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blender-archive/source/blender/nodes/NOD_function.h
Hans Goudey 943b919fe8 Geometry Nodes: Remove legacy node code
This commit removes the implementations of legacy nodes,
their type definitions, and related code that becomes unused.
Now that we have two releases that included the legacy nodes,
there is not much reason to include them still. Removing the
code means refactoring will be easier, and old code doesn't
have to be tested and maintained.

After this commit, the legacy nodes will be undefined in the UI,
so 3.0 or 3.1 should be used to convert files to the fields system.

The net change is 12184 lines removed!

The tooltip for legacy nodes mentioned that we would remove
them before 4.0, which was purposefully a bit vague to allow
us this flexibility. In a poll in a devtalk post showed that the
majority of people were okay with removing the nodes.
https://devtalk.blender.org/t/geometry-nodes-backward-compatibility-poll/20199

Differential Revision: https://developer.blender.org/D14353
2022-03-16 08:51:11 -05:00

29 lines
900 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void register_node_type_fn_align_euler_to_vector(void);
void register_node_type_fn_boolean_math(void);
void register_node_type_fn_compare(void);
void register_node_type_fn_float_to_int(void);
void register_node_type_fn_input_bool(void);
void register_node_type_fn_input_color(void);
void register_node_type_fn_input_int(void);
void register_node_type_fn_input_special_characters(void);
void register_node_type_fn_input_string(void);
void register_node_type_fn_input_vector(void);
void register_node_type_fn_random_value(void);
void register_node_type_fn_replace_string(void);
void register_node_type_fn_rotate_euler(void);
void register_node_type_fn_slice_string(void);
void register_node_type_fn_string_length(void);
void register_node_type_fn_value_to_string(void);
#ifdef __cplusplus
}
#endif