin(); it!=scenes->end(); it++)
 | |
| 				if ((*it)->GetBucketManager()) {
 | |
| 					(*it)->GetBucketManager()->ReleaseDisplayLists();
 | |
| 					(*it)->GetBucketManager()->ReleaseMaterials();
 | |
| 				}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetGLSLMaterialSetting(PyObject*, 
 | |
|                                            PyObject* args,
 | |
|                                            PyObject*)
 | |
| {
 | |
| 	GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
 | |
| 	char *setting;
 | |
| 	int enabled = 0, flag;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	flag = getGLSLSettingFlag(setting);
 | |
| 	
 | |
| 	if (flag == -1) {
 | |
| 		PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	enabled = ((gs->glslflag & flag) != 0);
 | |
| 	return PyLong_FromSsize_t(enabled);
 | |
| }
 | |
| 
 | |
| #define KX_TEXFACE_MATERIAL				0
 | |
| #define KX_BLENDER_MULTITEX_MATERIAL	1
 | |
| #define KX_BLENDER_GLSL_MATERIAL		2
 | |
| 
 | |
| static PyObject* gPySetMaterialType(PyObject*,
 | |
| 									PyObject* args,
 | |
| 									PyObject*)
 | |
| {
 | |
| 	GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
 | |
| 	int type;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (type == KX_BLENDER_GLSL_MATERIAL)
 | |
| 		gs->matmode= GAME_MAT_GLSL;
 | |
| 	else if (type == KX_BLENDER_MULTITEX_MATERIAL)
 | |
| 		gs->matmode= GAME_MAT_MULTITEX;
 | |
| 	else if (type == KX_TEXFACE_MATERIAL)
 | |
| 		gs->matmode= GAME_MAT_TEXFACE;
 | |
| 	else {
 | |
| 		PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetMaterialType(PyObject*)
 | |
| {
 | |
| 	GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
 | |
| 	int flag;
 | |
| 
 | |
| 	if (gs->matmode == GAME_MAT_GLSL)
 | |
| 		flag = KX_BLENDER_GLSL_MATERIAL;
 | |
| 	else if (gs->matmode == GAME_MAT_MULTITEX)
 | |
| 		flag = KX_BLENDER_MULTITEX_MATERIAL;
 | |
| 	else
 | |
| 		flag = KX_TEXFACE_MATERIAL;
 | |
| 	
 | |
| 	return PyLong_FromSsize_t(flag);
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetAnisotropicFiltering(PyObject*, PyObject* args)
 | |
| {
 | |
| 	short level;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args, "h:setAnisotropicFiltering", &level))
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (level != 1 && level != 2 && level != 4 && level != 8 && level != 16) {
 | |
| 		PyErr_SetString(PyExc_ValueError, "Rasterizer.setAnisotropicFiltering(level): Expected value of 1, 2, 4, 8, or 16 for value");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	gp_Rasterizer->SetAnisotropicFiltering(level);
 | |
| 
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPyGetAnisotropicFiltering(PyObject*, PyObject* args)
 | |
| {
 | |
| 	return PyLong_FromLong(gp_Rasterizer->GetAnisotropicFiltering());
 | |
| }
 | |
| 
 | |
| static PyObject* gPyDrawLine(PyObject*, PyObject* args)
 | |
| {
 | |
| 	PyObject* ob_from;
 | |
| 	PyObject* ob_to;
 | |
| 	PyObject* ob_color;
 | |
| 
 | |
| 	if (!gp_Rasterizer) {
 | |
| 		PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
 | |
| 		return NULL;
 | |
| 
 | |
| 	MT_Vector3 from;
 | |
| 	MT_Vector3 to;
 | |
| 	MT_Vector3 color;
 | |
| 	if (!PyVecTo(ob_from, from))
 | |
| 		return NULL;
 | |
| 	if (!PyVecTo(ob_to, to))
 | |
| 		return NULL;
 | |
| 	if (!PyVecTo(ob_color, color))
 | |
| 		return NULL;
 | |
| 
 | |
| 	gp_Rasterizer->DrawDebugLine(from,to,color);
 | |
| 	
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static PyObject* gPySetWindowSize(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int width, height;
 | |
| 	if (!PyArg_ParseTuple(args, "ii:resize", &width, &height))
 | |
| 		return NULL;
 | |
| 
 | |
| 	gp_Canvas->ResizeWindow(width, height);
 | |
| 	Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static struct PyMethodDef rasterizer_methods[] = {
 | |
|   {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
 | |
|    METH_VARARGS, "getWindowWidth doc"},
 | |
|    {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
 | |
|    METH_VARARGS, "getWindowHeight doc"},
 | |
|   {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
 | |
| 	METH_VARARGS, "make Screenshot doc"},
 | |
|    {"enableVisibility",(PyCFunction) gPyEnableVisibility,
 | |
|    METH_VARARGS, "enableVisibility doc"},
 | |
| 	{"showMouse",(PyCFunction) gPyShowMouse,
 | |
|    METH_VARARGS, "showMouse(bool visible)"},
 | |
|    {"setMousePosition",(PyCFunction) gPySetMousePosition,
 | |
|    METH_VARARGS, "setMousePosition(int x,int y)"},
 | |
|   {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
 | |
| 	{"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
 | |
|  {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
 | |
|  {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
 | |
|   {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
 | |
|   {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
 | |
|   {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
 | |
|   {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
 | |
| 
 | |
|   
 | |
|   {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
 | |
|   {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
 | |
|   {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
 | |
|   {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
 | |
|   {"setMaterialMode",(PyCFunction) gPySetMaterialType,
 | |
|    METH_VARARGS, "set the material mode to use for OpenGL rendering"},
 | |
|   {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
 | |
|    METH_NOARGS, "get the material mode being used for OpenGL rendering"},
 | |
|   {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
 | |
|    METH_VARARGS, "set the state of a GLSL material setting"},
 | |
|   {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
 | |
|    METH_VARARGS, "get the state of a GLSL material setting"},
 | |
|   {"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
