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blender-archive/source/blender/editors/interface/interface_button_group.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

73 lines
1.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "BLI_listbase.h"
#include "MEM_guardedalloc.h"
#include "interface_intern.h"
/* -------------------------------------------------------------------- */
/** \name Button Groups
* \{ */
void ui_block_new_button_group(uiBlock *block, uiButtonGroupFlag flag)
{
/* Don't create a new group if there is a "lock" on new groups. */
if (!BLI_listbase_is_empty(&block->button_groups)) {
uiButtonGroup *last_button_group = block->button_groups.last;
if (last_button_group->flag & UI_BUTTON_GROUP_LOCK) {
return;
}
}
uiButtonGroup *new_group = MEM_mallocN(sizeof(uiButtonGroup), __func__);
BLI_listbase_clear(&new_group->buttons);
new_group->flag = flag;
BLI_addtail(&block->button_groups, new_group);
}
void ui_button_group_add_but(uiBlock *block, uiBut *but)
{
if (BLI_listbase_is_empty(&block->button_groups)) {
ui_block_new_button_group(block, 0);
}
uiButtonGroup *current_button_group = block->button_groups.last;
/* We can't use the button directly because adding it to
* this list would mess with its `prev` and `next` pointers. */
LinkData *button_link = BLI_genericNodeN(but);
BLI_addtail(&current_button_group->buttons, button_link);
}
static void button_group_free(uiButtonGroup *button_group)
{
BLI_freelistN(&button_group->buttons);
MEM_freeN(button_group);
}
void ui_block_free_button_groups(uiBlock *block)
{
LISTBASE_FOREACH_MUTABLE (uiButtonGroup *, button_group, &block->button_groups) {
button_group_free(button_group);
}
}
void ui_button_group_replace_but_ptr(uiBlock *block, const void *old_but_ptr, uiBut *new_but)
{
LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) {
LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) {
if (link->data == old_but_ptr) {
link->data = new_but;
return;
}
}
}
}
/** \} */