282 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			282 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2016 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Mike Erwin
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/gpu/intern/gpu_batch.c
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 *  \ingroup gpu
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 */
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_rect.h"
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#include "BLI_math.h"
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#include "BLI_polyfill_2d.h"
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#include "BLI_sort_utils.h"
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#include "GPU_batch.h"  /* own include */
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#include "gpu_shader_private.h"
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/* -------------------------------------------------------------------- */
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/** \name Utilities
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 * \{ */
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void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
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{
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	GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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	GWN_batch_program_set(batch, shader->program, shader->interface);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Batch Creation
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 * \{ */
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/**
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 * Creates triangles from a byte-array of polygons.
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 *
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 * See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
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 *
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 * \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
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 * \param polys_flat_len: Length of the array (must be an even number).
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 * \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
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 */
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Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
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        const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
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{
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	const uchar (*polys)[2] = (const void *)polys_flat;
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	const uint polys_len = polys_flat_len / 2;
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	BLI_assert(polys_flat_len == polys_len * 2);
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	/* Over alloc in both cases */
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	float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
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	float (*verts_step)[2] = verts;
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	uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
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	uint (*tris_step)[3] = tris;
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	const float range_uchar[2] = {
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		(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
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		(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
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	};
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	const float min_uchar[2] = {
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		(rect ? rect->xmin : -1.0f),
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		(rect ? rect->ymin : -1.0f),
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	};
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	uint i_poly = 0;
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	uint i_vert = 0;
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	while (i_poly != polys_len) {
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		for (uint j = 0; j < 2; j++) {
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			verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
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		}
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		i_vert++;
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		i_poly++;
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		if (polys[i_poly - 1][0] == polys[i_poly][0] &&
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		    polys[i_poly - 1][1] == polys[i_poly][1])
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		{
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			const uint verts_step_len = (&verts[i_vert]) - verts_step;
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			BLI_assert(verts_step_len >= 3);
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			const uint tris_len = (verts_step_len - 2);
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			BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
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			/* offset indices */
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			if (verts_step != verts) {
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				uint *t = tris_step[0];
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				const uint offset = (verts_step - verts);
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				uint tot = tris_len * 3;
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				while (tot--) {
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					*t += offset;
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					t++;
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				}
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				BLI_assert(t == tris_step[tris_len]);
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			}
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			verts_step += verts_step_len;
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			tris_step += tris_len;
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			i_poly++;
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			/* ignore the duplicate point */
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		}
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	}
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	/* We have vertices and tris, make a batch from this. */
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	static Gwn_VertFormat format = {0};
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	static struct { uint pos; } attr_id;
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	if (format.attrib_ct == 0) {
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		attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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	}
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	const uint verts_len = (verts_step - verts);
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	const uint tris_len = (tris_step - tris);
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	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
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	GWN_vertbuf_data_alloc(vbo, verts_len);
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	Gwn_VertBufRaw pos_step;
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	GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
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	for (uint i = 0; i < verts_len; i++) {
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		copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
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	}
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	Gwn_IndexBufBuilder elb;
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	GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
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	for (uint i = 0; i < tris_len; i++) {
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		GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
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	}
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	Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
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	MEM_freeN(tris);
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	MEM_freeN(verts);
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	return GWN_batch_create_ex(
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	        GWN_PRIM_TRIS, vbo,
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	        indexbuf,
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	        GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
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}
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Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
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        const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
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{
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	const uchar (*polys)[2] = (const void *)polys_flat;
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	const uint polys_len = polys_flat_len / 2;
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	BLI_assert(polys_flat_len == polys_len * 2);
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	/* Over alloc */
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	/* Lines are pairs of (x, y) byte locations packed into an int32_t. */
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	int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
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	int32_t *lines_step = lines;
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	const float range_uchar[2] = {
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		(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
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		(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
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	};
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	const float min_uchar[2] = {
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		(rect ? rect->xmin : -1.0f),
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		(rect ? rect->ymin : -1.0f),
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	};
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	uint i_poly_prev = 0;
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	uint i_poly = 0;
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	while (i_poly != polys_len) {
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		i_poly++;
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		if (polys[i_poly - 1][0] == polys[i_poly][0] &&
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		    polys[i_poly - 1][1] == polys[i_poly][1])
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		{
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			const uchar (*polys_step)[2] = polys + i_poly_prev;
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			const uint polys_step_len = i_poly - i_poly_prev;
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			BLI_assert(polys_step_len >= 2);
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			for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
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				union {
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					uint8_t  as_u8[4];
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					uint16_t as_u16[2];
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					uint32_t as_u32;
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				} data;
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				data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
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				data.as_u16[1] = *((const uint16_t *)polys_step[i]);
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				if (data.as_u16[0] > data.as_u16[1]) {
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					SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
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				}
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				*lines_step = data.as_u32;
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				lines_step++;
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			}
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			i_poly++;
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			i_poly_prev = i_poly;
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			/* ignore the duplicate point */
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		}
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	}
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	uint lines_len = lines_step - lines;
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	/* Hide Lines (we could make optional) */
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	{
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		qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
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		lines_step = lines;
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		if (lines[0] != lines[1]) {
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			*lines_step++ = lines[0];
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		}
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		for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
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			if (lines[i] != lines[i_prev]) {
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				*lines_step++ = lines[i];
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			}
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		}
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		lines_len = lines_step - lines;
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	}
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	/* We have vertices and tris, make a batch from this. */
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	static Gwn_VertFormat format = {0};
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	static struct { uint pos; } attr_id;
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	if (format.attrib_ct == 0) {
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		attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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	}
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	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
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	const uint vbo_len_capacity = lines_len * 2;
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	GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
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	Gwn_VertBufRaw pos_step;
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	GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
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	for (uint i = 0; i < lines_len; i++) {
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		union {
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			uint8_t  as_u8_pair[2][2];
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			uint32_t as_u32;
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		} data;
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		data.as_u32 = lines[i];
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		for (uint k = 0; k < 2; k++) {
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			float *pos_v2 = GWN_vertbuf_raw_step(&pos_step);
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			for (uint j = 0; j < 2; j++) {
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				pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
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			}
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		}
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	}
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	BLI_assert(vbo_len_capacity == GWN_vertbuf_raw_used(&pos_step));
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	MEM_freeN(lines);
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	return GWN_batch_create_ex(
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	        GWN_PRIM_LINES, vbo,
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	        NULL,
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	        GWN_BATCH_OWNS_VBO);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Init/Exit
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 * \{ */
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void gpu_batch_init(void)
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{
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	gpu_batch_presets_init();
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}
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void gpu_batch_exit(void)
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{
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	gpu_batch_presets_exit();
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}
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/** \} */
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