Make sure the 1.0 value is not affected by smoothing, and min/max limits never go above or below 1.0 respectively. This was a request by animators since not modifying the mesh in its rest pose is regarded as crucial.
Make sure the 1.0 value is not affected by smoothing, and min/max limits never go above or below 1.0 respectively. This was a request by animators since not modifying the mesh in its rest pose is regarded as crucial.