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blender-archive/release/scripts/startup/bl_operators/console.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

157 lines
4.0 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8-80 compliant>
from __future__ import annotations
import bpy
from bpy.types import Operator
from bpy.props import (
BoolProperty,
StringProperty,
)
def _lang_module_get(sc):
return __import__("console_" + sc.language,
# for python 3.3, maybe a bug???
level=0)
class ConsoleExec(Operator):
"""Execute the current console line as a python expression"""
bl_idname = "console.execute"
bl_label = "Console Execute"
bl_options = {'UNDO_GROUPED'}
interactive: BoolProperty(
options={'SKIP_SAVE'},
)
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
module = _lang_module_get(sc)
execute = getattr(module, "execute", None)
if execute is not None:
return execute(context, self.interactive)
else:
print("Error: bpy.ops.console.execute_%s - not found" %
sc.language)
return {'FINISHED'}
class ConsoleAutocomplete(Operator):
"""Evaluate the namespace up until the cursor and give a list of """ \
"""options or complete the name if there is only one"""
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
module = _lang_module_get(sc)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_%s - not found" %
sc.language)
return {'FINISHED'}
class ConsoleCopyAsScript(Operator):
"""Copy the console contents for use in a script"""
bl_idname = "console.copy_as_script"
bl_label = "Copy to Clipboard (as Script)"
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
module = _lang_module_get(sc)
copy_as_script = getattr(module, "copy_as_script", None)
if copy_as_script:
return copy_as_script(context)
else:
print("Error: copy_as_script - not found for %r" %
sc.language)
return {'FINISHED'}
class ConsoleBanner(Operator):
"""Print a message when the terminal initializes"""
bl_idname = "console.banner"
bl_label = "Console Banner"
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = "python"
module = _lang_module_get(sc)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_%s - not found" %
sc.language)
return {'FINISHED'}
class ConsoleLanguage(Operator):
"""Set the current language for this console"""
bl_idname = "console.language"
bl_label = "Console Language"
language: StringProperty(
name="Language",
maxlen=32,
)
@classmethod
def poll(cls, context):
return (context.area and context.area.type == 'CONSOLE')
def execute(self, context):
sc = context.space_data
# default to python
sc.language = self.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return {'FINISHED'}
classes = (
ConsoleAutocomplete,
ConsoleBanner,
ConsoleCopyAsScript,
ConsoleExec,
ConsoleLanguage,
)