Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
34 lines
677 B
C++
34 lines
677 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2016 by Mike Erwin. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#define PROGRAM_NO_OPTI 0
|
|
//#define GPU_NO_USE_PY_REFERENCES
|
|
|
|
#if defined(NDEBUG)
|
|
# define TRUST_NO_ONE 0
|
|
#else
|
|
/* strict error checking, enabled for debug builds during early development */
|
|
# define TRUST_NO_ONE 1
|
|
#endif
|
|
|
|
#include "BLI_sys_types.h"
|
|
#include <stdbool.h>
|
|
#include <stdint.h>
|
|
|
|
#if TRUST_NO_ONE
|
|
# include <assert.h>
|
|
#endif
|
|
|
|
/* GPU_INLINE */
|
|
#if defined(_MSC_VER)
|
|
# define GPU_INLINE static __forceinline
|
|
#else
|
|
# define GPU_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__))
|
|
#endif
|