* Fixed up RNA and UI * Brought back 'Save' and 'Clear' operators (in the little triangle menu in environment map properties) * While I was at it, noticed that environment maps were only using 8bit colour, changed it to use full 32bit float instead for proper HDR colour etc, so environment map reflections have the correct colour range --> http://mke3.net/blender/devel/2.5/env_hdr.jpg This fixes [#20904] Environment Map does not render; also missing panel
83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
/**
|
|
* $Id:
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2009 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* Contributor(s): Blender Foundation
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "DNA_windowmanager_types.h"
|
|
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "render_intern.h" // own include
|
|
|
|
#if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
|
|
#include "quicktime_export.h"
|
|
#endif
|
|
|
|
/***************************** render ***********************************/
|
|
|
|
void ED_operatortypes_render(void)
|
|
{
|
|
WM_operatortype_append(OBJECT_OT_material_slot_add);
|
|
WM_operatortype_append(OBJECT_OT_material_slot_remove);
|
|
WM_operatortype_append(OBJECT_OT_material_slot_assign);
|
|
WM_operatortype_append(OBJECT_OT_material_slot_select);
|
|
WM_operatortype_append(OBJECT_OT_material_slot_deselect);
|
|
WM_operatortype_append(OBJECT_OT_material_slot_copy);
|
|
|
|
WM_operatortype_append(MATERIAL_OT_new);
|
|
WM_operatortype_append(TEXTURE_OT_new);
|
|
WM_operatortype_append(WORLD_OT_new);
|
|
|
|
WM_operatortype_append(MATERIAL_OT_copy);
|
|
WM_operatortype_append(MATERIAL_OT_paste);
|
|
|
|
WM_operatortype_append(MATERIAL_OT_mtex_copy);
|
|
WM_operatortype_append(MATERIAL_OT_mtex_paste);
|
|
|
|
WM_operatortype_append(SCENE_OT_render_layer_add);
|
|
WM_operatortype_append(SCENE_OT_render_layer_remove);
|
|
|
|
#if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
|
|
WM_operatortype_append(SCENE_OT_render_data_set_quicktime_codec);
|
|
#endif
|
|
|
|
WM_operatortype_append(TEXTURE_OT_slot_move);
|
|
WM_operatortype_append(TEXTURE_OT_envmap_save);
|
|
WM_operatortype_append(TEXTURE_OT_envmap_clear);
|
|
WM_operatortype_append(TEXTURE_OT_envmap_clear_all);
|
|
|
|
/* render_internal.c */
|
|
WM_operatortype_append(RENDER_OT_view_show);
|
|
WM_operatortype_append(RENDER_OT_render);
|
|
WM_operatortype_append(RENDER_OT_view_cancel);
|
|
|
|
/* render_opengl.c */
|
|
WM_operatortype_append(RENDER_OT_opengl);
|
|
}
|
|
|