 | |
|   METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
 | |
|   {"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
 | |
|   METH_VARARGS, "get the anisotropic filtering level"},
 | |
|   {"drawLine", (PyCFunction) gPyDrawLine,
 | |
|    METH_VARARGS, "draw a line on the screen"},
 | |
|   {"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
 | |
|   { NULL, (PyCFunction) NULL, 0, NULL }
 | |
| };
 | |
| 
 | |
| // Initialization function for the module (*must* be called initGameLogic)
 | |
| 
 | |
| static char GameLogic_module_documentation[] =
 | |
| "This is the Python API for the game engine of bge.logic"
 | |
| ;
 | |
| 
 | |
| static char Rasterizer_module_documentation[] =
 | |
| "This is the Python API for the game engine of Rasterizer"
 | |
| ;
 | |
| 
 | |
| static struct PyModuleDef GameLogic_module_def = {
 | |
| 	{}, /* m_base */
 | |
| 	"GameLogic",  /* m_name */
 | |
| 	GameLogic_module_documentation,  /* m_doc */
 | |
| 	0,  /* m_size */
 | |
| 	game_methods,  /* m_methods */
 | |
| 	0,  /* m_reload */
 | |
| 	0,  /* m_traverse */
 | |
| 	0,  /* m_clear */
 | |
| 	0,  /* m_free */
 | |
| };
 | |
| 
 | |
| PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
 | |
| {
 | |
| 	PyObject* m;
 | |
| 	PyObject* d;
 | |
| 	PyObject* item; /* temp PyObject* storage */
 | |
| 	
 | |
| 	gp_KetsjiEngine = engine;
 | |
| 	gp_KetsjiScene = scene;
 | |
| 
 | |
| 	gUseVisibilityTemp=false;
 | |
| 	
 | |
| 	PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
 | |
| 	
 | |
| 	/* Use existing module where possible
 | |
| 	 * be careful not to init any runtime vars after this */
 | |
| 	m = PyImport_ImportModule( "GameLogic" );
 | |
| 	if (m) {
 | |
| 		Py_DECREF(m);
 | |
| 		return m;
 | |
| 	}
 | |
| 	else {
 | |
| 		PyErr_Clear();
 | |
| 		// Create the module and add the functions	
 | |
| 		m = PyModule_Create(&GameLogic_module_def);
 | |
| 		PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
 | |
| 	}
 | |
| 	
 | |
| 	// Add some symbolic constants to the module
 | |
| 	d = PyModule_GetDict(m);
 | |
| 	
 | |
| 	// can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
 | |
| 	// for now its safe to make sure it exists for other areas such as the web plugin
 | |
| 	
 | |
| 	PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
 | |
| 
 | |
| 	// Add keyboard and mouse attributes to this module
 | |
| 	MT_assert(!gp_PythonKeyboard);
 | |
| 	gp_PythonKeyboard = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
 | |
| 	PyDict_SetItemString(d, "keyboard", gp_PythonKeyboard->NewProxy(true));
 | |
| 
 | |
| 	MT_assert(!gp_PythonMouse);
 | |
| 	gp_PythonMouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
 | |
| 	PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
 | |
| 
 | |
| 	ErrorObject = PyUnicode_FromString("GameLogic.error");
 | |
| 	PyDict_SetItemString(d, "error", ErrorObject);
 | |
| 	Py_DECREF(ErrorObject);
 | |
| 	
 | |
| 	// XXXX Add constants here
 | |
| 	/* To use logic bricks, we need some sort of constants. Here, we associate */
 | |
| 	/* constants and sumbolic names. Add them to dictionary d.                 */
 | |
| 
 | |
| 	/* 1. true and false: needed for everyone                                  */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_TRUE,  SCA_ILogicBrick::KX_TRUE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
 | |
| 
 | |
| 	/* 2. Property sensor                                                      */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL,      SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL,   SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL,   SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED,    SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
 | |
| 
 | |
| 	/* 3. Constraint actuator                                                  */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
 | |
| 
 | |
| 	/* 4. Random distribution types                                            */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST,      SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM,    SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST,       SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM,     SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON,     SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST,     SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM,   SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL,    SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
 | |
| 
 | |
| 	/* 5. Sound actuator                                                      */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP,              KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND,               KX_SoundActuator::KX_SOUNDACT_PLAYEND);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP,              KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND,               KX_SoundActuator::KX_SOUNDACT_LOOPEND);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
 | |
| 
 | |
| 	/* 6. Action actuator													   */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PINGPONG,    ACT_ACTION_PINGPONG);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,    ACT_ACTION_LOOP_STOP);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
 | |
| 	
 | |
| 	/* 7. GL_BlendFunc */
 | |
| 	KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
 | |
| 	KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
 | |
| 
 | |
| 
 | |
| 	/* 8. UniformTypes */
 | |
| 	KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
 | |
| 	KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
 | |
| 	KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
 | |
| 	KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
 | |
| 	KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
