343 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup nodes
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 */
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#include <string.h>
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#include "DNA_node_types.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_listbase.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_linestyle.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "NOD_texture.h"
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#include "node_common.h"
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#include "node_exec.h"
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#include "node_texture_util.h"
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#include "node_util.h"
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#include "DEG_depsgraph.h"
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#include "RNA_access.h"
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#include "RE_texture.h"
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static void texture_get_from_context(const bContext *C,
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                                     bNodeTreeType *UNUSED(treetype),
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                                     bNodeTree **r_ntree,
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                                     ID **r_id,
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                                     ID **r_from)
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{
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  SpaceNode *snode = CTX_wm_space_node(C);
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  Scene *scene = CTX_data_scene(C);
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  ViewLayer *view_layer = CTX_data_view_layer(C);
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  Object *ob = OBACT(view_layer);
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  Tex *tx = NULL;
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  if (snode->texfrom == SNODE_TEX_BRUSH) {
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    struct Brush *brush = NULL;
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    if (ob && (ob->mode & OB_MODE_SCULPT)) {
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      brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint);
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    }
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    else {
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      brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
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    }
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    if (brush) {
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      *r_from = (ID *)brush;
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      tx = give_current_brush_texture(brush);
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      if (tx) {
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        *r_id = &tx->id;
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        *r_ntree = tx->nodetree;
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      }
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    }
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  }
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  else if (snode->texfrom == SNODE_TEX_LINESTYLE) {
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    FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(view_layer);
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    if (linestyle) {
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      *r_from = (ID *)linestyle;
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      tx = give_current_linestyle_texture(linestyle);
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      if (tx) {
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        *r_id = &tx->id;
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        *r_ntree = tx->nodetree;
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      }
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    }
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  }
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}
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static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
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{
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  func(calldata, NODE_CLASS_INPUT, N_("Input"));
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  func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
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  func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
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  func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
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  func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
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  func(calldata, NODE_CLASS_CONVERTER, N_("Converter"));
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  func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
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  func(calldata, NODE_CLASS_GROUP, N_("Group"));
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  func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
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  func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
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}
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/* XXX muting disabled in previews because of threading issues with the main execution
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 * it works here, but disabled for consistency
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 */
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#if 1
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static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))
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{
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  bNode *node, *node_next;
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  /* replace muted nodes and reroute nodes by internal links */
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  for (node = localtree->nodes.first; node; node = node_next) {
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    node_next = node->next;
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    if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
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      nodeInternalRelink(localtree, node);
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      ntreeFreeLocalNode(localtree, node);
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    }
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  }
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}
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#else
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static void localize(bNodeTree *UNUSED(localtree), bNodeTree *UNUSED(ntree))
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{
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}
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#endif
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static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
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{
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  BKE_node_preview_sync_tree(ntree, localtree);
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}
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static void local_merge(Main *UNUSED(bmain), bNodeTree *localtree, bNodeTree *ntree)
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{
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  BKE_node_preview_merge_tree(ntree, localtree, true);
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}
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static void update(bNodeTree *ntree)
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{
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  ntree_update_reroute_nodes(ntree);
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  if (ntree->update & NTREE_UPDATE_NODES) {
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    /* clean up preview cache, in case nodes have been removed */
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    BKE_node_preview_remove_unused(ntree);
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  }
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}
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static bool texture_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype),
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                                                bNodeSocketType *socket_type)
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{
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  return nodeIsStaticSocketType(socket_type) &&
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         ELEM(socket_type->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA);
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}
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bNodeTreeType *ntreeType_Texture;
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void register_node_tree_type_tex(void)
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{
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  bNodeTreeType *tt = ntreeType_Texture = MEM_callocN(sizeof(bNodeTreeType),
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                                                      "texture node tree type");
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  tt->type = NTREE_TEXTURE;
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  strcpy(tt->idname, "TextureNodeTree");
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  strcpy(tt->ui_name, N_("Texture Node Editor"));
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  tt->ui_icon = 0; /* defined in drawnode.c */
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  strcpy(tt->ui_description, N_("Texture nodes"));
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  tt->foreach_nodeclass = foreach_nodeclass;
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  tt->update = update;
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  tt->localize = localize;
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  tt->local_sync = local_sync;
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  tt->local_merge = local_merge;
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  tt->get_from_context = texture_get_from_context;
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  tt->valid_socket_type = texture_node_tree_socket_type_valid;
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  tt->rna_ext.srna = &RNA_TextureNodeTree;
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  ntreeTypeAdd(tt);
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}
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bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context,
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                                              bNodeTree *ntree,
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                                              bNodeInstanceKey parent_key)
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{
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  bNodeTreeExec *exec;
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  bNode *node;
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  /* common base initialization */
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  exec = ntree_exec_begin(context, ntree, parent_key);
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  /* allocate the thread stack listbase array */
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  exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
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  for (node = exec->nodetree->nodes.first; node; node = node->next) {
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    node->need_exec = 1;
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  }
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  return exec;
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}
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bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree)
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{
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  bNodeExecContext context;
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  bNodeTreeExec *exec;
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  /* XXX hack: prevent exec data from being generated twice.
