Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup edinterface
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*
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* General Interface Region Code
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*
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* \note Most logic is now in 'interface_region_*.c'
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*/
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "WM_api.h"
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#include "wm_draw.h"
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#include "ED_screen.h"
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#include "interface_regions_intern.h"
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ARegion *ui_region_temp_add(bScreen *screen)
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{
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ARegion *region = MEM_callocN(sizeof(ARegion), __func__);
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BLI_addtail(&screen->regionbase, region);
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region->regiontype = RGN_TYPE_TEMPORARY;
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region->alignment = RGN_ALIGN_FLOAT;
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return region;
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}
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void ui_region_temp_remove(bContext *C, bScreen *screen, ARegion *region)
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{
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wmWindow *win = CTX_wm_window(C);
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BLI_assert(region->regiontype == RGN_TYPE_TEMPORARY);
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BLI_assert(BLI_findindex(&screen->regionbase, region) != -1);
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if (win) {
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wm_draw_region_clear(win, region);
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}
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ED_region_exit(C, region);
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BKE_area_region_free(NULL, region); /* NULL: no spacetype */
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BLI_freelinkN(&screen->regionbase, region);
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}
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