This adds detection of the maximum number of shader storage buffer bindings that is supported on the current platform. This can be useful to turn off features that require compute shaders but use more buffer bindings than available. Differential Revision: https://developer.blender.org/D14337
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* GPU Capabilities & workarounds
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* This module expose the reported implementation limits & enabled
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* workaround for drivers that needs specific code-paths.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GPU_max_texture_size(void);
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int GPU_max_texture_layers(void);
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int GPU_max_textures(void);
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int GPU_max_textures_vert(void);
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int GPU_max_textures_geom(void);
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int GPU_max_textures_frag(void);
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int GPU_max_work_group_count(int index);
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int GPU_max_work_group_size(int index);
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int GPU_max_uniforms_vert(void);
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int GPU_max_uniforms_frag(void);
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int GPU_max_batch_indices(void);
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int GPU_max_batch_vertices(void);
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int GPU_max_vertex_attribs(void);
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int GPU_max_varying_floats(void);
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int GPU_max_shader_storage_buffer_bindings(void);
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int GPU_extensions_len(void);
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const char *GPU_extension_get(int i);
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int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size);
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bool GPU_mip_render_workaround(void);
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bool GPU_depth_blitting_workaround(void);
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bool GPU_use_main_context_workaround(void);
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bool GPU_use_hq_normals_workaround(void);
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bool GPU_crappy_amd_driver(void);
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bool GPU_compute_shader_support(void);
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bool GPU_shader_storage_buffer_objects_support(void);
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bool GPU_shader_image_load_store_support(void);
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bool GPU_mem_stats_supported(void);
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void GPU_mem_stats_get(int *totalmem, int *freemem);
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/**
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* Return support for the active context + window.
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*/
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bool GPU_stereo_quadbuffer_support(void);
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#ifdef __cplusplus
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}
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#endif
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