This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/GPU_batch_presets.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

44 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Batched geometry rendering is powered by the GPU library.
* This file contains any additions or modifications specific to Blender.
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* gpu_batch_presets.c */
/* Replacement for #gluSphere */
struct GPUBatch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
struct GPUBatch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
struct GPUBatch *GPU_batch_preset_panel_drag_widget(float pixelsize,
const float col_high[4],
const float col_dark[4],
float width) ATTR_WARN_UNUSED_RESULT;
/**
* To be used with procedural placement inside shader.
*/
struct GPUBatch *GPU_batch_preset_quad(void);
void gpu_batch_presets_init(void);
void gpu_batch_presets_register(struct GPUBatch *preset_batch);
bool gpu_batch_presets_unregister(struct GPUBatch *preset_batch);
void gpu_batch_presets_exit(void);
#ifdef __cplusplus
}
#endif