Couple of precision issues here: - Interpolation was rounding trunkcating colors, and because of some precision issues value 254.999 became 254 leading to troubles later. Now color interpolaiton will do rounding to nearest int. - Subtract was setting channels to something negative which confused color management (especially negative alpha), Now subtract effect will clamp channels to 0 from bottom and also do some tricks to prevent small alpha which could also confuse color management.