 | |
| 	KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
 | |
| 	KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
 | |
| 
 | |
| 	/* 9. state actuator */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
 | |
| 	
 | |
| 	/* All Sensors */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
 | |
| 	
 | |
| 	/* Radar Sensor */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
 | |
| 
 | |
| 	/* Ray Sensor */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
 | |
| 
 | |
| 	/* Dynamic actuator */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
 | |
| 
 | |
| 	/* Input & Mouse Sensor */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
 | |
| 	
 | |
| 	KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
 | |
| 
 | |
| 	/* 2D Filter Actuator */
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
 | |
| 	KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
 | |
| 
 | |
| 	/* Sound Actuator */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
 | |
| 
 | |
| 	/* State Actuator */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
 | |
| 
 | |
| 	/* Game Actuator Modes */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
 | |
| 
 | |
| 	/* Scene Actuator Modes */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
 | |
| 
 | |
| 	/* Parent Actuator Modes */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
 | |
| 
 | |
| 	/* BL_ArmatureConstraint type */
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRACKTO, CONSTRAINT_TYPE_TRACKTO);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_KINEMATIC);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_ROTLIKE, CONSTRAINT_TYPE_ROTLIKE);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCLIKE, CONSTRAINT_TYPE_LOCLIKE);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_MINMAX, CONSTRAINT_TYPE_MINMAX);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_SIZELIKE, CONSTRAINT_TYPE_SIZELIKE);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCKTRACK, CONSTRAINT_TYPE_LOCKTRACK);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_STRETCHTO, CONSTRAINT_TYPE_STRETCHTO);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_CLAMPTO);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRANSFORM, CONSTRAINT_TYPE_TRANSFORM);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_DISTLIMIT, CONSTRAINT_TYPE_DISTLIMIT);
 | |
| 	/* BL_ArmatureConstraint ik_type */
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_COPYPOSE, CONSTRAINT_IK_COPYPOSE);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_DISTANCE, CONSTRAINT_IK_DISTANCE);
 | |
| 	/* BL_ArmatureConstraint ik_mode */
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_INSIDE, LIMITDIST_INSIDE);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_OUTSIDE, LIMITDIST_OUTSIDE);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_ONSURFACE, LIMITDIST_ONSURFACE);
 | |
| 	/* BL_ArmatureConstraint ik_flag */
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_TIP, CONSTRAINT_IK_TIP);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_ROT, CONSTRAINT_IK_ROT);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_STRETCH, CONSTRAINT_IK_STRETCH);
 | |
| 	KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_POS, CONSTRAINT_IK_POS);
 | |
| 	/* KX_ArmatureSensor type */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_STATE_CHANGED, SENS_ARM_STATE_CHANGED);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_BELOW, SENS_ARM_LIN_ERROR_BELOW);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_ABOVE, SENS_ARM_LIN_ERROR_ABOVE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_BELOW, SENS_ARM_ROT_ERROR_BELOW);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_ABOVE, SENS_ARM_ROT_ERROR_ABOVE);
 | |
| 
 | |
| 	/* BL_ArmatureActuator type */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_RUN, ACT_ARM_RUN);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_ENABLE, ACT_ARM_ENABLE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
 | |
| 
 | |
| 	/* BL_Armature Channel rotation_mode */
 | |
| 	KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
 | |
| 	KX_MACRO_addTypesToDict(d, ROT_MODE_XYZ, ROT_MODE_XYZ);
 | |
| 	KX_MACRO_addTypesToDict(d, ROT_MODE_XZY, ROT_MODE_XZY);
 | |
| 	KX_MACRO_addTypesToDict(d, ROT_MODE_YXZ, ROT_MODE_YXZ);
 | |
| 	KX_MACRO_addTypesToDict(d, ROT_MODE_YZX, ROT_MODE_YZX);
 | |
| 	KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
 | |
| 	KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
 | |
| 
 | |
| 	/* Steering actuator */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STEERING_SEEK, KX_SteeringActuator::KX_STEERING_SEEK);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STEERING_FLEE, KX_SteeringActuator::KX_STEERING_FLEE);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_STEERING_PATHFOLLOWING, KX_SteeringActuator::KX_STEERING_PATHFOLLOWING);
 | |
| 
 | |
| 	/* KX_NavMeshObject render mode */
 | |
| 	KX_MACRO_addTypesToDict(d, RM_WALLS, KX_NavMeshObject::RM_WALLS);
 | |
| 	KX_MACRO_addTypesToDict(d, RM_POLYS, KX_NavMeshObject::RM_POLYS);
 | |
| 	KX_MACRO_addTypesToDict(d, RM_TRIS, KX_NavMeshObject::RM_TRIS);
 | |
| 
 | |
| 	/* BL_Action play modes */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PING_PONG, BL_Action::ACT_MODE_PING_PONG);
 | |
| 
 | |
| 	// Check for errors
 | |
| 	if (PyErr_Occurred())
 | |
| 	{
 | |
| 		Py_FatalError("can't initialize module bge.logic");
 | |
| 	}
 | |
| 
 | |
| 	return m;
 | |
| }
 | |
| 
 | |
| /* Explanation of 
 | |
|  * 
 | |
|  * - backupPySysObjects()		: stores sys.path in gp_OrigPythonSysPath
 | |
|  * - initPySysObjects(main)	: initializes the blendfile and library paths
 | |
|  * - restorePySysObjects()		: restores sys.path from gp_OrigPythonSysPath
 | |
|  * 
 | |
|  * These exist so the current blend dir "//" can always be used to import modules from.
