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blender-archive/source/blender/gpu/GPU_buffers.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

139 lines
4.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
struct BMesh;
struct CCGElem;
struct CCGKey;
struct DMFlagMat;
struct GSet;
struct MLoop;
struct MLoopCol;
struct MLoopTri;
struct MPoly;
struct MPropCol;
struct MVert;
struct Mesh;
struct PBVH;
struct SubdivCCG;
/**
* Buffers for drawing from PBVH grids.
*/
typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
/**
* Build must be called once before using the other functions,
* used every time mesh topology changes.
*
* Threaded: do not call any functions that use OpenGL calls!
*/
GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const struct MPoly *mpoly,
const struct MLoop *mloop,
const struct MLoopTri *looptri,
const struct MVert *mvert,
const int *face_indices,
const int *sculpt_face_sets,
int face_indices_len,
const struct Mesh *mesh);
/**
* Threaded: do not call any functions that use OpenGL calls!
*/
GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(int totgrid, unsigned int **grid_hidden);
/**
* Threaded: do not call any functions that use OpenGL calls!
*/
GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
/**
* Free part of data for update. Not thread safe, must run in OpenGL main thread.
*/
void GPU_pbvh_bmesh_buffers_update_free(GPU_PBVH_Buffers *buffers);
void GPU_pbvh_grid_buffers_update_free(GPU_PBVH_Buffers *buffers,
const struct DMFlagMat *grid_flag_mats,
const int *grid_indices);
/**
* Update mesh buffers without topology changes. Threaded.
*/
enum {
GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1),
GPU_PBVH_BUFFERS_SHOW_VCOL = (1 << 2),
GPU_PBVH_BUFFERS_SHOW_SCULPT_FACE_SETS = (1 << 3),
};
/**
* Threaded: do not call any functions that use OpenGL calls!
*/
void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const struct MVert *mvert,
const float (*vert_normals)[3],
const float *vmask,
const struct MLoopCol *vcol,
const int *sculpt_face_sets,
int face_sets_color_seed,
int face_sets_color_default,
const struct MPropCol *vtcol,
int update_flags);
/**
* Creates a vertex buffer (coordinate, normal, color) and,
* if smooth shading, an element index buffer.
* Threaded: do not call any functions that use OpenGL calls!
*/
void GPU_pbvh_bmesh_buffers_update(GPU_PBVH_Buffers *buffers,
struct BMesh *bm,
struct GSet *bm_faces,
struct GSet *bm_unique_verts,
struct GSet *bm_other_verts,
int update_flags);
/**
* Threaded: do not call any functions that use OpenGL calls!
*/
void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
struct SubdivCCG *subdiv_ccg,
struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,
int *grid_indices,
int totgrid,
const int *sculpt_face_sets,
int face_sets_color_seed,
int face_sets_color_default,
const struct CCGKey *key,
int update_flags);
/**
* Finish update. Not thread safe, must run in OpenGL main thread.
*/
void GPU_pbvh_buffers_update_flush(GPU_PBVH_Buffers *buffers);
/**
* Free buffers. Not thread safe, must run in OpenGL main thread.
*/
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers);
/** Draw. */
struct GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast, bool wires);
short GPU_pbvh_buffers_material_index_get(GPU_PBVH_Buffers *buffers);
bool GPU_pbvh_buffers_has_overlays(GPU_PBVH_Buffers *buffers);
#ifdef __cplusplus
}
#endif