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blender-archive/source/blender/render/intern/pipeline.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

33 lines
821 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup render
*/
#pragma once
struct ListBase;
struct Render;
struct RenderData;
struct RenderLayer;
struct RenderResult;
#ifdef __cplusplus
extern "C" {
#endif
struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
/**
* Update some variables that can be animated, and otherwise wouldn't be due to
* #RenderData getting copied once at the start of animation render.
*/
void render_update_anim_renderdata(struct Render *re,
struct RenderData *rd,
struct ListBase *render_layers);
void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
#ifdef __cplusplus
}
#endif