 | |
|  * the reason we need a few functions for this is that python is not only used by the game engine
 | |
|  * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
 | |
|  * It would also be incorrect since loading blend files for new levels etc would always add to sys.path
 | |
|  * 
 | |
|  * To play nice with blenders python, the sys.path is backed up and the current blendfile along
 | |
|  * with all its lib paths are added to the sys path.
 | |
|  * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
 | |
|  */
 | |
| 
 | |
| /**
 | |
|  * So we can have external modules mixed with our blend files.
 | |
|  */
 | |
| static void backupPySysObjects(void)
 | |
| {
 | |
| 	PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
 | |
| 	PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
 | |
| 	
 | |
| 	/* paths */
 | |
| 	Py_XDECREF(gp_OrigPythonSysPath); /* just in case its set */
 | |
| 	gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
 | |
| 	
 | |
| 	/* modules */
 | |
| 	Py_XDECREF(gp_OrigPythonSysModules); /* just in case its set */
 | |
| 	gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
 | |
| 	
 | |
| }
 | |
| 
 | |
| /* for initPySysObjects only,
 | |
|  * takes a blend path and adds a scripts dir from it
 | |
|  *
 | |
|  * "/home/me/foo.blend" -> "/home/me/scripts"
 | |
|  */
 | |
| static void initPySysObjects__append(PyObject *sys_path, const char *filename)
 | |
| {
 | |
| 	PyObject *item;
 | |
| 	char expanded[FILE_MAX];
 | |
| 	
 | |
| 	BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */
 | |
| 	BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
 | |
| 	BLI_cleanup_file(gp_GamePythonPath, expanded); /* Don't use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
 | |
| 	item= PyUnicode_DecodeFSDefault(expanded);
 | |
| 	
 | |
| //	printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
 | |
| 	
 | |
| 	if (PySequence_Index(sys_path, item) == -1) {
 | |
| 		PyErr_Clear(); /* PySequence_Index sets a ValueError */
 | |
| 		PyList_Insert(sys_path, 0, item);
 | |
| 	}
 | |
| 	
 | |
| 	Py_DECREF(item);
 | |
| }
 | |
| static void initPySysObjects(Main *maggie)
 | |
| {
 | |
| 	PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
 | |
| 	
 | |
| 	if (gp_OrigPythonSysPath==NULL) {
 | |
| 		/* backup */
 | |
| 		backupPySysObjects();
 | |
| 	}
 | |
| 	else {
 | |
| 		/* get the original sys path when the BGE started */
 | |
| 		PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
 | |
| 	}
 | |
| 	
 | |
| 	Library *lib= (Library *)maggie->library.first;
 | |
| 	
 | |
| 	while(lib) {
 | |
| 		/* lib->name wont work in some cases (on win32),
 | |
| 		 * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
 | |
| 		initPySysObjects__append(sys_path, lib->filepath);
 | |
| 		lib= (Library *)lib->id.next;
 | |
| 	}
 | |
| 	
 | |
| 	initPySysObjects__append(sys_path, gp_GamePythonPath);
 | |
| 	
 | |
| //	fprintf(stderr, "\nNew Path: %d ", PyList_GET_SIZE(sys_path));
 | |
| //	PyObject_Print(sys_path, stderr, 0);
 | |
| }
 | |
| 
 | |
| static void restorePySysObjects(void)
 | |
| {
 | |
| 	if (gp_OrigPythonSysPath==NULL)
 | |
| 		return;
 | |
| 	
 | |
| 	PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
 | |
| 	PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
 | |
| 
 | |
| 	/* paths */
 | |
| 	PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
 | |
| 	Py_DECREF(gp_OrigPythonSysPath);
 | |
| 	gp_OrigPythonSysPath= NULL;
 | |
| 	
 | |
| 	/* modules */
 | |
| 	PyDict_Clear(sys_mods);
 | |
| 	PyDict_Update(sys_mods, gp_OrigPythonSysModules);
 | |
| 	Py_DECREF(gp_OrigPythonSysModules);
 | |
| 	gp_OrigPythonSysModules= NULL;	
 | |
| 	
 | |
| 	
 | |
| //	fprintf(stderr, "\nRestore Path: %d ", PyList_GET_SIZE(sys_path));
 | |
| //	PyObject_Print(sys_path, stderr, 0);
 | |
| }
 | |
| 
 | |
| void addImportMain(struct Main *maggie)
 | |
| {
 | |
| 	bpy_import_main_extra_add(maggie);
 | |
| }
 | |
| 
 | |
| void removeImportMain(struct Main *maggie)
 | |
| {
 | |
| 	bpy_import_main_extra_remove(maggie);
 | |
| }
 | |
| 
 | |
| // Copied from bpy_interface.c
 | |
| static struct _inittab bge_internal_modules[]= {
 | |
| 	{(char *)"mathutils", PyInit_mathutils},
 | |
| 	{(char *)"bgl", BPyInit_bgl},
 | |
| 	{(char *)"blf", BPyInit_blf},
 | |
| 	{(char *)"aud", AUD_initPython},
 | |
| 	{NULL, NULL}
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Python is not initialized.
