This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/nodes/NOD_socket.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

44 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#pragma once
#include "DNA_listBase.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "RNA_types.h"
struct bNode;
struct bNodeTree;
#ifdef __cplusplus
extern "C" {
#endif
struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocketTemplate *stemp,
eNodeSocketInOut in_out);
void node_verify_sockets(struct bNodeTree *ntree, struct bNode *node, bool do_id_user);
void node_socket_init_default_value(struct bNodeSocket *sock);
void node_socket_copy_default_value(struct bNodeSocket *to, const struct bNodeSocket *from);
void node_socket_skip_reroutes(struct ListBase *links,
struct bNode *node,
struct bNodeSocket *socket,
struct bNode **r_node,
struct bNodeSocket **r_socket);
void register_standard_node_socket_types(void);
#ifdef __cplusplus
}
#endif