Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
33 lines
821 B
C++
33 lines
821 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2006 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup render
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*/
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#pragma once
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struct ListBase;
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struct Render;
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struct RenderData;
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struct RenderLayer;
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struct RenderResult;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
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/**
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* Update some variables that can be animated, and otherwise wouldn't be due to
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* #RenderData getting copied once at the start of animation render.
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*/
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void render_update_anim_renderdata(struct Render *re,
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struct RenderData *rd,
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struct ListBase *render_layers);
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void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
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#ifdef __cplusplus
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}
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#endif
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