 | |
|  * see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
 | |
|  */
 | |
| PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
 | |
| {
 | |
| 	/* Yet another gotcha in the py api
 | |
| 	 * Cant run PySys_SetArgv more then once because this adds the
 | |
| 	 * binary dir to the sys.path each time.
 | |
| 	 * Id have thought python being totally restarted would make this ok but
 | |
| 	 * somehow it remembers the sys.path - Campbell
 | |
| 	 */
 | |
| 	static bool first_time = true;
 | |
| 	char *py_path_bundle   = BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL);
 | |
| 
 | |
| #if 0 // TODO - py3
 | |
| 	STR_String pname = progname;
 | |
| 	Py_SetProgramName(pname.Ptr());
 | |
| #endif
 | |
| 
 | |
| 	if (py_path_bundle != NULL) {
 | |
| 		Py_NoSiteFlag = 1;
 | |
| 	}
 | |
| 
 | |
| 	Py_FrozenFlag = 1;
 | |
| 
 | |
| 	/* must run before python initializes */
 | |
| 	PyImport_ExtendInittab(bge_internal_modules);
 | |
| 
 | |
| 	/* find local python installation */
 | |
| 	PyC_SetHomePath(py_path_bundle);
 | |
| 
 | |
| 	Py_Initialize();
 | |
| 	
 | |
| 	if (argv && first_time) { /* browser plugins don't currently set this */
 | |
| 		// Until python support ascii again, we use our own.
 | |
| 		// PySys_SetArgv(argc, argv);
 | |
| 		int i;
 | |
| 		PyObject *py_argv= PyList_New(argc);
 | |
| 
 | |
| 		for (i=0; i<argc; i++)
 | |
| 			PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i]));
 | |
| 
 | |
| 		PySys_SetObject("argv", py_argv);
 | |
| 		Py_DECREF(py_argv);
 | |
| 	}
 | |
| 
 | |
| 	bpy_import_init(PyEval_GetBuiltins());
 | |
| 
 | |
| 	/* mathutils types are used by the BGE even if we don't import them */
 | |
| 	{
 | |
| 		PyObject *mod= PyImport_ImportModuleLevel((char *)"mathutils", NULL, NULL, NULL, 0);
 | |
| 		Py_DECREF(mod);
 | |
| 	}
 | |
| 
 | |
| #ifdef WITH_AUDASPACE
 | |
| 	/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
 | |
| 	{
 | |
| 		PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
 | |
| 		Py_DECREF(mod);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	initPyTypes();
 | |
| 	
 | |
| 	bpy_import_main_set(maggie);
 | |
| 	
 | |
| 	initPySysObjects(maggie);
 | |
| 	
 | |
| 	first_time = false;
 | |
| 	
 | |
| 	PyObjectPlus::ClearDeprecationWarning();
 | |
| 
 | |
| 	return PyC_DefaultNameSpace(NULL);
 | |
| }
 | |
| 
 | |
| void exitGamePlayerPythonScripting()
 | |
| {	
 | |
| 	/* Clean up the Python mouse and keyboard */
 | |
| 	delete gp_PythonKeyboard;
 | |
| 	gp_PythonKeyboard = NULL;
 | |
| 
 | |
| 	delete gp_PythonMouse;
 | |
| 	gp_PythonMouse = NULL;
 | |
| 
 | |
| 	/* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
 | |
| 	restorePySysObjects(); /* get back the original sys.path and clear the backup */
 | |
| 	
 | |
| 	Py_Finalize();
 | |
| 	bpy_import_main_set(NULL);
 | |
| 	PyObjectPlus::ClearDeprecationWarning();
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Python is already initialized.
