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blender-archive/source/blender/editors/interface/interface_regions.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

51 lines
1.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup edinterface
*
* General Interface Region Code
*
* \note Most logic is now in 'interface_region_*.c'
*/
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "wm_draw.h"
#include "ED_screen.h"
#include "interface_regions_intern.h"
ARegion *ui_region_temp_add(bScreen *screen)
{
ARegion *region = MEM_callocN(sizeof(ARegion), __func__);
BLI_addtail(&screen->regionbase, region);
region->regiontype = RGN_TYPE_TEMPORARY;
region->alignment = RGN_ALIGN_FLOAT;
return region;
}
void ui_region_temp_remove(bContext *C, bScreen *screen, ARegion *region)
{
wmWindow *win = CTX_wm_window(C);
BLI_assert(region->regiontype == RGN_TYPE_TEMPORARY);
BLI_assert(BLI_findindex(&screen->regionbase, region) != -1);
if (win) {
wm_draw_region_clear(win, region);
}
ED_region_exit(C, region);
BKE_area_region_free(NULL, region); /* NULL: no spacetype */
BLI_freelinkN(&screen->regionbase, region);
}