* Moved to getsetattrs * added scene.users (get) * added scene.fakeUser (get/set) * added scene.world (get/set) * added scene.timeline (get) * added scene.render (get) * added scene.radiosity (get) * added scene.objects.camera (get/set) Group * added properties gen_utils * made getScriptLinks work as documented, return an empty list rather then None. header files, noted libdata after PyObject as a requirement. Others, * Deprecate prints for older functionality EpyDocs still need updating.
		
			
				
	
	
		
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			72 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_SCENE_H
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#define EXPP_SCENE_H
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#include <Python.h>
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#include "DNA_scene_types.h"
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/* The Scene PyType Object defined in Scene.c */
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extern PyTypeObject Scene_Type;
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extern PyTypeObject SceneObSeq_Type;
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#define BPy_Scene_Check(v) \
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    ((v)->ob_type == &Scene_Type)
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#define BPy_SceneObSeq_Check(v) \
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    ((v)->ob_type == &SceneObSeq_Type)
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/*---------------------------Python BPy_Scene structure definition----------*/
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typedef struct {
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	PyObject_HEAD 
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	Scene * scene; /* libdata must be second */
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} BPy_Scene;
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/*---------------------------Python BPy_Scene visible prototypes-----------*/
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/* Python Scene_Type helper functions needed by Blender (the Init function) and Object modules. */
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/* Scene object sequence, iterate on the scene object listbase*/
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typedef struct {
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	PyObject_VAR_HEAD /* required python macro   */
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	BPy_Scene *bpyscene; /* link to the python scene so we can know if its been removed */
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	Base *iter; /* so we can iterate over the objects */
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	int mode; /*0:all objects, 1:selected objects, 2:user context*/
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} BPy_SceneObSeq;
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PyObject *Scene_Init( void );
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PyObject *Scene_CreatePyObject( Scene * scene );
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/*Scene *Scene_FromPyObject( PyObject * pyobj );*/  /* not used yet */
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int Scene_CheckPyObject( PyObject * pyobj );
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#endif				/* EXPP_SCENE_H */
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