 | |
|  */
 | |
| PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
 | |
| {
 | |
| #if 0 // XXX TODO Py3
 | |
| 	STR_String pname = progname;
 | |
| 	Py_SetProgramName(pname.Ptr());
 | |
| #endif
 | |
| 
 | |
| #ifdef WITH_AUDASPACE
 | |
| 	/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
 | |
| 	{
 | |
| 		PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
 | |
| 		Py_DECREF(mod);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	initPyTypes();
 | |
| 	
 | |
| 	bpy_import_main_set(maggie);
 | |
| 	
 | |
| 	initPySysObjects(maggie);
 | |
| 
 | |
| 	PyObjectPlus::NullDeprecationWarning();
 | |
| 
 | |
| 	return PyC_DefaultNameSpace(NULL);
 | |
| }
 | |
| 
 | |
| void exitGamePythonScripting()
 | |
| {
 | |
| 	/* Clean up the Python mouse and keyboard */
 | |
| 	delete gp_PythonKeyboard;
 | |
| 	gp_PythonKeyboard = NULL;
 | |
| 
 | |
| 	delete gp_PythonMouse;
 | |
| 	gp_PythonMouse = NULL;
 | |
| 
 | |
| 	restorePySysObjects(); /* get back the original sys.path and clear the backup */
 | |
| 	bpy_import_main_set(NULL);
 | |
| 	PyObjectPlus::ClearDeprecationWarning();
 | |
| }
 | |
| 
 | |
| /* similar to the above functions except it sets up the namespace
 | |
|  * and other more general things */
 | |
| void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject * pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
 | |
| {
 | |
| 	PyObject* dictionaryobject;
 | |
| 
 | |
| 	if (argv) /* player only */
 | |
| 		dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
 | |
| 	else
 | |
| 		dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
 | |
| 
 | |
| 	ketsjiengine->SetPyNamespace(dictionaryobject);
 | |
| 	initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
 | |
| 	*gameLogic = initGameLogic(ketsjiengine, startscene);
 | |
| 
 | |
| 	/* is set in initGameLogic so only set here if we want it to persist between scenes */
 | |
| 	if (pyGlobalDict)
 | |
| 		PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
 | |
| 
 | |
| 	*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
 | |
| 
 | |
| 	initGameKeys();
 | |
| 	initPythonConstraintBinding();
 | |
| 	initVideoTexture();
 | |
| 
 | |
| 	/* could be done a lot more nicely, but for now a quick way to get bge.* working */
 | |
| 	PyRun_SimpleString("sys = __import__('sys');"
 | |
| 	                   "bge = type(sys)('bge');"
 | |
| 	                   "bge.__dict__.update({'logic':__import__('GameLogic'), "
 | |
| 	                                        "'render':__import__('Rasterizer'), "
 | |
| 	                                        "'events':__import__('GameKeys'), "
 | |
| 	                                        "'constraints':__import__('PhysicsConstraints'), "
 | |
| 	                                        "'types':__import__('GameTypes'), "
 | |
| 	                                        "'texture':__import__('VideoTexture')});"
 | |
| 	                   /* so we can do 'import bge.foo as bar' */
 | |
| 	                   "sys.modules.update({'bge': bge, "
 | |
| 	                                       "'bge.logic':bge.logic, "
 | |
| 	                                       "'bge.render':bge.render, "
 | |
| 	                                       "'bge.events':bge.events, "
 | |
| 	                                       "'bge.constraints':bge.constraints, "
 | |
| 	                                       "'bge.types':bge.types, "
 | |
| 	                                       "'bge.texture':bge.texture})"
 | |
| 	                   );
 | |
| }
 | |
| 
 | |
| static struct PyModuleDef Rasterizer_module_def = {
 | |
| 	{}, /* m_base */
 | |
| 	"Rasterizer",  /* m_name */
 | |
| 	Rasterizer_module_documentation,  /* m_doc */
 | |
| 	0,  /* m_size */
 | |
| 	rasterizer_methods,  /* m_methods */
 | |
| 	0,  /* m_reload */
 | |
| 	0,  /* m_traverse */
 | |
| 	0,  /* m_clear */
 | |
| 	0,  /* m_free */
 | |
| };
 | |
| 
 | |
| PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
 | |
| {
 | |
| 	gp_Canvas = canvas;
 | |
| 	gp_Rasterizer = rasty;
 | |
| 
 | |
| 
 | |
| 	PyObject* m;
 | |
| 	PyObject* d;
 | |
| 	PyObject* item;
 | |
| 
 | |
| 	/* Use existing module where possible
 | |
| 	 * be careful not to init any runtime vars after this */
 | |
| 	m = PyImport_ImportModule( "Rasterizer" );
 | |
| 	if (m) {
 | |
| 		Py_DECREF(m);
 | |
| 		return m;
 | |
| 	}
 | |
| 	else {
 | |
| 		PyErr_Clear();
 | |
| 
 | |
| 		// Create the module and add the functions
 | |
| 		m = PyModule_Create(&Rasterizer_module_def);
 | |
| 		PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
 | |
| 	}
 | |
| 
 | |
| 	// Add some symbolic constants to the module
 | |
| 	d = PyModule_GetDict(m);
 | |
| 	ErrorObject = PyUnicode_FromString("Rasterizer.error");
 | |
| 	PyDict_SetItemString(d, "error", ErrorObject);
 | |
| 	Py_DECREF(ErrorObject);
 | |
| 
 | |
| 	/* needed for get/setMaterialType */
 | |
| 	KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
 | |
| 	KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
 | |
| 
 | |
| 	// XXXX Add constants here
 | |
| 
 | |
| 	// Check for errors
 | |
| 	if (PyErr_Occurred())
 | |
| 	{
 | |
| 		Py_FatalError("can't initialize module Rasterizer");
