This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
116 lines
3.2 KiB
C++
116 lines
3.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_MathNode.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_ExecutionSystem.h"
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void MathNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
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{
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MathBaseOperation *operation = NULL;
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switch (this->getbNode()->custom1) {
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case NODE_MATH_ADD:
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operation = new MathAddOperation();
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break;
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case NODE_MATH_SUB:
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operation = new MathSubtractOperation();
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break;
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case NODE_MATH_MUL:
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operation = new MathMultiplyOperation();
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break;
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case NODE_MATH_DIVIDE:
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operation = new MathDivideOperation();
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break;
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case NODE_MATH_SIN:
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operation = new MathSineOperation();
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break;
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case NODE_MATH_COS:
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operation = new MathCosineOperation();
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break;
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case NODE_MATH_TAN:
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operation = new MathTangentOperation();
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break;
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case NODE_MATH_ASIN:
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operation = new MathArcSineOperation();
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break;
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case NODE_MATH_ACOS:
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operation = new MathArcCosineOperation();
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break;
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case NODE_MATH_ATAN:
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operation = new MathArcTangentOperation();
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break;
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case NODE_MATH_POW:
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operation = new MathPowerOperation();
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break;
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case NODE_MATH_LOG:
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operation = new MathLogarithmOperation();
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break;
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case NODE_MATH_MIN:
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operation = new MathMinimumOperation();
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break;
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case NODE_MATH_MAX:
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operation = new MathMaximumOperation();
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break;
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case NODE_MATH_ROUND:
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operation = new MathRoundOperation();
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break;
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case NODE_MATH_LESS:
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operation = new MathLessThanOperation();
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break;
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case NODE_MATH_GREATER:
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operation = new MathGreaterThanOperation();
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break;
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case NODE_MATH_MOD:
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operation = new MathModuloOperation();
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break;
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case NODE_MATH_ABS:
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operation = new MathAbsoluteOperation();
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break;
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case NODE_MATH_ATAN2:
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operation = new MathArcTan2Operation();
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break;
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case NODE_MATH_FLOOR:
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operation = new MathFloorOperation();
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break;
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case NODE_MATH_CEIL:
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operation = new MathCeilOperation();
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break;
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case NODE_MATH_FRACT:
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operation = new MathFractOperation();
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break;
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case NODE_MATH_SQRT:
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operation = new MathSqrtOperation();
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break;
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}
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if (operation) {
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bool useClamp = getbNode()->custom2;
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operation->setUseClamp(useClamp);
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converter.addOperation(operation);
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
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}
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}
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