Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
65 lines
1.3 KiB
Python
65 lines
1.3 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# <pep8 compliant>
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from __future__ import annotations
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# support reloading sub-modules
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if "bpy" in locals():
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from importlib import reload
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_modules_loaded[:] = [reload(val) for val in _modules_loaded]
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del reload
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_modules = [
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"add_mesh_torus",
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"anim",
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"assets",
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"clip",
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"console",
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"constraint",
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"file",
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"geometry_nodes",
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"image",
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"mesh",
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"node",
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"object",
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"object_align",
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"object_quick_effects",
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"object_randomize_transform",
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"presets",
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"rigidbody",
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"screen_play_rendered_anim",
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"sequencer",
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"spreadsheet",
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"userpref",
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"uvcalc_follow_active",
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"uvcalc_lightmap",
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"vertexpaint_dirt",
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"view3d",
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"wm",
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]
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import bpy
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if bpy.app.build_options.freestyle:
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_modules.append("freestyle")
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__import__(name=__name__, fromlist=_modules)
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_namespace = globals()
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_modules_loaded = [_namespace[name] for name in _modules]
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del _namespace
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def register():
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from bpy.utils import register_class
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for mod in _modules_loaded:
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for cls in mod.classes:
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register_class(cls)
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def unregister():
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from bpy.utils import unregister_class
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for mod in reversed(_modules_loaded):
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for cls in reversed(mod.classes):
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if cls.is_registered:
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unregister_class(cls)
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