This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source
Antonis Ryakiotakis c62468aabb VBO implementation for GLSL subsurfed meshes (non-mapped case)
As with cdderivedmesh, performance here is still CPU-limited if material
needs tangents/UVs/vcolors. Draw calls have much less overhead though.
Also, as with derivedmesh, kept an exception for old drawing for NVIDIA
+OSX+VBO off or setDrawOptions callback not being NULL.

setDrawOptions should be ommitable and fully VBOfialbe (?) in the
future, usually those just check for hidden flag of poly or similar.
2015-10-15 23:20:30 +03:00
..
2015-10-08 10:09:58 +02:00