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Bastien Montagne c691551249 Optimize tessellation code (min 20% better, up to 300% with some CD layers to tessellate).
The main idea is to store (during tessellation) or recreate (during tessdata update) a tessfaceverts-to-loops mapping, and then update all tessdata
in one pass, instead of calling `BKE_mesh_loops_to_mface_corners` repeatedly for all tfaces!

Differential Revision: https://developer.blender.org/D226

Reviewed by Campbell, thanks a lot!
2014-01-21 16:32:47 +01:00
..
2014-01-15 00:33:55 +02:00
2014-01-21 12:05:27 +11:00
2014-01-17 17:35:03 +11:00