52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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SConscript(['BlenderRoutines/SConscript',
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            'Converter/SConscript',
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            'Expressions/SConscript', #310
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            'GameLogic/SConscript',
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            'Ketsji/SConscript',
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            'Ketsji/KXNetwork/SConscript',
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            'Network/SConscript',
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            'Network/LoopBackNetwork/SConscript',
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            'Physics/Dummy/SConscript',
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            'Rasterizer/SConscript',
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            'Rasterizer/RAS_OpenGLRasterizer/SConscript',
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            'SceneGraph/SConscript',
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            ])
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if env['WITH_BF_PYTHON']:
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    SConscript(['VideoTexture/SConscript'])
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if env['WITH_BF_PLAYER']:
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    SConscript(['GamePlayer/SConscript'])
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if env['WITH_BF_BULLET']:
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    SConscript(['Physics/Bullet/SConscript'])
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