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blender-archive/source/blender/gpu/GPU_legacy_stubs.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

498 lines
27 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* This is to mark the transition to OpenGL core profile
* The idea is to allow Blender 2.8 to be built with OpenGL 3.3 even if it means breaking things
*
* This file should be removed in the future
*/
#pragma once
#if defined(__GNUC__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wunused-parameter"
# pragma GCC diagnostic ignored "-Wunused-function"
#endif
#include <stdlib.h> /* for abort(). */
#include "BLI_utildefines.h"
/**
* Empty function, use for breakpoint when a deprecated
* OpenGL function is called.
*/
static void gl_deprecated(void)
{
BLI_assert(true);
}
#define _GL_BOOL BLI_INLINE GLboolean
#define _GL_BOOL_RET \
{ \
gl_deprecated(); \
return false; \
}
#define _GL_ENUM BLI_INLINE GLenum
#define _GL_ENUM_RET \
{ \
gl_deprecated(); \
return 0; \
}
#define _GL_INT BLI_INLINE GLint
#define _GL_INT_RET \
{ \
gl_deprecated(); \
return 0; \
}
#define _GL_UINT BLI_INLINE GLuint
#define _GL_UINT_RET \
{ \
gl_deprecated(); \
return 0; \
}
#define _GL_VOID BLI_INLINE void
#define _GL_VOID_RET \
{ \
gl_deprecated(); \
}
static bool disable_enable_check(GLenum cap)
{
const bool is_deprecated = ELEM(cap,
GL_ALPHA_TEST,
GL_LINE_STIPPLE,
GL_POINT_SPRITE,
GL_TEXTURE_1D,
GL_TEXTURE_2D,
GL_TEXTURE_GEN_S,
GL_TEXTURE_GEN_T,
-1);
if (is_deprecated) {
gl_deprecated();
}
return is_deprecated;
}
_GL_VOID USE_CAREFULLY_glDisable(GLenum cap)
{
if (!disable_enable_check(cap)) {
glDisable(cap);
}
}
#define glDisable USE_CAREFULLY_glDisable
_GL_VOID USE_CAREFULLY_glEnable(GLenum cap)
{
if (!disable_enable_check(cap)) {
glEnable(cap);
}
}
#define glEnable USE_CAREFULLY_glEnable
/**
* Hand written cases
*/
_GL_VOID DO_NOT_USE_glClientActiveTexture(GLenum texture) _GL_VOID_RET
/**
* List automatically generated from `gl-deprecated.h` and `glew.h`
*/
/**
* ENUM values
*/
#define DO_NOT_USE_GL_CURRENT_FOG_COORDINATE 0
#define DO_NOT_USE_GL_FOG_COORDINATE 0
#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY 0
#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0
#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_POINTER 0
#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_STRIDE 0
#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_TYPE 0
#define DO_NOT_USE_GL_FOG_COORDINATE_SOURCE 0
#define DO_NOT_USE_GL_POINT_SIZE_GRANULARITY 0
#define DO_NOT_USE_GL_POINT_SIZE_RANGE 0
#define DO_NOT_USE_GL_SOURCE0_ALPHA 0
#define DO_NOT_USE_GL_SOURCE0_RGB 0
#define DO_NOT_USE_GL_SOURCE1_ALPHA 0
#define DO_NOT_USE_GL_SOURCE1_RGB 0
#define DO_NOT_USE_GL_SOURCE2_ALPHA 0
#define DO_NOT_USE_GL_SOURCE2_RGB 0
/**
* Functions
*/
_GL_VOID DO_NOT_USE_glAccum(GLenum op, GLfloat value) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glAlphaFunc(GLenum func, GLclampf ref) _GL_VOID_RET _GL_BOOL
DO_NOT_USE_glAreTexturesResident(GLsizei n,
const GLuint *textures,
GLboolean *residences) _GL_BOOL_RET _GL_VOID
DO_NOT_USE_glArrayElement(GLint i) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glBegin(GLenum mode) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glBitmap(GLsizei width,
GLsizei height,
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glCallList(GLuint list) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glCallLists(GLsizei n, GLenum type, const void *lists) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glClearIndex(GLfloat c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glClipPlane(GLenum plane, const GLdouble *equation) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3b(GLbyte red, GLbyte green, GLbyte blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3d(GLdouble red, GLdouble green, GLdouble blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3f(GLfloat red, GLfloat green, GLfloat blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3i(GLint red, GLint green, GLint blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3s(GLshort red, GLshort green, GLshort blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3ui(GLuint red, GLuint green, GLuint blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3us(GLushort red, GLushort green, GLushort blue) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor3usv(const GLushort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4usv(const GLushort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColorMaterial(GLenum face, GLenum mode) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
_GL_VOID_RET _GL_VOID
DO_NOT_USE_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
_GL_VOID_RET _GL_VOID
DO_NOT_USE_glDeleteLists(GLuint list, GLsizei range) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glDisableClientState(GLenum array) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glDrawPixels(GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEdgeFlag(GLboolean flag) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEdgeFlagPointer(GLsizei stride, const void *pointer) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEdgeFlagv(const GLboolean *flag) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEnableClientState(GLenum array) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEnd(void) _GL_VOID_RET _GL_VOID DO_NOT_USE_glEndList(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord1d(GLdouble u) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord1dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord1f(GLfloat u) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord1fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord2d(GLdouble u, GLdouble v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord2dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord2f(GLfloat u, GLfloat v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalCoord2fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalMesh1(GLenum mode, GLint i1, GLint i2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
_GL_VOID_RET _GL_VOID DO_NOT_USE_glEvalPoint1(GLint i) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glEvalPoint2(GLint i, GLint j) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glFogf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glFogfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glFogi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glFogiv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glFrustum(GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar) _GL_VOID_RET _GL_UINT
DO_NOT_USE_glGenLists(GLsizei range) _GL_UINT_RET _GL_VOID
DO_NOT_USE_glGetClipPlane(GLenum plane, GLdouble *equation) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetLightiv(GLenum light, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetMapdv(GLenum target, GLenum query, GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetMapfv(GLenum target, GLenum query, GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetMapiv(GLenum target, GLenum query, GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetPixelMapfv(GLenum map, GLfloat *values) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetPixelMapuiv(GLenum map, GLuint *values) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetPixelMapusv(GLenum map, GLushort *values) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetPolygonStipple(GLubyte *mask) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexMask(GLuint mask) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexPointer(GLenum type,