 | |
| 	}
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /* ------------------------------------------------------------------------- */
 | |
| /* GameKeys: symbolic constants for key mapping                              */
 | |
| /* ------------------------------------------------------------------------- */
 | |
| 
 | |
| static char GameKeys_module_documentation[] =
 | |
| "This modules provides defines for key-codes"
 | |
| ;
 | |
| 
 | |
| static char gPyEventToString_doc[] =
 | |
| "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
 | |
| ;
 | |
| 
 | |
| static PyObject* gPyEventToString(PyObject*, PyObject* value)
 | |
| {
 | |
| 	PyObject* mod, *dict, *key, *val, *ret = NULL;
 | |
| 	Py_ssize_t pos = 0;
 | |
| 	
 | |
| 	mod = PyImport_ImportModule( "GameKeys" );
 | |
| 	if (!mod)
 | |
| 		return NULL;
 | |
| 	
 | |
| 	dict = PyModule_GetDict(mod);
 | |
| 	
 | |
| 	while (PyDict_Next(dict, &pos, &key, &val)) {
 | |
| 		if (PyObject_RichCompareBool(value, val, Py_EQ)) {
 | |
| 			ret = key;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	PyErr_Clear(); // in case there was an error clearing
 | |
| 	Py_DECREF(mod);
 | |
| 	if (!ret)	PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
 | |
| 	else		Py_INCREF(ret);
 | |
| 	
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static char gPyEventToCharacter_doc[] =
 | |
| "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
 | |
| ;
 | |
| 
 | |
| static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
 | |
| {
 | |
| 	int event, shift;
 | |
| 	if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	if (IsPrintable(event)) {
 | |
| 		char ch[2] = {'\0', '\0'};
 | |
| 		ch[0] = ToCharacter(event, (bool)shift);
 | |
| 		return PyUnicode_FromString(ch);
 | |
| 	}
 | |
| 	else {
 | |
| 		return PyUnicode_FromString("");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static struct PyMethodDef gamekeys_methods[] = {
 | |
| 	{"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
 | |
| 	{"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
 | |
| 	{ NULL, (PyCFunction) NULL, 0, NULL }
 | |
| };
 | |
| 
 | |
| static struct PyModuleDef GameKeys_module_def = {
 | |
| 	{}, /* m_base */
 | |
| 	"GameKeys",  /* m_name */
 | |
| 	GameKeys_module_documentation,  /* m_doc */
 | |
| 	0,  /* m_size */
 | |
| 	gamekeys_methods,  /* m_methods */
 | |
| 	0,  /* m_reload */
 | |
| 	0,  /* m_traverse */
 | |
| 	0,  /* m_clear */
 | |
| 	0,  /* m_free */
 | |
| };
 | |
| 
 | |
| PyObject* initGameKeys()
 | |
| {
 | |
| 	PyObject* m;
 | |
| 	PyObject* d;
 | |
| 	PyObject* item;
 | |
| 	
 | |
| 	/* Use existing module where possible */
 | |
| 	m = PyImport_ImportModule( "GameKeys" );
 | |
| 	if (m) {
 | |
| 		Py_DECREF(m);
 | |
| 		return m;
 | |
| 	}
 | |
| 	else {
 | |
| 		PyErr_Clear();
 | |
| 	
 | |
| 		// Create the module and add the functions
 | |
| 		m = PyModule_Create(&GameKeys_module_def);
 | |
| 		PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
 | |
| 	}
 | |
| 
 | |
| 	// Add some symbolic constants to the module
 | |
| 	d = PyModule_GetDict(m);
 | |
| 
 | |
| 	// XXXX Add constants here
 | |
| 
 | |
| 	KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
 | |
| 	
 | |
| 	KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);		
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);	
 | |
| 	KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY); 		
 | |
| 	KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY); 	
 | |
| 	KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY); 	
 | |
| 	KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);	
 | |
| 	KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, ENTERKEY, SCA_IInputDevice::KX_RETKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);	
 | |
| 	KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);		
 | |
| 	KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);	
 | |
| 	KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);	
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);	
 | |
| 	KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);		
 | |
| 	
 | |
| 	KX_MACRO_addTypesToDict(d, PAD2	, SCA_IInputDevice::KX_PAD2);
 | |
| 	KX_MACRO_addTypesToDict(d, PAD4	, SCA_IInputDevice::KX_PAD4);
 | |
| 	KX_MACRO_addTypesToDict(d, PAD6	, SCA_IInputDevice::KX_PAD6);
 | |
| 	KX_MACRO_addTypesToDict(d, PAD8	, SCA_IInputDevice::KX_PAD8);
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, PAD1	, SCA_IInputDevice::KX_PAD1);
 | |
| 	KX_MACRO_addTypesToDict(d, PAD3	, SCA_IInputDevice::KX_PAD3);
 | |
| 	KX_MACRO_addTypesToDict(d, PAD5	, SCA_IInputDevice::KX_PAD5);
 | |
| 	KX_MACRO_addTypesToDict(d, PAD7	, SCA_IInputDevice::KX_PAD7);
 | |
| 	KX_MACRO_addTypesToDict(d, PAD9	, SCA_IInputDevice::KX_PAD9);
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
 | |
| 	KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
 | |
| 		
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
 | |
| 	KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
 | |
| 	KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
 | |
| 	KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
 | |
| 		
