The viewer node has been expanded to have a field input next to the geometry input. When both are connected (by ctrl+shift clicking on a node) the spreadsheet will show the evaluated field on the geometry. The operator to link to the viewer has become a bit smarter. It automatically detects if it should link to the geometry or field input. In the future some more smartness could be added, such as automatically relinking the "right" geometry when viewing a field. Internally, there are two major changes: * Refactor of what happens when ctrl+shift clicking on a node to link to a viewer. The behavior of the geometry nodes viewer is a bit more complex than that of the compositor viewers. The behavior in compositing nodes should not have changed. Any change should be reported as a bug (and then we can decide if it's worse than before or if it needs fixing). * Evaluation, display and caching of fields in the spreadsheet editor. Differential Revision: https://developer.blender.org/D12938
276 lines
10 KiB
C++
276 lines
10 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <iomanip>
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#include <sstream>
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#include "spreadsheet_layout.hh"
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#include "DNA_userdef_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "BLF_api.h"
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namespace blender::ed::spreadsheet {
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class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
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private:
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const SpreadsheetLayout &spreadsheet_layout_;
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public:
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SpreadsheetLayoutDrawer(const SpreadsheetLayout &spreadsheet_layout)
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: spreadsheet_layout_(spreadsheet_layout)
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{
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tot_columns = spreadsheet_layout.columns.size();
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tot_rows = spreadsheet_layout.row_indices.size();
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left_column_width = spreadsheet_layout.index_column_width;
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}
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void draw_top_row_cell(int column_index, const CellDrawParams ¶ms) const final
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{
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const StringRefNull name = spreadsheet_layout_.columns[column_index].values->name();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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name.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Center-align column headers. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_disable(but, UI_BUT_TEXT_RIGHT);
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}
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void draw_left_column_cell(int row_index, const CellDrawParams ¶ms) const final
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{
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const int real_index = spreadsheet_layout_.row_indices[row_index];
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std::string index_str = std::to_string(real_index);
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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index_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align indices. */
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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}
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void draw_content_cell(int row_index, int column_index, const CellDrawParams ¶ms) const final
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{
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const int real_index = spreadsheet_layout_.row_indices[row_index];
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const ColumnValues &column = *spreadsheet_layout_.columns[column_index].values;
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CellValue cell_value;
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if (real_index < column.size()) {
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column.get_value(real_index, cell_value);
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}
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if (cell_value.value_int.has_value()) {
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const int value = *cell_value.value_int;
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const std::string value_str = std::to_string(value);
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Integers. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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else if (cell_value.value_float.has_value()) {
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const float value = *cell_value.value_float;
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std::stringstream ss;
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ss << std::fixed << std::setprecision(3) << value;
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const std::string value_str = ss.str();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Floats. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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else if (cell_value.value_bool.has_value()) {
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const bool value = *cell_value.value_bool;
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const int icon = value ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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icon,
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"",
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT);
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}
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else if (cell_value.value_float2.has_value()) {
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const float2 value = *cell_value.value_float2;
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this->draw_float_vector(params, Span(&value.x, 2));
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}
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else if (cell_value.value_float3.has_value()) {
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const float3 value = *cell_value.value_float3;
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this->draw_float_vector(params, Span(&value.x, 3));
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}
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else if (cell_value.value_color.has_value()) {
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const ColorGeometry4f value = *cell_value.value_color;
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this->draw_float_vector(params, Span(&value.r, 4));
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}
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else if (cell_value.value_object.has_value()) {
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const ObjectCellValue value = *cell_value.value_object;
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_OBJECT_DATA,
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reinterpret_cast<const ID *const>(value.object)->name + 2,
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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}
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else if (cell_value.value_collection.has_value()) {
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const CollectionCellValue value = *cell_value.value_collection;
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_OUTLINER_COLLECTION,
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reinterpret_cast<const ID *const>(value.collection)->name + 2,
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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}
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else if (cell_value.value_geometry_set.has_value()) {
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uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_MESH_DATA,
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"Geometry",
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params.xmin,
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params.ymin,
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params.width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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}
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}
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void draw_float_vector(const CellDrawParams ¶ms, const Span<float> values) const
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{
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BLI_assert(!values.is_empty());
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const float segment_width = (float)params.width / values.size();
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for (const int i : values.index_range()) {
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std::stringstream ss;
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const float value = values[i];
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ss << std::fixed << std::setprecision(3) << value;
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const std::string value_str = ss.str();
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uiBut *but = uiDefIconTextBut(params.block,
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UI_BTYPE_LABEL,
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0,
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ICON_NONE,
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value_str.c_str(),
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params.xmin + i * segment_width,
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params.ymin,
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segment_width,
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params.height,
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nullptr,
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0,
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0,
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0,
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0,
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nullptr);
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/* Right-align Floats. */
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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}
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}
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int column_width(int column_index) const final
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{
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return spreadsheet_layout_.columns[column_index].width;
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}
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};
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std::unique_ptr<SpreadsheetDrawer> spreadsheet_drawer_from_layout(
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const SpreadsheetLayout &spreadsheet_layout)
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{
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return std::make_unique<SpreadsheetLayoutDrawer>(spreadsheet_layout);
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}
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} // namespace blender::ed::spreadsheet
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