This removes CD_MASK_MFACE from CD_MASK_BAREMESH, CD_MASK_DERIVEDMESH and others. Callers that need it must explicitly add it to their data-masks.
350 lines
10 KiB
C
350 lines
10 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 20014 by Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/object_update.c
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* \ingroup bke
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*/
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#include "DNA_anim_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BLI_threads.h"
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#include "BKE_global.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_constraint.h"
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_animsys.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_key.h"
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#include "BKE_lamp.h"
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#include "BKE_lattice.h"
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#include "BKE_editmesh.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "BKE_material.h"
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#include "BKE_image.h"
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#include "DEG_depsgraph.h"
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#ifdef WITH_LEGACY_DEPSGRAPH
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# define DEBUG_PRINT if (!DEG_depsgraph_use_legacy() && G.debug & G_DEBUG_DEPSGRAPH) printf
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#else
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# define DEBUG_PRINT if (G.debug & G_DEBUG_DEPSGRAPH) printf
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#endif
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static ThreadMutex material_lock = BLI_MUTEX_INITIALIZER;
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void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx),
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Scene *UNUSED(scene),
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Object *ob)
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{
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DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
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/* calculate local matrix */
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BKE_object_to_mat4(ob, ob->obmat);
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}
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/* Evaluate parent */
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/* NOTE: based on solve_parenting(), but with the cruft stripped out */
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void BKE_object_eval_parent(EvaluationContext *UNUSED(eval_ctx),
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Scene *scene,
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Object *ob)
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{
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Object *par = ob->parent;
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float totmat[4][4];
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float tmat[4][4];
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float locmat[4][4];
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DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
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/* get local matrix (but don't calculate it, as that was done already!) */
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// XXX: redundant?
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copy_m4_m4(locmat, ob->obmat);
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/* get parent effect matrix */
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BKE_object_get_parent_matrix(scene, ob, par, totmat);
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/* total */
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mul_m4_m4m4(tmat, totmat, ob->parentinv);
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mul_m4_m4m4(ob->obmat, tmat, locmat);
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/* origin, for help line */
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if ((ob->partype & PARTYPE) == PARSKEL) {
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copy_v3_v3(ob->orig, par->obmat[3]);
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}
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else {
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copy_v3_v3(ob->orig, totmat[3]);
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}
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}
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void BKE_object_eval_constraints(EvaluationContext *UNUSED(eval_ctx),
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Scene *scene,
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Object *ob)
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{
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bConstraintOb *cob;
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float ctime = BKE_scene_frame_get(scene);
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DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
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/* evaluate constraints stack */
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/* TODO: split this into:
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* - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e.
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* - inner body of BKE_constraints_solve),
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* - post (i.e. BKE_constraints_clear_evalob)
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*
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* Not sure why, this is from Joshua - sergey
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*
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*/
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cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
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BKE_constraints_solve(&ob->constraints, cob, ctime);
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BKE_constraints_clear_evalob(cob);
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}
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void BKE_object_eval_done(EvaluationContext *UNUSED(eval_ctx), Object *ob)
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{
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DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
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/* Set negative scale flag in object. */
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if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE;
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else ob->transflag &= ~OB_NEG_SCALE;
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}
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void BKE_object_eval_modifier(struct EvaluationContext *eval_ctx,
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struct Scene *scene,
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struct Object *ob,
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struct ModifierData *md)
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{
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DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
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(void) eval_ctx; /* Ignored. */
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(void) scene; /* Ignored. */
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(void) ob; /* Ignored. */
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(void) md; /* Ignored. */
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}
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void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
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Scene *scene,
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Object *ob)
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{
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ID *data_id = (ID *)ob->data;
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AnimData *adt = BKE_animdata_from_id(data_id);
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Key *key;
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float ctime = BKE_scene_frame_get(scene);
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if (G.debug & G_DEBUG_DEPSGRAPH)
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printf("recalcdata %s\n", ob->id.name + 2);
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/* TODO(sergey): Only used by legacy depsgraph. */
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if (adt) {
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/* evaluate drivers - datalevel */
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/* XXX: for mesh types, should we push this to derivedmesh instead? */
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BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* TODO(sergey): Only used by legacy depsgraph. */
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key = BKE_key_from_object(ob);
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if (key && key->block.first) {
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if (!(ob->shapeflag & OB_SHAPE_LOCK))
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BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* includes all keys and modifiers */
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switch (ob->type) {
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case OB_MESH:
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{
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BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
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uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
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#ifdef WITH_FREESTYLE
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/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
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if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
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data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
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}
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#endif
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if (em) {
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makeDerivedMesh(scene, ob, em, data_mask, false); /* was CD_MASK_BAREMESH */