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   * this should be handled by the renderer!
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   */
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  if (ntree->execdata) {
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    return ntree->execdata;
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  }
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  context.previews = ntree->previews;
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  exec = ntreeTexBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE);
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  /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
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   * which only store the ntree pointer. Should be fixed at some point!
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   */
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  ntree->execdata = exec;
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  return exec;
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}
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/* free texture delegates */
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static void tex_free_delegates(bNodeTreeExec *exec)
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{
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  bNodeThreadStack *nts;
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  bNodeStack *ns;
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  int th, a;
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  for (th = 0; th < BLENDER_MAX_THREADS; th++) {
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    for (nts = exec->threadstack[th].first; nts; nts = nts->next) {
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      for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) {
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        if (ns->data && !ns->is_copy) {
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          MEM_freeN(ns->data);
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        }
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      }
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    }
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  }
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}
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void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
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{
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  bNodeThreadStack *nts;
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  int a;
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  if (exec->threadstack) {
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    tex_free_delegates(exec);
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    for (a = 0; a < BLENDER_MAX_THREADS; a++) {
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      for (nts = exec->threadstack[a].first; nts; nts = nts->next) {
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        if (nts->stack) {
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          MEM_freeN(nts->stack);
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        }
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      }
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      BLI_freelistN(&exec->threadstack[a]);
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    }
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    MEM_freeN(exec->threadstack);
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    exec->threadstack = NULL;
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  }
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  ntree_exec_end(exec);
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}
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void ntreeTexEndExecTree(bNodeTreeExec *exec)
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{
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  if (exec) {
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    /* exec may get freed, so assign ntree */
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    bNodeTree *ntree = exec->nodetree;
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    ntreeTexEndExecTree_internal(exec);
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    /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
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    ntree->execdata = NULL;
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  }
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}
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int ntreeTexExecTree(bNodeTree *ntree,
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                     TexResult *target,
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                     const float co[3],
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                     float dxt[3],
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                     float dyt[3],
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                     int osatex,
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                     const short thread,
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                     const Tex *UNUSED(tex),
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                     short which_output,
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                     int cfra,
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                     int preview,
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                     MTex *mtex)
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{
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  TexCallData data;
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  float *nor = target->nor;
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  int retval = TEX_INT;
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  bNodeThreadStack *nts = NULL;
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  bNodeTreeExec *exec = ntree->execdata;
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  data.co = co;
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  data.dxt = dxt;
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  data.dyt = dyt;
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  data.osatex = osatex;
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  data.target = target;
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  data.do_preview = preview;
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  data.do_manage = true;
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  data.thread = thread;
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  data.which_output = which_output;
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  data.cfra = cfra;
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  data.mtex = mtex;
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  /* ensure execdata is only initialized once */
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  if (!exec) {
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    BLI_thread_lock(LOCK_NODES);
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    if (!ntree->execdata) {
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      ntreeTexBeginExecTree(ntree);
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    }
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    BLI_thread_unlock(LOCK_NODES);
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    exec = ntree->execdata;
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  }
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  nts = ntreeGetThreadStack(exec, thread);
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  ntreeExecThreadNodes(exec, nts, &data, thread);
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  ntreeReleaseThreadStack(nts);
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  if (target->nor) {
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    retval |= TEX_NOR;
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  }
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  retval |= TEX_RGB;
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  /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was
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   * set however, the texture code checks this for other reasons
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   * (namely, a normal is required for material). */
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  target->nor = nor;
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  return retval;
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}
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