Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2016 by Mike Erwin. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*
|
|
* Mimics old style opengl immediate mode drawing.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "glew-mx.h"
|
|
|
|
#include "gpu_immediate_private.hh"
|
|
|
|
namespace blender::gpu {
|
|
|
|
/* size of internal buffer */
|
|
#define DEFAULT_INTERNAL_BUFFER_SIZE (4 * 1024 * 1024)
|
|
|
|
class GLImmediate : public Immediate {
|
|
private:
|
|
/* Use two buffers for strict and non-strict vertex count to
|
|
* avoid some huge driver slowdown (see T70922).
|
|
* Use accessor functions to get / modify. */
|
|
struct {
|
|
/** Opengl Handle for this buffer. */
|
|
GLuint vbo_id = 0;
|
|
/** Offset of the mapped data in data. */
|
|
size_t buffer_offset = 0;
|
|
/** Size of the whole buffer in bytes. */
|
|
size_t buffer_size = 0;
|
|
} buffer, buffer_strict;
|
|
/** Size in bytes of the mapped region. */
|
|
size_t bytes_mapped_ = 0;
|
|
/** Vertex array for this immediate mode instance. */
|
|
GLuint vao_id_ = 0;
|
|
|
|
public:
|
|
GLImmediate();
|
|
~GLImmediate();
|
|
|
|
uchar *begin() override;
|
|
void end() override;
|
|
|
|
private:
|
|
GLuint &vbo_id()
|
|
{
|
|
return strict_vertex_len ? buffer_strict.vbo_id : buffer.vbo_id;
|
|
};
|
|
|
|
size_t &buffer_offset()
|
|
{
|
|
return strict_vertex_len ? buffer_strict.buffer_offset : buffer.buffer_offset;
|
|
};
|
|
|
|
size_t &buffer_size()
|
|
{
|
|
return strict_vertex_len ? buffer_strict.buffer_size : buffer.buffer_size;
|
|
};
|
|
};
|
|
|
|
} // namespace blender::gpu
|