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}
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else {
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makeDerivedMesh(scene, ob, NULL, data_mask, false);
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}
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break;
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}
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case OB_ARMATURE:
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if (ob->id.lib && ob->proxy_from) {
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if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
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printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
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ob->id.name + 2, ob->proxy_from->id.name + 2);
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}
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}
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else {
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BKE_pose_where_is(scene, ob);
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}
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break;
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case OB_MBALL:
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BKE_displist_make_mball(eval_ctx, scene, ob);
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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BKE_displist_make_curveTypes(scene, ob, 0);
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break;
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case OB_LATTICE:
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BKE_lattice_modifiers_calc(scene, ob);
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break;
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case OB_EMPTY:
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if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
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if (BKE_image_is_animated(ob->data))
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BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
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break;
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}
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/* related materials */
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/* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
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* However, not doing anything (or trying to hack around this lack) is not an option
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* anymore, especially due to Cycles [#31834]
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*/
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if (ob->totcol) {
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int a;
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if (ob->totcol != 0) {
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BLI_mutex_lock(&material_lock);
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for (a = 1; a <= ob->totcol; a++) {
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Material *ma = give_current_material(ob, a);
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if (ma) {
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/* recursively update drivers for this material */
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material_drivers_update(scene, ma, ctime);
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}
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}
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BLI_mutex_unlock(&material_lock);
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}
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}
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else if (ob->type == OB_LAMP)
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lamp_drivers_update(scene, ob->data, ctime);
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/* particles */
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if (ob != scene->obedit && ob->particlesystem.first) {
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ParticleSystem *tpsys, *psys;
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DerivedMesh *dm;
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ob->transflag &= ~OB_DUPLIPARTS;
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psys = ob->particlesystem.first;
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while (psys) {
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/* ensure this update always happens even if psys is disabled */
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if (psys->recalc & PSYS_RECALC_TYPE) {
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psys_changed_type(ob, psys);
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}
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if (psys_check_enabled(ob, psys)) {
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/* check use of dupli objects here */
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if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
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((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
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(psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
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{
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ob->transflag |= OB_DUPLIPARTS;
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}
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particle_system_update(scene, ob, psys);
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psys = psys->next;
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}
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else if (psys->flag & PSYS_DELETE) {
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tpsys = psys->next;
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BLI_remlink(&ob->particlesystem, psys);
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psys_free(ob, psys);
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psys = tpsys;
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}
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else
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psys = psys->next;
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}
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if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
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/* this is to make sure we get render level duplis in groups:
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* the derivedmesh must be created before init_render_mesh,
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* since object_duplilist does dupliparticles before that */
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CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
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dm = mesh_create_derived_render(scene, ob, data_mask);
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dm->release(dm);
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for (psys = ob->particlesystem.first; psys; psys = psys->next)
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psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
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}
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}
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/* quick cache removed */
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}
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void BKE_object_eval_uber_transform(EvaluationContext *UNUSED(eval_ctx),
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Scene *UNUSED(scene),
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Object *ob)
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{
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/* TODO(sergey): Currently it's a duplicate of logic in BKE_object_handle_update_ex(). */
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// XXX: it's almost redundant now...
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/* Handle proxy copy for target, */
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if (ob->id.lib && ob->proxy_from) {
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if (ob->proxy_from->proxy_group) {
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/* Transform proxy into group space. */
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Object *obg = ob->proxy_from->proxy_group;
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float imat[4][4];
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invert_m4_m4(imat, obg->obmat);
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mul_m4_m4m4(ob->obmat, imat, ob->proxy_from->obmat);
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/* Should always be true. */
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if (obg->dup_group) {
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add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs);
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}
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}
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else
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copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
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}
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ob->recalc &= ~(OB_RECALC_OB | OB_RECALC_TIME);
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if (ob->data == NULL) {
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ob->recalc &= ~OB_RECALC_DATA;
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}
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}
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void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
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Scene *scene,
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Object *ob)
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{
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DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
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BLI_assert(ob->type != OB_ARMATURE);
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BKE_object_handle_data_update(eval_ctx, scene, ob);
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ob->recalc &= ~(OB_RECALC_DATA | OB_RECALC_TIME);
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}
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