GLsizei stride,
const void *pointer) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexd(GLdouble c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexdv(const GLdouble *c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexf(GLfloat c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexfv(const GLfloat *c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexi(GLint c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexiv(const GLint *c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexs(GLshort c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexsv(const GLshort *c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexub(GLubyte c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glIndexubv(const GLubyte *c) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glInitNames(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glInterleavedArrays(GLenum format,
GLsizei stride,
const void *pointer) _GL_VOID_RET _GL_BOOL
DO_NOT_USE_glIsList(GLuint list) _GL_BOOL_RET _GL_VOID
DO_NOT_USE_glLightModelf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLightModelfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLightModeli(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLightModeliv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLightf(GLenum light, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLightfv(GLenum light, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLighti(GLenum light, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLightiv(GLenum light, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLineStipple(GLint factor, GLushort pattern) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glListBase(GLuint base) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLoadIdentity(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLoadMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLoadMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glLoadName(GLuint name) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMap1d(GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMap1f(GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMap2d(GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *points) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMap2f(GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *points) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
_GL_VOID_RET _GL_VOID
DO_NOT_USE_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
_GL_VOID_RET _GL_VOID
DO_NOT_USE_glMaterialf(GLenum face, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMateriali(GLenum face, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMaterialiv(GLenum face, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMatrixMode(GLenum mode) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMultMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glMultMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNewList(GLuint list, GLenum mode) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3i(GLint nx, GLint ny, GLint nz) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3s(GLshort nx, GLshort ny, GLshort nz) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormal3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glNormalPointer(GLenum type,
GLsizei stride,
const void *pointer) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glOrtho(GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPassThrough(GLfloat token) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPixelMapfv(GLenum map,
GLsizei mapsize,
const GLfloat *values) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPixelMapuiv(GLenum map,
GLsizei mapsize,
const GLuint *values) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPixelMapusv(GLenum map,
GLsizei mapsize,
const GLushort *values) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPixelTransferf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPixelTransferi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPixelZoom(GLfloat xfactor, GLfloat yfactor) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPolygonStipple(const GLubyte *mask) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPopAttrib(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPopClientAttrib(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPopMatrix(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPopName(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLclampf *priorities) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPushAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPushClientAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPushMatrix(void) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glPushName(GLuint name) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRasterPos4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRectdv(const GLdouble *v1, const GLdouble *v2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRectfv(const GLfloat *v1, const GLfloat *v2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRectiv(const GLint *v1, const GLint *v2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRectsv(const GLshort *v1, const GLshort *v2) _GL_VOID_RET _GL_INT
DO_NOT_USE_glRenderMode(GLenum mode) _GL_INT_RET _GL_VOID
DO_NOT_USE_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glScaled(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glScalef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glSelectBuffer(GLsizei size, GLuint *buffer) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glShadeModel(GLenum mode) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1d(GLdouble s) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1f(GLfloat s) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1i(GLint s) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1s(GLshort s) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord1sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2d(GLdouble s, GLdouble t) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2f(GLfloat s, GLfloat t) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2i(GLint s, GLint t) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2s(GLshort s, GLshort t) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3i(GLint s, GLint t, GLint r) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3s(GLshort s, GLshort t, GLshort r) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoord4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
_GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexEnvf(GLenum target, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexEnvi(GLenum target, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexEnviv(GLenum target, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexGend(GLenum coord, GLenum pname, GLdouble param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexGenf(GLenum coord, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexGeni(GLenum coord, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTranslated(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glTranslatef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4iv(const GLint *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertex4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
_GL_VOID_RET
/**
* End of automatically generated list
*/
#undef _GL_BOOL
#undef _GL_BOOL_RET
#undef _GL_ENUM
#undef _GL_ENUM_RET
#undef _GL_INT
#undef _GL_INT_RET
#undef _GL_UINT
#undef _GL_UINT_RET
#undef _GL_VOID
#undef _GL_VOID_RET
#if defined(__GNUC__)
# pragma GCC diagnostic pop
#endif