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blender-archive/source/blender/gpu/opengl/gl_shader_interface.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

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See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* GPU shader interface (C --> GLSL)
*
* Structure detailing needed vertex inputs and resources for a specific shader.
* A shader interface can be shared between two similar shaders.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "BLI_vector.hh"
#include "glew-mx.h"
#include "gpu_shader_create_info.hh"
#include "gpu_shader_interface.hh"
namespace blender::gpu {
class GLVaoCache;
/**
* Implementation of Shader interface using OpenGL.
*/
class GLShaderInterface : public ShaderInterface {
private:
/** Reference to VaoCaches using this interface */
Vector<GLVaoCache *> refs_;
public:
GLShaderInterface(GLuint program, const shader::ShaderCreateInfo &info);
GLShaderInterface(GLuint program);
~GLShaderInterface();
void ref_add(GLVaoCache *ref);
void ref_remove(GLVaoCache *ref);
MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface");
};
} // namespace blender::gpu