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F13KEY, SCA_IInputDevice::KX_F13KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F14KEY, SCA_IInputDevice::KX_F14KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F15KEY, SCA_IInputDevice::KX_F15KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F16KEY, SCA_IInputDevice::KX_F16KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F17KEY, SCA_IInputDevice::KX_F17KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F18KEY, SCA_IInputDevice::KX_F18KEY);
 | |
| 	KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
 | |
| 		
 | |
| 	KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
 | |
| 	KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
 | |
| 
 | |
| 	// MOUSE
 | |
| 	KX_MACRO_addTypesToDict(d, LEFTMOUSE, SCA_IInputDevice::KX_LEFTMOUSE);
 | |
| 	KX_MACRO_addTypesToDict(d, MIDDLEMOUSE, SCA_IInputDevice::KX_MIDDLEMOUSE);
 | |
| 	KX_MACRO_addTypesToDict(d, RIGHTMOUSE, SCA_IInputDevice::KX_RIGHTMOUSE);
 | |
| 	KX_MACRO_addTypesToDict(d, WHEELUPMOUSE, SCA_IInputDevice::KX_WHEELUPMOUSE);
 | |
| 	KX_MACRO_addTypesToDict(d, WHEELDOWNMOUSE, SCA_IInputDevice::KX_WHEELDOWNMOUSE);
 | |
| 	KX_MACRO_addTypesToDict(d, MOUSEX, SCA_IInputDevice::KX_MOUSEX);
 | |
| 	KX_MACRO_addTypesToDict(d, MOUSEY, SCA_IInputDevice::KX_MOUSEY);
 | |
| 
 | |
| 	// Check for errors
 | |
| 	if (PyErr_Occurred())
 | |
| 	{
 | |
| 		Py_FatalError("can't initialize module GameKeys");
 | |
| 	}
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| // utility function for loading and saving the globalDict
 | |
| int saveGamePythonConfig( char **marshal_buffer)
 | |
| {
 | |
| 	int marshal_length = 0;
 | |
| 	PyObject* gameLogic = PyImport_ImportModule("GameLogic");
 | |
| 	if (gameLogic) {
 | |
| 		PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
 | |
| 		if (pyGlobalDict) {
 | |
| #ifdef Py_MARSHAL_VERSION	
 | |
| 			PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(	pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
 | |
| #else
 | |
| 			PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(	pyGlobalDict ); 
 | |
| #endif
 | |
| 			if (pyGlobalDictMarshal) {
 | |
| 				// for testing only
 | |
| 				// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
 | |
| 				char *marshal_cstring;
 | |
| 				
 | |
| 				marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
 | |
| 				marshal_length= PyBytes_Size(pyGlobalDictMarshal);
 | |
| 				*marshal_buffer = new char[marshal_length + 1];
 | |
| 				memcpy(*marshal_buffer, marshal_cstring, marshal_length);
 | |
| 				Py_DECREF(pyGlobalDictMarshal);
 | |
| 			} else {
 | |
| 				printf("Error, bge.logic.globalDict could not be marshal'd\n");
 | |
| 			}
 | |
| 		} else {
 | |
| 			printf("Error, bge.logic.globalDict was removed\n");
 | |
| 		}
 | |
| 		Py_DECREF(gameLogic);
 | |
| 	} else {
 | |
| 		PyErr_Clear();
 | |
| 		printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
 | |
| 	}
 | |
| 	return marshal_length;
 | |
| }
 | |
| 
 | |
| int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
 | |
| {
 | |
| 	/* Restore the dict */
 | |
| 	if (marshal_buffer) {
 | |
| 		PyObject* gameLogic = PyImport_ImportModule("GameLogic");
 | |
| 
 | |
| 		if (gameLogic) {
 | |
| 			PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
 | |
| 			if (pyGlobalDict) {
 | |
| 				PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
 | |
| 				if (pyGlobalDict_orig) {
 | |
| 					PyDict_Clear(pyGlobalDict_orig);
 | |
| 					PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
 | |
| 				} else {
 | |
| 					/* this should not happen, but cant find the original globalDict, just assign it then */
 | |
| 					PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
 | |
| 				}
 | |
| 				Py_DECREF(gameLogic);
 | |
| 				Py_DECREF(pyGlobalDict);
 | |
| 				return 1;
 | |
| 			} else {
 | |
| 				Py_DECREF(gameLogic);
 | |
| 				PyErr_Clear();
 | |
| 				printf("Error could not marshall string\n");
 | |
| 			}
 | |
| 		} else {
 | |
| 			PyErr_Clear();
 | |
| 			printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
 | |
| 		}	
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void pathGamePythonConfig(char *path)
 | |
| {
 | |
| 	int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
 | |
| 	
 | |
| 	BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
 | |
| 
 | |
| 	/* replace extension */
 | |
| 	if (BLI_testextensie(path, ".blend")) {
 | |
| 		strcpy(path+(len-6), ".bgeconf");
 | |
| 	} else {
 | |
| 		strcpy(path+len, ".bgeconf");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void setGamePythonPath(const char *path)
 | |
| {
 | |
| 	BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
 | |
| 	BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
 | |
| 	
 | |
| 	if (gp_GamePythonPathOrig[0] == '\0')
 | |
| 		BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
 | |
| }
 | |
| 
 | |
| // we need this so while blender is open (not blenderplayer)
 | |
| // loading new blendfiles will reset this on starting the
 | |
| // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
 | |
| void resetGamePythonPath()
 | |
| {
 | |
| 	gp_GamePythonPathOrig[0] = '\0';
 | |
| }
 | |
| 
 | |
| #endif // WITH_PYTHON
 |