Passing multiple UDIM arguments into the packing function is awkward especially since the caller may not be using UDIM. Use an argument to store UDIM packing parameters which can be NULL, which operates without any UDIM support. Add a function that extracts these parameters out of the image space allowing for multiple functions to take UDIM parameters in the future.
274 lines
12 KiB
C++
274 lines
12 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct ARegionType;
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struct BMEditMesh;
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struct BMFace;
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struct BMLoop;
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struct BMesh;
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struct Image;
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struct ImageUser;
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struct Main;
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struct Object;
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struct Scene;
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struct SpaceImage;
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struct ToolSettings;
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struct ViewLayer;
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struct bNode;
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struct bNodeTree;
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struct wmKeyConfig;
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/* uvedit_ops.c */
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void ED_operatortypes_uvedit(void);
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void ED_operatormacros_uvedit(void);
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void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
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bool ED_uvedit_minmax(const struct Scene *scene,
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struct Object *obedit,
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float min[2],
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float max[2]);
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void ED_uvedit_select_all(struct BMesh *bm);
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bool ED_uvedit_minmax_multi(const struct Scene *scene,
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struct Object **objects_edit,
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uint objects_len,
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float r_min[2],
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float r_max[2]);
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bool ED_uvedit_center_multi(const struct Scene *scene,
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struct Object **objects_edit,
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uint objects_len,
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float r_cent[2],
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char mode);
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bool ED_uvedit_center_from_pivot_ex(struct SpaceImage *sima,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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float r_center[2],
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char mode,
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bool *r_has_select);
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bool ED_uvedit_center_from_pivot(struct SpaceImage *sima,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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float r_center[2],
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char mode);
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bool ED_object_get_active_image(struct Object *ob,
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int mat_nr,
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struct Image **r_ima,
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struct ImageUser **r_iuser,
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struct bNode **r_node,
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struct bNodeTree **r_ntree);
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void ED_object_assign_active_image(struct Main *bmain,
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struct Object *ob,
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int mat_nr,
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struct Image *ima);
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bool ED_uvedit_test(struct Object *obedit);
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/* visibility and selection */
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bool uvedit_face_visible_test_ex(const struct ToolSettings *ts, struct BMFace *efa);
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bool uvedit_face_select_test_ex(const struct ToolSettings *ts,
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struct BMFace *efa,
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const int cd_loop_uv_offset);
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bool uvedit_edge_select_test_ex(const struct ToolSettings *ts,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_uv_select_test_ex(const struct ToolSettings *ts,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_face_visible_test(const struct Scene *scene, struct BMFace *efa);
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bool uvedit_face_select_test(const struct Scene *scene,
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struct BMFace *efa,
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const int cd_loop_uv_offset);
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bool uvedit_edge_select_test(const struct Scene *scene,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool uvedit_uv_select_test(const struct Scene *scene,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv face */
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void uvedit_face_select_set_with_sticky(const struct SpaceImage *sima,
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const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_face_select_set(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_face_select_enable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_face_select_disable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMFace *efa,
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const int cd_loop_uv_offset);
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/* uv edge */
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void uvedit_edge_select_set_with_sticky(const struct SpaceImage *sima,
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const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const uint cd_loop_uv_offset);
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void uvedit_edge_select_set(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_edge_select_enable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_edge_select_disable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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/* uv vert */
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void uvedit_uv_select_set_with_sticky(const struct SpaceImage *sima,
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const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const uint cd_loop_uv_offset);
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void uvedit_uv_select_set(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool select,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_uv_select_enable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const bool do_history,
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const int cd_loop_uv_offset);
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void uvedit_uv_select_disable(const struct Scene *scene,
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struct BMEditMesh *em,
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struct BMLoop *l,
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const int cd_loop_uv_offset);
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bool ED_uvedit_nearest_uv(const struct Scene *scene,
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struct Object *obedit,
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const float co[2],
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float *dist_sq,
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float r_uv[2]);
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bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
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struct Object **objects,
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const uint objects_len,
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const float co[2],
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float *dist_sq,
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float r_uv[2]);
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struct BMFace **ED_uvedit_selected_faces(struct Scene *scene,
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struct BMesh *bm,
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int len_max,
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int *r_faces_len);
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struct BMLoop **ED_uvedit_selected_edges(struct Scene *scene,
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struct BMesh *bm,
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int len_max,
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int *r_edges_len);
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struct BMLoop **ED_uvedit_selected_verts(struct Scene *scene,
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struct BMesh *bm,
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int len_max,
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int *r_verts_len);
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void ED_uvedit_get_aspect(struct Object *obedit, float *r_aspx, float *r_aspy);
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void ED_uvedit_active_vert_loop_set(struct BMesh *bm, struct BMLoop *l);
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struct BMLoop *ED_uvedit_active_vert_loop_get(struct BMesh *bm);
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void ED_uvedit_active_edge_loop_set(struct BMesh *bm, struct BMLoop *l);
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struct BMLoop *ED_uvedit_active_edge_loop_get(struct BMesh *bm);
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char ED_uvedit_select_mode_get(const struct Scene *scene);
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void ED_uvedit_select_sync_flush(const struct ToolSettings *ts,
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struct BMEditMesh *em,
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const bool select);
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/* uvedit_unwrap_ops.c */
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void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
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void ED_uvedit_live_unwrap_re_solve(void);
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void ED_uvedit_live_unwrap_end(short cancel);
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void ED_uvedit_live_unwrap(const struct Scene *scene, struct Object **objects, int objects_len);
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void ED_uvedit_add_simple_uvs(struct Main *bmain, const struct Scene *scene, struct Object *ob);
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/* uvedit_draw.c */
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void ED_image_draw_cursor(struct ARegion *region, const float cursor[2]);
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/* uvedit_buttons.c */
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void ED_uvedit_buttons_register(struct ARegionType *art);
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/* uvedit_islands.c */
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struct UVMapUDIM_Params {
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const struct Image *image;
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/** Copied from #SpaceImage.tile_grid_shape */
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int grid_shape[2];
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bool use_target_udim;
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int target_udim;
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};
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bool ED_uvedit_udim_params_from_image_space(const struct SpaceImage *sima,
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bool use_active,
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struct UVMapUDIM_Params *udim_params);
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struct UVPackIsland_Params {
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uint rotate : 1;
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/** -1 not to align to axis, otherwise 0,1 for X,Y. */
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int rotate_align_axis : 2;
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uint only_selected_uvs : 1;
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uint only_selected_faces : 1;
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uint use_seams : 1;
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uint correct_aspect : 1;
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};
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bool uv_coords_isect_udim(const struct Image *image,
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const int udim_grid[2],
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const float coords[2]);
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void ED_uvedit_pack_islands_multi(const struct Scene *scene,
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Object **objects,
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const uint objects_len,
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const struct UVMapUDIM_Params *udim_params,
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const struct UVPackIsland_Params *params);
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#ifdef __cplusplus
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}
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#endif
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