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blender-archive/source/blender/blenlib/BLI_boxpack2d.h
2010-02-12 13:34:04 +00:00

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C++

/**
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/* Box Packer */
/* verts, internal use only */
typedef struct boxVert {
float x;
float y;
short free;
struct boxPack *trb; /* top right box */
struct boxPack *blb; /* bottom left box */
struct boxPack *brb; /* bottom right box */
struct boxPack *tlb; /* top left box */
/* Store last intersecting boxes here
* speedup intersection testing */
struct boxPack *isect_cache[4];
int index;
} boxVert;
typedef struct boxPack {
float x;
float y;
float w;
float h;
int index;
/* Verts this box uses
* (BL,TR,TL,BR) / 0,1,2,3 */
boxVert *v[4];
} boxPack;
void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height);